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PostPosted: Wed Apr 18, 2018 6:05 pm 
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Location: Left Coast, USA
FLGS: Bizarro World
Rurik finds it an easy go... just getting out laterally from the floor and maybe then down a foot or three, putting him something like sternum to floor level.

The bigger issue might be fatigue if it's a long, long way down...

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Wed Apr 18, 2018 6:21 pm 
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Joined: Thu Mar 29, 2018 5:00 pm
Posts: 28
FLGS: Game Empire
Ray will grab the other end of the rope and help anchor it for Rurik. 6 STR check...

Rockla is going to see if she can find a path to boulder down through the craggy rocks and fissures. 16 INT check.


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PostPosted: Thu Apr 19, 2018 8:01 am 
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Joined: Tue Jan 02, 2018 9:57 am
Posts: 24
FLGS: Game Craze
Rurik is going to proceed down a bit more. He wants to see if there is an opening under the floor that is sticking out into the chasm. He is hoping he doesn't have to climb forever. :roll:

_________________
Rurik, dwarven rat-catcher AC11, HP4, STR 9, AG 13 (+1), STA 11, PER 8 (-1), INT 9, LUCK 12, Club +0(1d4)
Carmac, cobbler AC10, HP3, STR 14 (+1), AG 9, STA 9, PER 14 (+1), INT 14 (+1), LUCK 9, Awl +1(1d4+1) MARKED
Wilbure, turnip farmer AC11, HP3, STR 13 (+1), AG 14 (+1), STA 15 (+1), PER 11, INT 5 (-2), LUCK 6 (-1), Pitchfork +1(1d8+1)
Okar, grave digger AC10, HP1, STR 10, AG 10, STA 6 (-1), PER 9, INT 9, LUCK 11, Shovel +0(1d4)


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PostPosted: Thu Apr 19, 2018 9:00 am 
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Location: Left Coast, USA
FLGS: Bizarro World
StoneShield33 wrote:
Ray will grab the other end of the rope and help anchor it for Rurik. 6 STR check...

Rockla is going to see if she can find a path to boulder down through the craggy rocks and fissures. 16 INT check.

Can you clarify this a bit for me...?

I'm not sure what "to boulder down" means.

And I'm not clear what or how Ray is anchoring the rope? To himself?

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Thu Apr 19, 2018 9:03 am 
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FLGS: Bizarro World
dsmith14469 wrote:
Rurik is going to proceed down a bit more. He wants to see if there is an opening under the floor that is sticking out into the chasm. He is hoping he doesn't have to climb forever. :roll:

Rurik climbs down until he's completely below the ledge of the metal floor section.

Beneath is that side of the chimney, with the slimmest of gaps between the floor section and the natural rock, averaging about an inch in height. It'd make a great anchor point for a piton -- assuming that the floor didn't rotate again and dislodge it!

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Thu Apr 19, 2018 9:32 am 
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Joined: Thu Mar 29, 2018 5:00 pm
Posts: 28
FLGS: Game Empire
My apologies. Ray would like to hold onto the rope as opposed to wrapping it around himself, so that there is more length.

Rockla is considering climbing down but wants visually scout out a possible route first before she attempts it. Being a exiled mushroom farmer, she has gone to great lengths to acquire those rare and hard to reach shrooms.


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PostPosted: Thu Apr 19, 2018 9:41 am 
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FLGS: Bizarro World
Ah. Okay. Cool. :)

StoneShield33 wrote:
My apologies. Ray would like to hold onto the rope as opposed to wrapping it around himself, so that there is more length.

Rockla is considering climbing down but wants visually scout out a possible route first before she attempts it. Being a exiled mushroom farmer, she has gone to great lengths to acquire those rare and hard to reach shrooms.

So Ray is holding the rope -- no need for a Strength check unless something happens.

Rockla can only see a 'path' part way out and down, given the overall depth, but what she sees looks easily climbable. {And I appreciate the extra bit of character development.]

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Thu Apr 19, 2018 10:09 am 
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Location: the Redlands (GA)
FLGS: Gibson's Gaming and Trade Post (Blairsville)
Lyle takes the rope as well and braces himself, then calls down to Rurik:

Lyle: "How's it look down thar? Can we make it down, y'think?"

