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 Post subject: WC7
PostPosted: Wed Sep 02, 2015 10:09 am 
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Ill-Fated Peasant

Joined: Mon Aug 10, 2015 11:09 am
Posts: 5
Hi - I'm new on the forums and just wanted say that I have really enjoyed all the new MA 1e products you guys have been putting out.

I have a question about some of the weapons listed in the Warden Armory sourcebook. Weapons such as the Bio-Heavy types, Gamma, Kinetic and others are listed as having a WC7 which in the weapon class charts is listed as Sonic Metal Disruptor Pistol. The Hit or Miss Chart shows WC7 as having "No Effect" on AC8 - AC4. I was wondering if this was error? I've always assumed WC7 type weapons would only effect metal armors and the weapon types I listed don't seem to be specific to metal armor the way the Sonic Disruptor is.


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 Post subject: Re: WC7
PostPosted: Thu Sep 03, 2015 1:46 am 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 3:42 am
Posts: 2441
Location: Chicago suburbs
FLGS: Fair Game
That's the problem sometimes with the MA weapon class system (as compared with weapons in most other RPGs) -- any new weapon has to be associated with an existing WC or you have to rebulid the combat table with a new column for the weapon.

I often don't stress the intent of the WC but just grab the number on the chart and go with it, but if you come up with a "fix" to the table why not post it here. Maybe we can give it a shakedown and see how it works in play! :D

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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
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 Post subject: Re: WC7
PostPosted: Sat Sep 05, 2015 11:01 am 
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Ill-Fated Peasant

Joined: Mon Aug 10, 2015 11:09 am
Posts: 5
Thanks for the reply! I changed them over to WCs that worked for me, either 4,5 or 6 depending on the weapon description. I like to keep 7, 8 or 9 specific to disruptors or vibro weapons.


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 Post subject: Re: WC7
PostPosted: Sat Sep 05, 2015 2:01 pm 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 3:42 am
Posts: 2441
Location: Chicago suburbs
FLGS: Fair Game
Good choice. I think one strength of the really "old school" games, such as Metamorphosis Alpha, is the spirit of tweaking things as you like them and not feeling tied to the rules as much as what you might find in newer RPGs. This foils rules lawyers and makes the game play the way you like it.

Win-win. :D

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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