What's missing from the softcover deluxe edition?

Here we can discuss James M. Ward's METAMORPHOSIS ALPHA game.

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
Blustar
Far-Sighted Wanderer
Posts: 39
Joined: Thu Aug 17, 2006 9:17 pm

What's missing from the softcover deluxe edition?

Post by Blustar »

I noticed that the HC deluxe has a higher page count, does anyone know what's actually missing from the softcover deluxe edition?

Also, is there anything from the kickstarter that was exclusive?

Lastly, what should I buy after the rule book? Are there any adventure modules I should play first? Any supplements that are mandatory purchases?


thanks,

Alex
DavetheLost
Wild-Eyed Zealot
Posts: 59
Joined: Thu Feb 19, 2015 4:33 pm

Re: What's missing from the softcover deluxe edition?

Post by DavetheLost »

The GM screen is quite useful to have.
The Mutation Manual is a handy suplement for increasing the number of mutations available for your game.

As for the difference between the hardcover and soft cover, the content difference I see is that the soft cover does not have the original MA playtest notes that are included in the hardcover. Otherwise I think the difference in page count is due to formatting differences between the two books.
Post Reply

Return to “Metamorphosis Alpha”