Mutant Crawl Classics (??)

Mutant Crawl Classics is the warped, mutant sci-fi twin to DCC. All Plantients, Manimals, Mutants and PSH are welcome here...

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Re: Mutant Crawl Classics (??)

Post by reverenddak » Fri May 08, 2015 12:25 pm

Watch this, sweat and drool... and lust to play Mutant Crawl Classics:

https://vimeo.com/32351069
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Re: Mutant Crawl Classics (??)

Post by Buttmonkey » Fri May 08, 2015 1:58 pm

Okay, that was seriously messed up. :shock:

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Re: Mutant Crawl Classics (??)

Post by JonHook » Mon Jun 08, 2015 7:16 am

Awesome news out of North Texas RPG Con that Mutant Crawl Classics is confirmed as an up-coming product from Goodman Games. More info to follow soon, including a Kickstarter soon. Congratulations to Jim Wampler for bringing this ball across the goal line! Touchdown! :mrgreen:

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Re: Mutant Crawl Classics (??)

Post by Mad Mage » Mon Jun 08, 2015 8:46 am

Many play testers have given their characters' lives to make this possible, plus lots of inspiration and advice from many. So THANK YOU for helping an ancient AI out.
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own.” ~ E. Gary Gygax

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Re: Mutant Crawl Classics (??)

Post by RevTurkey » Mon Jun 08, 2015 11:43 am

I'll buy that! :)
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Re: Mutant Crawl Classics (??)

Post by GnomeBoy » Tue Jun 09, 2015 7:03 pm

Seriously — take my domars!
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
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Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
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Re: Mutant Crawl Classics (??)

Post by Gameogre » Thu Jun 11, 2015 5:44 pm

Dang it! I want to see this game NOW! I am so damn tempted to let this Monkey out of his cage! I have LOTS of Bananas and I am NOT afraid to use them!

WE WANT THIS NOW!

When do we want it?

(come on guys don't leave me hanging)

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Re: Mutant Crawl Classics (??)

Post by Blood Axe » Fri Jun 12, 2015 2:13 pm

NOW!!!
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Re: Mutant Crawl Classics (??)

Post by TGMoore » Wed Jun 17, 2015 9:10 am

Image
MCC cover by Doug Kovacs

Thanks to the guys at Spellburn for this podcast! Skip ahead to 51:30 for the offical Mutant Crawl Classic from Goodman games at the North Texas RPG Con: http://spellburn.com/2015/06/09/ntrpg-c ... man-games/

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Re: Mutant Crawl Classics (??)

Post by ctaylor » Wed Jun 17, 2015 6:13 pm

Excellent. That art has some 1st edition Gamma World flavor. Sweet.

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Re: Mutant Crawl Classics (??)

Post by VengerSatanis » Wed Jun 17, 2015 7:52 pm

Nice. Just found out about this and already can't wait. DCC lends itself to this sort of game, but it really needed something else to push it all the way through. Sounds like Mutant Crawl Classics is just what the doctor ordered.

Fabulous cover artwork, Doug!

VS

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Re: Mutant Crawl Classics (??)

Post by Melkor » Thu Jun 18, 2015 5:10 am

How cross-compatible will this be with this be with the Dungeon Crawl Classics RPG?
Will you be able to easily take characters from one and drop them in the other?

If so, that will really scratch an itch I have had for running weird science-fantasy.
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Re: Mutant Crawl Classics (??)

Post by JonHook » Thu Jun 18, 2015 10:12 am

Melkor wrote:How cross-compatible will this be with this be with the Dungeon Crawl Classics RPG?
Will you be able to easily take characters from one and drop them in the other?

If so, that will really scratch an itch I have had for running weird science-fantasy.
According to Jim Wampler, your DCC characters can leap into MCC with zero adjustments, and vise-verso. The "What's New at Goodman Games" seminar at North Texas RPG Con was recorded by Spellburn, (a saw that someone posted a link to the video a couple of posts above), and as always, it was a great panel to watch and listen to.

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Re: Mutant Crawl Classics (??)

Post by Mad Mage » Fri Jun 19, 2015 4:56 am

Specific example from my play test campaign: The party fell through a dimensional portal early on into Stonehell Dungeon. A new player joined during that game, so I had her roll her PC up by DCC rules, and she got a wizard. She stayed with the party after they returned home and has been roaming the post-apocalypse ever since. As she was going to be limited to whatever spells she had in her old spell book, the wizard quickly buddied up to an MCC Patron AI and has been granted new "wetware programs" by the global AI (i.e. Invoke Patron AI and another patron spell).

