Classic D&D Module: B1 and B2. Anyone seen it?

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darjr
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Re: Classic D&D Module: B1 and B2. Anyone seen it?

Post by darjr » Wed Jan 10, 2018 10:33 am

There is an update! and the final cover and an interview with Chris.

http://goodman-games.com/blog/2018/01/1 ... rderlands/

PyroArrow
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Re: Classic D&D Module: B1 and B2. Anyone seen it?

Post by PyroArrow » Wed Jan 10, 2018 10:40 am

Just saw they finally have an update here!

http://goodman-games.com/blog/2018/01/1 ... rderlands/

For some reason i'm still not to crazy on the cover.

It looks too old as if done on a simple word processor.

I guess I was craving something of a very fancy update on the cover even.

So it looks more like today's WotC or DCC adventure module covers where the artwork is more prominent!

redcloud111
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Re: Classic D&D Module: B1 and B2. Anyone seen it?

Post by redcloud111 » Wed Jan 10, 2018 10:43 am

Awesome update. Thanks! Glad to know it is on track.

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Blood Axe
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Re: Classic D&D Module: B1 and B2. Anyone seen it?

Post by Blood Axe » Thu Jan 11, 2018 4:21 am

Still no release date though?
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.

losloris
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Re: Classic D&D Module: B1 and B2. Anyone seen it?

Post by losloris » Thu Jan 11, 2018 6:44 pm

To me, this begs the question; what would you do differently, particularly if you "craving something of a very fancy update". I later years I started to really expand on each group, including properly populating the church. The biggest difference I recall implementing was space. B2 has so many things in it that I felt to do them justice I made it more of a canyon as opposed to a dale.

I no longer have the notes or either module (B1) as they were donated to a local school's d&d club and are now in use by three groups of 9-12 year olds.

Losloris

darjr
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Re: Classic D&D Module: B1 and B2. Anyone seen it?

Post by darjr » Sun Jan 28, 2018 9:39 am


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