Antony131073 wrote:
...things like healing potions exist....
Or they don't. Or they are 'lost technology', so that, yeah, you may find some out there, but no one knows how to make them reliably... Maybe the ones they try to make 'nowadays' have a 10-20% of harming you.
Antony131073 wrote:
...so some magic orientated entrepreneurs must be selling them...
If I had the power to heal people, I wouldn't be selling things in the marketplace, with an eye on a nice retirement eventually. I'd set myself up with a little fiefdom -- 'Come get cured!
Of whatever ails you! Simply pledge fealty to Lord Gnomeboy!" I'd never want for anything again, because I could get people to give me whatever I wanted for the sake of
magical healing.
Of course, when I say "I", I just mean a generic example of someone who had such a thing as a healing potion.
Or do I...??
...maybe I should change my name to Pfizerboy...
But if there are going to be healing potions out there, they should be hard to come by (risky effort to obtain them) or have possible side-effects/drawbacks ("yes, you're healed, but your natural healing is now all thrown off and slowed down. You'll need more healing potions in order to get healed again...").
_________________
Gnome Boy
• DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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Here Be DCC MonstersPbP Purple Planeteers!Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd
Lucius • Cleric/Verlore • Slave • N
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Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
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Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
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S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp
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Spine snapped by tackling Kith