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PostPosted: Wed Aug 09, 2017 3:09 pm 
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Tight-Lipped Warlock
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And it begins!

Page 166 (170 of my PDF):

Placement of Artifacts, second sentence: "therefor" --> should be "therefore"

Actually, all instances of "therefor".....

pg 64, 145, 166, 175, 182 (in book, not PDF pages)

On a happy note, the new art is fantastic, and the additional pages useful.


Last edited by Ogrepuppy on Wed Aug 09, 2017 3:42 pm, edited 1 time in total.

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PostPosted: Wed Aug 09, 2017 3:16 pm 
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Ill-Fated Peasant

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Odd. Not one of my suggestions made it into the revised PDF.


Last edited by galderon on Wed Aug 09, 2017 3:32 pm, edited 1 time in total.

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PostPosted: Wed Aug 09, 2017 3:32 pm 
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Tight-Lipped Warlock
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(book, not PDF page)

On pg 179, 180 - Com-Badge and Holo-Cloak are hyphenated, whereas Table 7-2 (pg 171) they aren't.

The opposite occurs on pg 183, where the entry for Grav Ped and Sled aren't hyphenated, but they are in Table 7-2.


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PostPosted: Wed Aug 09, 2017 3:45 pm 
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Tight-Lipped Warlock
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galderon wrote:
Odd. Not one of my suggestions made it into the revised PDF.


Image


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PostPosted: Wed Aug 09, 2017 3:56 pm 
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Tight-Lipped Warlock
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This is still true, from the previous thread:

Leg1on
My obsession with spider-goats found this:

In the Index on page 272, Caprapod and Caprapod Warder are misspelled Carapod and Carapod Warder, respectively.


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PostPosted: Wed Aug 09, 2017 4:02 pm 
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Tight-Lipped Warlock
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In the OGL, the "b" in beast thing and the "d" in data ghost isn't capitalized.

;)


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PostPosted: Wed Aug 09, 2017 4:10 pm 
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Tight-Lipped Warlock
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The map on PDF pages 2 & 3 (frontspieces) are the same thing twice.


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PostPosted: Wed Aug 09, 2017 6:57 pm 
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Ill-Fated Peasant

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On page 23 of the revised PDF, DCC RPG is stated where I believe it should be "MCC RPG" instead.


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PostPosted: Wed Aug 09, 2017 7:36 pm 
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Ill-Fated Peasant

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FLGS: I have no idea.
None of the stuff I listed was addressed either. I'm relisting it with updated page numbers. (All of these are book pages)

Page 16, Table 1-1: *New correction*

Under Maximum Wetware Program Level, the "1" for an ability score of 7 is misaligned.

Page 195, under Pyrosome:

In both the stat block and the description the word "envelope" should be "envelop".

Page 197, under Tetravalent:

In the stat block "envelope" should be "envelop".

Page 242, under Patron Taint: ME10:

For a result of 4 it says "stunned for 1d3+CL", that should probably have a duration of rounds attached to it.

Page 244, Laser Wetware:

Result of 14-15: "The shaman’s eyes blaze with either one target..." there should probably be a comma or something after blaze and before with "... eyes blaze, with either..."

16-19: "In addition, the targets..." should just be "In addition, the target..." not plural.

Page 245, Restore Backup:

Result of 34-35: "The shaman summons a superior genetic prints." This should probably say "...a superior genetic print." singular. Also "This replicants is superior to the shaman in all ways have a +3 bonus..." should probably read something like "This replicant is superior to the shaman in all ways, and has a +3 bonus..."

Page 247, Invoke Patron (Tetraplex):

Result 12-13: "...chide them for not using accessing its knowledge..." should say something like "...chide them for not accessing its knowledge...", dropping the using.

Page 248, Glowburn (Tetraplex)

Result 1: "...cells to liquefy and re-solidify into as..." This should either say into what, or just drop into and leave it as "...re-solidify, as Tetraplex..."

Page 279, Bubble-Car Artifact Table:

For results 1-11 the words all run together with no spacing on the first line (at least in my pdf reader). Example: "Bubble-car’sintruderalarmsounds;thedeafeningwailcauses..."


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PostPosted: Wed Aug 09, 2017 8:49 pm 
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Wild-Eyed Zealot
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Eric Fields wrote:
On page 23 of the revised PDF, DCC RPG is stated where I believe it should be "MCC RPG" instead.


