Funnel Game: MUTATIS MUNDI....

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Fenris Ulfhamr
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Re: Funnel Game: MUTATIS MUNDI....

Post by Fenris Ulfhamr » Fri Jun 01, 2018 7:51 am

Dmg 1d6-1=3

Smilin' Lyle slips down the rough passage, landing in a heap with his head at an odd angle from his body, ironic smile frozen on his face.

Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)

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Re: Funnel Game: MUTATIS MUNDI....

Post by StoneShield33 » Sat Jun 02, 2018 6:32 am

Rolled a 1+1 for 2. Deepwell is now at 5 hp. He throughly enjoyed his(painful) way down.

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Re: Funnel Game: MUTATIS MUNDI....

Post by GnomeBoy » Sat Jun 02, 2018 8:10 am

Deepwell picks himself up and is shocked to find Lyle did not survive the fall. Rurik continues his way down, nearing the bottom...

As Deepwell starts to get his bearings he finds Lyle's lifeless body suddenly swelling rapidly to great size. New limbs spring out of Lyle's sides and his face transforms into a pair of giant mandibles! Within a couple of seconds, what was Lyle has become a giant, bloated BUG!!

Everyone roll for initiative.

I got a 5. :roll:
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

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bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Funnel Game: MUTATIS MUNDI....

Post by Fenris Ulfhamr » Sun Jun 03, 2018 9:43 am

In case this applies to my survivors up above...
Init=15

Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)

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Re: Funnel Game: MUTATIS MUNDI....

Post by StoneShield33 » Sun Jun 03, 2018 3:42 pm

Deepwell rolled a 3...he was in awe of what he just saw.

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Re: Funnel Game: MUTATIS MUNDI....

Post by GnomeBoy » Sun Jun 03, 2018 6:09 pm

Fenris, any of your folks above can act. The 'pit' where the missing bit of floor is slopes away, not falling straight down. Still, they can just make out an enormous bug, like a giant, bloated tick, menacing Deepwell! They can make ranged attacks on a d16 (for range and angle), or can start climbing down to try to help him -- or maybe you have other ideas...

If anyone who hasn't rolled comes in and rolls a higher initiative, we'll get them in the line up asap and have them in their proper position on round 2.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Funnel Game: MUTATIS MUNDI....

Post by Fenris Ulfhamr » Sun Jun 03, 2018 9:20 pm

Sighting the abomination closing on Deepwell, Brother Mordecai has an idea...
Mordecai: "Does anyone have a torch? Mr. Hammon, light that sack of offal and toss 'er down before that beast! We've got to buy 'im some time!"
Mordecai grasps for any offered torch and lights the sack of nightsoil, while Mr. Hammon tosses the flaming bag of dung at the creature!
Mr. Hammon: atk (1D16+1)=5 :mrgreen:

IF no one is about them with a handy torch, both men descend instead, rolling terribly:
Mr. Hammon: AGI+1=9, dmg 1D6-1=1
Brother Mordecai: AGI-1=4, dmg 1d6-1=5 DEAD!

I HOPE someone with a torch is in fact nearby... :mrgreen: :mrgreen: :mrgreen:

Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)

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Re: Funnel Game: MUTATIS MUNDI....

Post by dsmith14469 » Mon Jun 04, 2018 5:51 am

Rurik finishes his climb and draws his club with an Init of 7
Swinging the club at the bug: To hit: 15, if it hits, 3 points of damage.

Wilbure starts to climb down: 17 and makes it to the bottoms, next round he will have an init of 11 (10+1)

Okar up above pulls out a torch and hands it to Mordecai.
Rurik, dwarven rat-catcher AC11, HP4, STR 9, AG 13 (+1), STA 11, PER 8 (-1), INT 9, LUCK 12 (current 11), Club +0(1d4)
Carmac, cobbler AC10, HP3, STR 14 (+1), AG 9, STA 9, PER 14 (+1), INT 14 (+1), LUCK 9, Awl +1(1d4+1) MARKED
Wilbure, turnip farmer AC11, HP3, STR 13 (+1), AG 14 (+1), STA 15 (+1), PER 11, INT 5 (-2), LUCK 6 (-1), Pitchfork +1(1d8+1)
Okar, grave digger AC10, HP1, STR 10, AG 10, STA 6 (-1), PER 9, INT 9, LUCK 11 (current 9), Shovel +0(1d4)

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Re: Funnel Game: MUTATIS MUNDI....

