super secret project/gary con

Fritz Leiber's Lankhmar setting, home to the legendary Fafhrd and Gray Mouser, is the first officially licensed setting for the DCC RPG.

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Re: super secret project/gary con

Post by GnomeBoy »

fanditch wrote:So...is this to be a Lanhkmar campaign setting or a new DCC-based rpg? (Either way...I'm in!)
I believe it is Lankhmar for DCC.

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Golgothmog
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Re: super secret project/gary con

Post by Golgothmog »

I'm not too surprised. Lanhkmar seems like such a good fit for DCC.

Also nostalgic for me since Fafhrd and the Gray Mouser were introduced to me by the same guys who first invited me to play D&D, so I've always associated those stories with my early RPG adventures.
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Re: super secret project/gary con

Post by rabindranath72 »

That's very cool! I am not playing DCC, but I might give it a try again with Lankhmar.
Peginc has also got the rights to Lankhmar for Savage Worlds.
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Re: super secret project/gary con

Post by catseye yellow »

dcc is great fit for lankhmar.
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Re: super secret project/gary con

Post by JonHook »

Is this going to be an on-going license, or is there a limited number of Lankhmar adventures to be produced?
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Re: super secret project/gary con

Post by catseye yellow »

we'll know more once video of the seminar is online (thanks spellburn crew).
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Re: super secret project/gary con

Post by finarvyn »

I've heard intro module with boxed set in development, but have yet to get confirmation of this. Fingers crossed. 8)
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Re: super secret project/gary con

Post by ajtheronin »

This is the module that was available at GaryCon:

Image

Based on the G+ group Ningauble is there as a patron with spell, corruption table, etc.

I also read that there will be a box set and I think that will be a KS.

I just hope the module pictured above is available in the web store soon. I'm stoping my Burning Wheel campaign as soon.
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Re: super secret project/gary con

Post by Jim Skach »

Very interesting variants in the rules....it does make it more like the setting.
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Re: super secret project/gary con

Post by Ravenheart87 »

And I'm just about to finish Swords Against Death...
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Re: super secret project/gary con

Post by catseye yellow »

Jim Skach wrote:Very interesting variants in the rules....it does make it more like the setting.
give us details!
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Re: super secret project/gary con

Post by finarvyn »

ajtheronin wrote:I just hope the module pictured above is available in the web store soon. I'm stoping my Burning Wheel campaign as soon.
I know the feeling. I'll drop everything to run a Lankhmar module if I can acquire it. I have a connection with a guy who was supposed to pick up one from GaryCon from me, but he hasn't checked in yet to tell me if he got it or not.
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Re: super secret project/gary con

Post by Jim Skach »

Y'all should have said something. I was out of the seminar very early and picked up what had to be among the first few copies. I could have grabbed a few if I'd known.

I'm not sure what the plan is for details. I was away from the table getting my big green ball signed when there was some discussion. No NDA was signed; but among friends, does one need to be?

I will say this. There have been some rule questions that now make sense to me.

Other than that, I'll stay silent until released to say anything more. It's likely anything I would say would be moot as it appears this is still very early in the process and the rules are, it is my understanding, very fluid.
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Re: super secret project/gary con

Post by catseye yellow »

Image
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Re: super secret project/gary con

Post by catseye yellow »

https://skylandgames.wordpress.com/2015 ... -lankhmar/

here is playtest report!

guys, we need sub-forum for Lankhmar.
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Re: super secret project/gary con

Post by Jim Skach »

so we are allowed to talk about it? Huh...
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Re: super secret project/gary con

Post by Jim Skach »

Jesus...
Last edited by Jim Skach on Mon Mar 30, 2015 9:11 am, edited 1 time in total.
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Re: super secret project/gary con

Post by catseye yellow »

well, let's wait untill dark master or curtis show up here and give go-ahead or even join us.

i love that everything in lankhmarized dcc seems plunderable for the regular. for example, i love funnels but hate clerics (or better said idea of that class) so i would still love to have more random character creation but to include alternative ways of healing damage.

also, i hope that regular dcc moduls will be fully compatible with dccL.
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Re: super secret project/gary con

Post by Jim Skach »

OK...well...no Mr. Wampler has pointed to a review, so perhaps now we're OK?
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Re: super secret project/gary con

Post by catseye yellow »

i suppose so. i know that gg was pretty laid back with dcc playtesting. after all their books are so pretty that you want to have them.
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Re: super secret project/gary con

Post by Golgothmog »

I'm excited about the mention of non-supernatural Patrons... Patrons for non-magic user classes. That's an idea that's been brewing for a while.
Has that been implemented elsewhere and I'm just ignorant of it?
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Re: super secret project/gary con

Post by ajtheronin »

I'm a little bit confused. Is there going to be a box set and other products or everything will lead to a box set with everything released in it?
Look for future releases further exploring the tales of Fafhrd and the Gray Mouser, the creations of world-renowned author Fritz Leiber, and eventually a complete boxed set.
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Re: super secret project/gary con

Post by Clangador »

I'm thinking the former.
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Re: super secret project/gary con

Post by catseye yellow »

i am stealing this from dcc g+ group. this stout fellow braved the playtest

Clint Bohaty11:10 PM+4
3
4


+Doug Kovacs 's game was a lot of fun. I'm always a fan of random tables, and because of one my character ended up starting with a "pair of gloves stolen from his favorite courtesan." I also liked rolling to figure out what chaos or trouble we created while intoxicated at the tavern. Myself and Todd ended up "on the run" from the local watch for something resulting in a 10gp bounty for our arrest...
Being encouraged to name our weapon was a neat mechanic, and created memorable moments of bloodshed (thanks to Todd's SpleenSlicer?).
It felt like lots of the game's details and actions were in homage to Fritz Leiber - which only made me extra excited to read more of his work.
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Re: super secret project/gary con

Post by Jim Skach »

Two key things from my experience (all subject to change as Mr. Curtis said on the Book of Faces):

1) Luck is the new black. It's everything. It is a luck-based mechanic that replaces clerical healing. Luck flows fast and loose to the point where there is a carousing mechanic for getting luck back...for all classes.

2) Blurring of class lines for the remaining three (Thief, Warrior, Wizard). So I had a Warrior with a few Thief skills. There was a Thief who could cast one spell...things like that.
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