What mutants are you creating?

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JonHook
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Location: Lenexa, KS

What mutants are you creating?

Post by JonHook »

I wanted to create a mutant version of a Big Horn Ram that would live in a mountain terrain on the ship. I randomly rolled three physical mutations and got:
  • Chameleon Powers
    Multiple Body Parts
    Heightened Precision
So my Big Horn Ram is known as a Striker, and it has six legs which gives it even more uncanny balance and precision when walking and running up dangerous mountain cliff faces. It's wool has chameleon powers, so it can blend into it's environment for defense. And with it's heightened precision, this ram can do extra damage should it get spooked enough that it is forced to attack a person.

So why would anyone want to hunt a Striker? Because not only are they good eats, but their pelts can be fashioned into fur armor with an AC 5 because of the chameleon powers that help confuse your enemy during combat.

What mutants are you making?
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Ogrepuppy
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Posts: 921
Joined: Thu Jul 06, 2006 11:26 pm
Location: the Towers of Carcosa

Re: What mutants are you creating?

Post by Ogrepuppy »

Until I have a mutant table, I can't really respond to this....and I won't have said table until the Kickstarter is fulfilled, so....it'll be a long wait.

ಠ_ಠ
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