Goodman Games

Fan Forums
It is currently Wed Oct 18, 2017 3:24 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Wed Oct 04, 2017 4:49 am 
Offline
Far-Sighted Wanderer

Joined: Thu Feb 19, 2015 4:33 pm
Posts: 36
Is there a modifier to artifact checks for Zero Level characters beyond their Intelligence modifier?

If not, it seems a bit cruel to Plantients that they actually get worse at using artifacts when they lvel up to first level. A level one Plantient having an artifact check modifier of -1.

I agree that Plantients should have a difficult time figuring out how to use technology, I just find it odd that a character would get worse at something going from level zero to level one. Granted level zeros need all the help they can get.


Top
 Profile  
Reply with quote  
PostPosted: Wed Oct 04, 2017 5:45 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 16, 2012 9:41 am
Posts: 2695
It happens in DCC, too. Zero level PCs don't take any penalty for unfamiliar weapons.

Call it "the Luck of the Zeros" if you like. It isn't that they are actually better; it is that Fate is somehow looking out for them....until a more amusing death can be arranged.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


Top
 Profile  
Reply with quote  
PostPosted: Thu Oct 05, 2017 11:09 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3149
Location: Left Coast, USA
FLGS: Bizarro World
You have to think of the Funnel as being a bit more "adstracted" than full-on, leveled play. It uses simpler rules, so it plays faster and easier.

Some folks add the extra rules back into their funnels, because they want to...

_________________
Gnome Boy (aka "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Kelven • Smuggler • L • S14 A8 S11 P12 I7 L10
AC9+, HP 4, Mv 30, In -1, R-1 F0 W0
Sword +1 _
Staff +1 or Sling -1 1d4+1
Scale, Flask, waterproof sack, 50’ rope, torch, 21 cp

Toby • Squire • C • S13 A10 S14 P15 I16 L9
AC10+, HP 3, Mv 30, In 0, R0 F1 W1
Longsword +1 1d8+1
Scale, Lg sack, steel helmet, 50’ rope, torch • Common, Chaos, Hobgoblin

Havarth • Animal trainer • L • S11 A11 S9 P15 I9 L7
AC10, HP 1 (of 4), Mv 30, In 0, R0 F0 W1
Glaive +0 1d10
Club +0 1d4
Chain 10', lg sack, 18 cp

Lucius • Slave • N • S13 A11 S8 P15 I11 L11
AC10+, HP 1, Mv 30, In 0, R0 F-1 W1
Sword +1 _
Flint Dagger +1 [thrown]
Club +1 1d4+1
Hide, Flint/steel, strange rock, oil (1)
Crit table +1

RIP
Stinky Pete, Ostler — Spine snapped by a tackling Kith


Top
 Profile  
Reply with quote  
PostPosted: Thu Oct 05, 2017 12:16 pm 
Offline
Far-Sighted Wanderer

Joined: Thu Feb 19, 2015 4:33 pm
Posts: 36
Just wanted to be sure I wasn't missing something. I haven't had the DCC experience, so...

Liking MCC so far.


Top
 Profile  
Reply with quote  
PostPosted: Tue Oct 17, 2017 2:05 am 
Offline
Gongfarmer

Joined: Mon Aug 14, 2017 4:05 am
Posts: 2
Location: Oslo, Norway
FLGS: Outland
I house-ruled Pure-strained Humans to have +1 at level 0, and plantients −1. It felt weird to me having a character getting worse. But in a one-off, or if I wasn't sure we'd go into a campaign, I'd probably not bother and would rather keep it simple.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group