Goodman Games

Fan Forums
It is currently Thu Oct 19, 2017 8:32 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Wed Jun 28, 2017 11:11 am 
Offline
Gongfarmer

Joined: Wed Jun 28, 2017 11:09 am
Posts: 1
FLGS: Kapow
I noticed that For example, the book says a "Stun grenade may only have a Complexity Mod of 1 (you push a button and throw it away)" Pg. 156. But on Pg. 164, Grenades are all Tech Level:4-5 and Complexity Modifier: 4-6. Even the so named "Stun" grenade from the earlier example.


Last edited by DizzyGently on Thu Jun 29, 2017 6:41 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
PostPosted: Thu Jun 29, 2017 4:03 am 
Offline
Wild-Eyed Zealot
User avatar

Joined: Sun Apr 02, 2017 9:50 am
Posts: 94
Location: Southern Indiana
FLGS: Game Knight
Could the increased tech level be to produce additional or repair the item if it's defective?

I can see their use being misunderstood by someone who is not familiar with them (the opposition throws these red rock like items at us and the made a loud noise knocking us senseless but when we captured some later and threw them at our enemies nothing happened (didn't push button to activate)). Pushing the button on the thunder rock to find out what it does may be the only way to discover this secret of the ancients. If you want to be a benevolent judge you can give it a blinking light (slow to fast before it goes bang) to prompt them.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group