Post by GnomeBoy » Mon Jun 04, 2018 3:08 pm

Excellent, so no one died trying to climb down to fight the bug. :mrgreen:

So 15 is indeed a hit. The massive insect is bashed soundly before completely transformed, but still has fight left in it!

A sack of flaming poo lands near the beast, FWIW. :mrgreen:

The hulking creature trundles at Deepwell, mandibles clacking loudly!

Atk roll: 8
If somehow that is a hit: 1 point of damage by pincer.

Next round!

I got a 1 for initiative!
This is seriously hampering my ability to slay you all!!

And it's easier to roll one initiative number for all your zeroes to act on.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Funnel Game: MUTATIS MUNDI....

Post by dsmith14469 » Tue Jun 05, 2018 5:40 am

Rurik and Wilbure Init: 3+1 = 4
Rurik to hit: 7+0=7 I am sure that is a miss
Wilbure to hit: 18+1=19 as he stumbles down the last few feet with his pitchfork out he stabs it for a whopping 7+1=8 points of damage.
Rurik, dwarven rat-catcher AC11, HP4, STR 9, AG 13 (+1), STA 11, PER 8 (-1), INT 9, LUCK 12 (current 11), Club +0(1d4)
Carmac, cobbler AC10, HP3, STR 14 (+1), AG 9, STA 9, PER 14 (+1), INT 14 (+1), LUCK 9, Awl +1(1d4+1) MARKED
Wilbure, turnip farmer AC11, HP3, STR 13 (+1), AG 14 (+1), STA 15 (+1), PER 11, INT 5 (-2), LUCK 6 (-1), Pitchfork +1(1d8+1)
Okar, grave digger AC10, HP1, STR 10, AG 10, STA 6 (-1), PER 9, INT 9, LUCK 11 (current 9), Shovel +0(1d4)

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Re: Funnel Game: MUTATIS MUNDI....

Post by Fenris Ulfhamr » Tue Jun 05, 2018 6:29 am

Init (+1)=11
Shrugging at the failed attempt, both men climb down...
Mr. Hammon: AGI (+1)=6, dmg (-1)=4
Brother Mordecai: AGI(-1)=9, dmg (-1)=1 (would a roll of 1-1 be 0, or a minimum of 1?)
...tumble rather roughly, and attempt to regain thier feet before the creature is upon them!

Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)

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Re: Funnel Game: MUTATIS MUNDI....

Post by StoneShield33 » Tue Jun 05, 2018 4:42 pm

Somehow, though completely startled by his companion's change, Deepwell avoids the attack.

Int: 3

Deepwell brings his shield(dutch oven cover) around and swings with an 8 to hit.

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Re: Funnel Game: MUTATIS MUNDI....

Post by GnomeBoy » Tue Jun 05, 2018 9:40 pm

StoneShield33 wrote:Deepwell brings his shield(dutch oven cover) around and swings with an 8 to hit.
Deepwell swings valiantly, but misses the grotesque creature before him!

Fenris Ulfhamr wrote:Init (+1)=11
Shrugging at the failed attempt, both men climb down...
Mr. Hammon: AGI (+1)=6, dmg (-1)=4
Brother Mordecai: AGI(-1)=9, dmg (-1)=1 (would a roll of 1-1 be 0, or a minimum of 1?)
...tumble rather roughly, and attempt to regain thier feet before the creature is upon them!
It would be a zero. Somehow, Brother Mordecai manages to avoid anything sharp or jagged and rolls unharmed to the base of the pit.

dsmith14469 wrote:Rurik and Wilbure Init: 3+1 = 4
Rurik to hit: 7+0=7 I am sure that is a miss
Wilbure to hit: 18+1=19 as he stumbles down the last few feet with his pitchfork out he stabs it for a whopping 7+1=8 points of damage.
Wilbure drives his pitchfork into the beast with a loud ~crunch~ killing it instantly...


Deepwell realizes he's staring at a door set into the wall, colored to blend in, but not otherwise disguised. He'd landed up against it in the initial fall, but hadn't taken it in at the time.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Funnel Game: MUTATIS MUNDI....

