Sci-fi inspirations for a MA game

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JonHook
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Sci-fi inspirations for a MA game

Post by JonHook » Thu Apr 03, 2014 8:21 am

I'm already thinking about how to use a Logan's Run type of society in one of the city areas of the ship. And after recently seeing Wall-E, I have some ideas for a refuse level too.

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Re: Sci-fi inspirations for a MA game

Post by GnomeBoy » Thu Apr 03, 2014 9:40 am

Is there somewhere to get the plankton and sea greens from?
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JonHook
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Re: Sci-fi inspirations for a MA game

Post by JonHook » Thu Apr 03, 2014 9:45 am

GnomeBoy wrote:Is there somewhere to get the plankton and sea greens from?
Nice! :wink:

That would be a great robot encounter. That's one of the encounters I'm thinking of with a twist.

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Re: Sci-fi inspirations for a MA game

Post by Ceronomus » Mon Apr 07, 2014 9:22 am

JonHook wrote:I'm already thinking about how to use a Logan's Run type of society in one of the city areas of the ship.
Having recently read all three of the Logan's novels, I was thinking the EXACT same thing myself....

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Re: Sci-fi inspirations for a MA game

Post by finarvyn » Mon Apr 07, 2014 9:53 am

I have a copy of the Logan's Run trilogy. I read the first one years ago but never got around to the other two. How does the quality compare to the first one?
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Re: Sci-fi inspirations for a MA game

Post by Guest » Mon Apr 07, 2014 3:59 pm

Out of curiosity, have any of you ever seen the old series from the seventies called The Starlost? It was a Canadian Sci-fi show set on a generation ship where (stop me if you've heard this before) the crew was wiped out in an unspecified disaster and a group of primitive humans have to try and save the ship before it plows into a sun.

Bad effects, OK to bad scripts, and well OK to bad acting. If you're a fan of the genre I suggest at least one watching, because when I see the Warden I picture parts of The Ark.

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Re: Sci-fi inspirations for a MA game

Post by JonHook » Mon Apr 07, 2014 6:04 pm

I have not seen The Starlost, sounds interesting. I'm going to find some vintage sci-fi books and look for some inspiration in there too.

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Re: Sci-fi inspirations for a MA game

Post by Ogrepuppy » Mon Apr 07, 2014 10:58 pm

Man, I was just a BIT too young (by, say, 5 years) to be able to watch--and understand, at least as much as those nonsense plots were understandable--those types of sci-fi shows.

There was a recent Community episode where the school becomes a 70's retro-futuristic "utopian dystopia" with togas and rainbow space-makeup and MeowMeowBeenz. I was both amused by and impressed with how succinctly they were able to sum up 70's sci-fi.

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Re: Sci-fi inspirations for a MA game

Post by Guest » Tue Apr 08, 2014 1:29 am

Oh BTW I'm OttawaTom. I'm waiting for my account activation email. I met finarvyn at Gary Con this year and complimented him on his MA shirt. These are a few screen shots from The Starlost.

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Re: Sci-fi inspirations for a MA game

Post by boneguard » Tue Apr 08, 2014 3:21 am

Pandorum would be perfect.

Essentially you have a colony ship leaving earth, then it jumps forward and one of the crew wakes from cryo and the ship's systems are down.

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Re: Sci-fi inspirations for a MA game

Post by JonHook » Tue Apr 08, 2014 8:53 am

Do I see Baltar in that last Starlost picture?

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Re: Sci-fi inspirations for a MA game

Post by Guest » Tue Apr 08, 2014 10:05 am

JonHook wrote:Do I see Baltar in that last Starlost picture?
Yup John Colicos pre-BSG I think, alongside Barry "Space: 1999" Morse and later on in the series Walter "Chekov" Koenig had a returning role as an alien by the name of Oro.

The rest are all out of work actors from Toronto, and Keir Dulea. :)

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