My Page 23 (27 on the pdf) is a low-quality picture, not text, but it does say MCC in all the right places.

_________________
Chuck Korsin: Woodcutter. Str 14 (+1), Agi 10 (0), Sta 17 (+2), Per 15 (+1), Int 9 (0), Luc 9 (0), AC: 10; HP: 3; Weapon: Handaxe +1 (1d6+1),
Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 1, Holy water (1 vial) (25 gp), Bundle of wood, 37 cp, Crowbar, Sack (large)

Barnum Bailey: Animal trainer. RIP Weapon: Club (1d4), Waterskin (5 sp), 30 cp

Gene Yusmore: Cooper. RIP Torch (1 cp), Barrel, 33 cp

Tellessa Storie: Elven barrister. RIP Weapon: Quill (as dart) (1d4), Book, 33 cp


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PostPosted: Wed Aug 09, 2017 10:04 pm 
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Ill-Fated Peasant

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FLGS: Clockwork Games and Events
quozl wrote:
Eric Fields wrote:
On page 23 of the revised PDF, DCC RPG is stated where I believe it should be "MCC RPG" instead.


My Page 23 (27 on the pdf) is a low-quality picture, not text, but it does say MCC in all the right places.


See the image below. I could definitely be wrong, I just assumed this really should say MCC RPG instead of DCC RPG. And it's on the book's page 23, not page 23 of the PDF, I should have clarified.

http://imgur.com/a/wvDvP


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PostPosted: Thu Aug 10, 2017 6:43 am 
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Tight-Lipped Warlock
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Eric Fields wrote:
quozl wrote:
Eric Fields wrote:
On page 23 of the revised PDF, DCC RPG is stated where I believe it should be "MCC RPG" instead.


My Page 23 (27 on the pdf) is a low-quality picture, not text, but it does say MCC in all the right places.


See the image below. I could definitely be wrong, I just assumed this really should say MCC RPG instead of DCC RPG. And it's on the book's page 23, not page 23 of the PDF, I should have clarified.

http://imgur.com/a/wvDvP


Confirmed. Same as my (book) page 23.


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PostPosted: Thu Aug 10, 2017 8:30 am 
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Gongfarmer

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FLGS: The Core
Two areas are described in the adventure 'Assault on the Sky High Tower', areas A-1 (The Sub-Shuttle Station) & B-1 (Agro-Bot Aggro) ... there is no map provided showing the locations or layout of these two areas.


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PostPosted: Thu Aug 10, 2017 9:31 am 
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Far-Sighted Wanderer

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Ogrepuppy wrote:
The map on PDF pages 2 & 3 (frontspieces) are the same thing twice.


In the file I just downloaded they are different.


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PostPosted: Thu Aug 10, 2017 9:36 am 
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Far-Sighted Wanderer

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The back cover of the pdf shows the price as $29.99. The Goodman Games store shows the price as $39.99.


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PostPosted: Thu Aug 10, 2017 10:18 am 
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Ill-Fated Peasant

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FLGS: Game Universe
Relisting the errors I found, with book page numbers:

page 17: The War-Bot: Critical hit tables (double Luck modifier on critical hits)
This entry should have ** at the end, like The Backup Disk.

page 30: Artifacts: Healers have a natural affinity for understanding the artifacts of the ancients, resulting in an added bonus to Artifact checks (see Table 2-3).
This should say Table 2-5.

page 32: Artifacts: Rovers have a natural affinity for understanding the artifacts of the ancients, resulting in an added bonus to Artifact checks (see Table 2-1).
This should say Table 2-7.

page 34: Artifacts: Mutants have some affinity for the artifacts of the ancients, giving them medium-ranged bonuses to Artifact checks (see Table 3-2).
This should say Table 2-9.

page 34: Table 2-9 - Mutant
Mutant Horror Init Bonus is worse at levels 4, 6, and 8 than the previous level.
1d3+2 > 1d4+1; 1d4+2 > 1d5+1; 1d5+2 > 1d6+1

page 167: For example, Mangarr the Mighty, a 1st level rover with a 16 Intelligence, finds and attempts to understand a dazer pistol. Brutor rolls a d20, adds his Intelligence...
Example starts with Mangarr the Mighty, ends with Brutor.

page 210: 14-15 A single target must make a Willpower save or fall under the shaman’s complete control. The shaman must concentrate to maintain this control, and the controlled AI or target creature will only perform actions that are contrary to it’s original programming
It's should be its.

page 252: With a primary interest in regaining its own abilities and usefulness, this powerful AI has been known to recruit chosen ones from the surviving population of mankind’s descendants in order to protect it’s still functional sections, and to better effect repairs on its still-crippled portions.
The second it's should be its (the first and third one are correct).