_________________

GROUP A
Smilin' Lyle
(c) barber
Str8(-1) Agi10(0) Sta8(-1) Per10(0) Int7(-1) Luc12/13(0) AC10 HP1 Razor-1(1d4-1) Spd30 Init0 R0 F-1 W0 Thieves' tools(25 gp), gloves, Scissors, Awl, Chain10' 60cp (Find secret doors+1) Common
GROUP B
Mr. Hammon
(l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP5/6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Sack of night soil, 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc12(0) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(2pair), 28cp (Turn unholy+1) Common


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PostPosted: Thu Apr 19, 2018 11:23 am 
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Rurik "It seems climbable but it is going to be exhausting work. I see no other opening yet."

Is is possible to loop the rope over points in the wall as long as the outcroppings were not sharp?

_________________
Rurik, dwarven rat-catcher AC11, HP4, STR 9, AG 13 (+1), STA 11, PER 8 (-1), INT 9, LUCK 12, Club +0(1d4)
Carmac, cobbler AC10, HP3, STR 14 (+1), AG 9, STA 9, PER 14 (+1), INT 14 (+1), LUCK 9, Awl +1(1d4+1) MARKED
Wilbure, turnip farmer AC11, HP3, STR 13 (+1), AG 14 (+1), STA 15 (+1), PER 11, INT 5 (-2), LUCK 6 (-1), Pitchfork +1(1d8+1)
Okar, grave digger AC10, HP1, STR 10, AG 10, STA 6 (-1), PER 9, INT 9, LUCK 11, Shovel +0(1d4)


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PostPosted: Fri Apr 20, 2018 5:44 pm 
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Location: Left Coast, USA
FLGS: Bizarro World
dsmith14469 wrote:
Rurik "It seems climbable but it is going to be exhausting work. I see no other opening yet."

Is is possible to loop the rope over points in the wall as long as the outcroppings were not sharp?

The rock walls look like they've been washed down with acid, making them not smooth, but sort of 'flow-y' if that makes any sense...

I don't think anyone's occupation specifically covers this, but rainwater seeping into porous rock can take quite a long time to pass through... months, easily. If the rock is the right sort of composition, the water can take on an acidic quality, and that seems to be what's happened here. It's like hundreds of years of mild acid has flowed over the rock face here, etching away at anything sharp or loose and leaving a very 'wrinkled' sort of surface. Imagine the paper surface layer of a sheet of cardboard torn away; there's lots of stray bits and a kind of corrugated substrate underneath now exposed.

With some examination, sites can be found where there's a natural 'loop' that's formed in the rock, like a lateral hole formed in one of the corrugated vertical lines. You could feed the rope through it in any number of ways to make an anchor, if you liked.

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Sat Apr 21, 2018 5:17 pm 
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Location: the Redlands (GA)
FLGS: Gibson's Gaming and Trade Post (Blairsville)
Lyle: "Do y'see the bottom, at least? Mayhap we should jus' go fer it?"

_________________

GROUP A
Smilin' Lyle
(c) barber
Str8(-1) Agi10(0) Sta8(-1) Per10(0) Int7(-1) Luc12/13(0) AC10 HP1 Razor-1(1d4-1) Spd30 Init0 R0 F-1 W0 Thieves' tools(25 gp), gloves, Scissors, Awl, Chain10' 60cp (Find secret doors+1) Common
GROUP B
Mr. Hammon
(l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP5/6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Sack of night soil, 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc12(0) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(2pair), 28cp (Turn unholy+1) Common


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PostPosted: Sat Apr 21, 2018 8:07 pm 
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Rockla, humming quietly to herself, is completely lost in the investigation of the rock wall. She has this incredible ability to, when invested in something, completely disconnect from everything else, no matter how dire, and focus fully on her task. She is doing that now. She is going to try climbing down. She wants to get to the bottom of this.

Ray will continue to hold the rope. He is pretty overwhelmed and is throwing himself at anything that doesn't require a leadership skill. He will participate but is waiting for someone to tell him what to do. Someone that will save him. Also, Ray is wondering where this creature came from when it was on this side of the wall.


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PostPosted: Sun Apr 22, 2018 8:34 am 
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Location: Left Coast, USA
FLGS: Bizarro World
StoneShield33 wrote:
Also, Ray is wondering where this creature came from when it was on this side of the wall.