She's been rocking and rolling that way in my campaign for a year now - the party wizard amongst a bunch of mutants, manimals, plantients, and even a couple of fellow humans :D
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Re: Mutant Crawl Classics (??)

Post by Melkor » Fri Jun 19, 2015 5:33 am

Very cool.

Thanks for the response JonHook and Mad Mage. Really looking forward to this.
'But the discord of Melkor rose in uproar and contended with it, and again there was a war of sound more violent than before, until many of the Ainur were dismayed and sang no longer, and Melkor had the mastery.'

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Re: Mutant Crawl Classics (??)

Post by Gameogre » Fri Jun 19, 2015 6:46 am

I love DCCRPG so don't get me wrong but Fantast will always take a back seat in my heart for a science fiction gamma world type games.

The though of mixing them together is beyond compare.

I will literally preorder six copies of the book with this kind of focus on the game.

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Re: Mutant Crawl Classics (??)

Post by Blood Axe » Sun Jun 21, 2015 9:20 am

Any solid news on this? When will the Kickstarter be? Any teasers? (more art, game write up, character example)
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Re: Mutant Crawl Classics (??)

Post by Mad Mage » Sun Jun 21, 2015 10:56 am

From the NTRPG Con announcements: The manuscript is written and is now in editing. There will be section of the Goodman Games Gen Con Guide devoted to MCC RPG preview and starter rules, which include sample character classes, mutations, artifacts, and a Patron AI. Kickstarter is planned for later in the year, exact date to be determined at the whims of the Dark Master!
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Re: Mutant Crawl Classics (??)

Post by Blood Axe » Sun Jun 21, 2015 12:23 pm

Mad Mage wrote:From the NTRPG Con announcements: The manuscript is written and is now in editing. There will be section of the Goodman Games Gen Con Guide devoted to MCC RPG preview and starter rules, which include sample character classes, mutations, artifacts, and a Patron AI. Kickstarter is planned for later in the year, exact date to be determined at the whims of the Dark Master!
Will the Gen con preview info be available to the rest of us?
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Re: Mutant Crawl Classics (??)

Post by Mad Mage » Sun Jun 21, 2015 4:04 pm

Blood Axe wrote:
Mad Mage wrote:From the NTRPG Con announcements: The manuscript is written and is now in editing. There will be section of the Goodman Games Gen Con Guide devoted to MCC RPG preview and starter rules, which include sample character classes, mutations, artifacts, and a Patron AI. Kickstarter is planned for later in the year, exact date to be determined at the whims of the Dark Master!
Will the Gen con preview info be available to the rest of us?
The Goodman Games Gen Con Guides are typically sold later in the online store, if that's what you asking. Past that, who knows but the Dark Master?
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own.” ~ E. Gary Gygax

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Re: Mutant Crawl Classics (??)

Post by Blood Axe » Sun Jun 21, 2015 5:42 pm

Yeah, a preview or something would be great.
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Re: Mutant Crawl Classics (??)

Post by Semi-Retired Gamer » Mon Jun 22, 2015 11:24 am

JonHook wrote:Awesome news out of North Texas RPG Con that Mutant Crawl Classics is confirmed as an up-coming product from Goodman Games. More info to follow soon, including a Kickstarter soon. Congratulations to Jim Wampler for bringing this ball across the goal line! Touchdown! :mrgreen:
I'm all over that! 8)
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Re: Mutant Crawl Classics (??)

Post by austonwithano » Sun Jun 28, 2015 11:50 pm

This looks amazing! I'm going to make the trip to GenCon just to get the quick start rules. I really hope robot is a playable class though... Evil robots and Patron A.I. sounds perfect, but some of the most beloved characters in sci-fi / post-apocalyptic pulp are robots. I think it'd be a missed opportunity to not have them be one of the playable classes.

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Re: Mutant Crawl Classics (??)

Post by catseye yellow » Wed Jul 08, 2015 8:21 am

release date?

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Re: Mutant Crawl Classics (??)

Post by Mad Mage » Wed Jul 08, 2015 10:03 am

The latest info (per Joseph at the "What's New at Goodman Games?" seminar at NTRPG Con) is a kickstarter later this year. Additional details will, I'm sure, be discussed at the Gen Con edition of "What's New..." :D
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own.” ~ E. Gary Gygax

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