Post by Fenris Ulfhamr » Tue Jun 05, 2018 10:48 pm

GnomeBoy wrote:It would be a zero. Somehow, Brother Mordecai manages to avoid anything sharp or jagged and rolls unharmed to the base of the pit.
Better! Oddly enough, the D&D Dice Roller I use on my laptop uses a minimum of 1.

Mordecai landed miraculously unharmed, perhaps cushioned by a smoldering sack of offal, perhaps on the larger and clearly badly bruised Mr. Hammon. Neither man will speak of it. Mordecai regards the dead creature, poking and prodding with his staff...

Does it bear any resemblance to Lyle? Are his belongings apparent and retrievable?

Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)

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Re: Funnel Game: MUTATIS MUNDI....

Post by GnomeBoy » Wed Jun 06, 2018 8:19 am

Lyle accoutrements are all present and accounted for, shed when his body transmogrified. Shreds of his clothing are present, too, but nothing about this monstrosity bears any resemblance to Lyle.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Funnel Game: MUTATIS MUNDI....

Post by StoneShield33 » Wed Jun 06, 2018 9:49 am

Deepwell would have been devastated by the transformation and death of Lyle, once he got his head around it, if it wasn't for the door. He is completely excited by the limitless possibilities and starts examining it.

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Re: Funnel Game: MUTATIS MUNDI....

Post by Fenris Ulfhamr » Wed Jun 06, 2018 10:40 am

Mordecai concludes that the bug-beast must have devoured Lyle. He murmurs a quiet prayer for his wayward soul as he gathers what he can.

Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)

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Re: Funnel Game: MUTATIS MUNDI....

Post by GnomeBoy » Wed Jun 06, 2018 11:42 am

The door responds to Deepwell's merest touch, opening about five inches by sliding into the wall, then there is a deep scraping sound and it slowly grinds open the rest of the way...

Beyond there is a flight of stair immediately to the left, going up, and a hallway leading straight out.

We'll have to assume other the player characters are staying behind up top for the moment. I think we'll just press on and deal with the situation as it needs dealing with.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Funnel Game: MUTATIS MUNDI....

Post by StoneShield33 » Wed Jun 06, 2018 11:51 am

Please let me know if I am splitting the party too much. My characters are everywhere.

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Re: Funnel Game: MUTATIS MUNDI....

Post by GnomeBoy » Wed Jun 06, 2018 12:20 pm

StoneShield33 wrote:Please let me know if I am splitting the party too much. My characters are everywhere.
Who am I missing? I'll admit, I've lost track slightly...

But I do know we have Nate still above at the entrance! Yes, my notes aren't good for everything, but they are good for something.

I thought other than Nate, we were only missing characters from players we're not hearing from lately...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

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bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Funnel Game: MUTATIS MUNDI....

Post by GnomeBoy » Wed Jun 06, 2018 12:20 pm

Oh, and Rockla is still exploring down below... :mrgreen:
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Funnel Game: MUTATIS MUNDI....

Post by StoneShield33 » Wed Jun 06, 2018 2:01 pm

Yeah...spread out.

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Re: Funnel Game: MUTATIS MUNDI....

Post by GnomeBoy » Wed Jun 06, 2018 8:04 pm

It's no problem. I want to get to Nate shortly.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Funnel Game: MUTATIS MUNDI....

Post by dsmith14469 » Thu Jun 07, 2018 5:19 am

Carmak rolls a 17 to climb down, Okar rolls a 13 to climbs down and burns 2 points of luck to make it safely down.
Rurik, dwarven rat-catcher AC11, HP4, STR 9, AG 13 (+1), STA 11, PER 8 (-1), INT 9, LUCK 12 (current 11), Club +0(1d4)
Carmac, cobbler AC10, HP3, STR 14 (+1), AG 9, STA 9, PER 14 (+1), INT 14 (+1), LUCK 9, Awl +1(1d4+1) MARKED
Wilbure, turnip farmer AC11, HP3, STR 13 (+1), AG 14 (+1), STA 15 (+1), PER 11, INT 5 (-2), LUCK 6 (-1), Pitchfork +1(1d8+1)
Okar, grave digger AC10, HP1, STR 10, AG 10, STA 6 (-1), PER 9, INT 9, LUCK 11 (current 9), Shovel +0(1d4)

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