Last edited by galderon on Thu Aug 10, 2017 10:57 am, edited 1 time in total.

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PostPosted: Thu Aug 10, 2017 10:53 am 
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Ill-Fated Peasant

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FLGS: Game Universe
To try to illustrate my point with the Mutant Horror Init Bonus, at 3rd level, a mutant gets a 1d3+2 bonus, and at 4th, a 1d4+1 bonus.

1d3+2 will beat 1d4+1, 50% of the time, it will tie 25% of the time, and will lose only 25% of the time.

To compare, this is the exact difference when comparing a 1d4 to a 1d3.

    1d3+2 vs 1d4+1: 1d3+2 wins 50%; ties 25%; loses: 25%
    1d4+2 vs 1d5+1: 1d4+2 wins 50%; ties 20%; loses: 30%
    1d5+2 vs 1d6+1: 1d5+2 wins 50%; ties 17%; loses: 33%
    1d4 vs 1d3: 1d4 wins 50%; ties 25%; loses: 25%

If it's intended that Mutants get a larger bonus each level, the progression should be modified in some way. Perhaps it could use the same progression as the Sentinel's Artifact Bonus Die.


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PostPosted: Thu Aug 10, 2017 2:36 pm 
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Far-Sighted Wanderer

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FLGS: Kapow Comics, Cards and Games
Table 1-1: Ability Score Modifiers is still messed up:
Dumnbunny wrote:
Pg 12, Table 1-1: Ability Score Modifiers, 5th row (Ability Score 7), 5th column (Max Wetware Program Level**): the value in the spot, 1, is at the end of the 4th column.

Also, this may just be my misunderstanding, or I may be missing something, but this table confuses me. It includes a modifier to the Max Wetware Programs, -2 through +6, but I'm confused as to -2 to what? Table 2-3: Shaman doesn't have a maximum number of wetware programs, so I'm confused as to what the modifier, er, modifies.

Both Table 1-1 and Table 2-3 have a Max Wetware Program Level column, one based on ability score and the other based on class level.

In Table 1-1, the Max Wetware Program Level column is "Based on Intelligence for shamans and Personality for healers." Wetware isn't mentioned in the Healer class description.


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PostPosted: Thu Aug 10, 2017 6:45 pm 
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Ill-Fated Peasant

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FLGS: I have no idea.
quozl wrote:
Eric Fields wrote:
On page 23 of the revised PDF, DCC RPG is stated where I believe it should be "MCC RPG" instead.


My Page 23 (27 on the pdf) is a low-quality picture, not text, but it does say MCC in all the right places.


Same thing for me.


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PostPosted: Fri Aug 11, 2017 9:03 pm 
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Gongfarmer

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FLGS: Three Blind Dice
On book page 173 under "Gauzer Rifle" the word "using" needs to be removed from the first sentence in the description.

On book page 178 under "Cybernetic Implant" the word 'be' was left out (I'll add it here in brackets): "Care should [be] exercised when handling cybernetic implants..."

Love this book!

Edit: Added some clarification and another entry.


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PostPosted: Sun Aug 13, 2017 3:04 pm 
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Ill-Fated Peasant

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Pg. 130 Burning Luck - 2nd bullet point "spell checks, thieves checks" listed in paragraph regarding Luck usage.


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PostPosted: Sun Aug 13, 2017 4:39 pm 
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Far-Sighted Wanderer

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p. 26: The artifact bonus die with weapons has a different progression from MCC's dice chain. It should start at d3 and end at d16 for a 10th lvl Sentinel


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PostPosted: Wed Aug 16, 2017 8:32 pm 
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Ill-Fated Peasant
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I found a couple of problems with the Manimal class.

On Table 2-11 crit table for level 7 shows table 2 where levels 6 and 8 show table 3.

On that same page (36 in the book) it list the AI recognition modifier for the manimal as -2, but on table 6-1 (book page 151) that modifier is shown as -4.


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