Since it's not going to change anything or influence anyone's choices hereafter, I can tell you...

The thing could levitate. Had you not killed the thing, it would have grabbed as many of you as it could do, and then floated down to the bottom of the shaft where is lairs... Had it at least lived until the wall rotated again, it would maybe have needed to escape you attacking it, and floated down away from you, providing the opportunity to make a short jump down to it's massive, squishy form, and then journey down that way... perhaps prodding it a bit along the way to keep it 'fleeing'...

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Sun Apr 22, 2018 8:35 pm 
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FLGS: Game Empire
Damn! I don't know if we got lucky or unlucky.

With focus and well earned confidence(from her Dwarven mushroom farmer days), Rockla rolled a 9 STR to climb down the rock wall...


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PostPosted: Mon Apr 23, 2018 4:23 am 
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Location: the Redlands (GA)
FLGS: Gibson's Gaming and Trade Post (Blairsville)
Emboldened by the two dwarves, Lyle prepares to climb down as well

Lyle: "Well, that rope won't get all th'way din to th'floor anyhow, so here goes nothin'..."
STR(-1)=7

_________________

GROUP A
Smilin' Lyle
(c) barber
Str8(-1) Agi10(0) Sta8(-1) Per10(0) Int7(-1) Luc12/13(0) AC10 HP1 Razor-1(1d4-1) Spd30 Init0 R0 F-1 W0 Thieves' tools(25 gp), gloves, Scissors, Awl, Chain10' 60cp (Find secret doors+1) Common
GROUP B
Mr. Hammon
(l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP5/6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Sack of night soil, 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc12(0) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(2pair), 28cp (Turn unholy+1) Common


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PostPosted: Mon Apr 23, 2018 3:47 pm 
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FLGS: Bizarro World
Okay, so we have some folks climbing down....

Is anybody not climbing down?

...Of those climbing, are they free-climbing, or are they tied into pairs of climbers, etc?


And it won't be a STR check we make, but keep those dice warm... :twisted:

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Mon Apr 23, 2018 5:50 pm 
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FLGS: Game Empire
Rockla, lost in her focus would not think to tie off with someone else.

Ray would love to buddy system with someone, if able.


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PostPosted: Mon Apr 23, 2018 7:47 pm 
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Location: the Redlands (GA)
FLGS: Gibson's Gaming and Trade Post (Blairsville)
GnomeBoy wrote:
...Of those climbing, are they free-climbing, or are they tied into pairs of climbers, etc?

If Rurik isn't too far down and doesn't object, Lyle will try to tie himself somewhere near the middle of the rope and suggest Ray tie on the end.
GnomeBoy wrote:
And it won't be a STR check we make, but keep those dice warm... :twisted:

Great, cuz mine was craptastic, lol :mrgreen:

_________________

GROUP A
Smilin' Lyle
(c) barber
Str8(-1) Agi10(0) Sta8(-1) Per10(0) Int7(-1) Luc12/13(0) AC10 HP1 Razor-1(1d4-1) Spd30 Init0 R0 F-1 W0 Thieves' tools(25 gp), gloves, Scissors, Awl, Chain10' 60cp (Find secret doors+1) Common
GROUP B
Mr. Hammon
(l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP5/6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Sack of night soil, 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc12(0) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(2pair), 28cp (Turn unholy+1) Common


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PostPosted: Tue Apr 24, 2018 3:39 am 
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Location: Travelling the Otherworld
FLGS: Athena Games Norwich.
OOC: Sorry for delay! Been a busy weekend!++

IC: Rodney sat shaking with dread as the others began clambering down the hideous drop!!!
Get a Grip man! He told himself, your a duStutterinslay!
Making sure all his equipment was cinched up tight he edged towards where the others were making their way down. And very gingerly awaited his turn to go down the route the brave dwarves had scouted out...

OOC: Yeah don't (further) split the party. Sir (Chicken Little) Rodney will bravely bring up the rearguard LOL

_________________
{Standard Disclaimer} If it was mentioned already and I missed it, please put this down to my advanced age and senility rather than discourtesy!
My DCC games work site is here http://www.dcc.aweninspired.com/?page_id=1869 Use my forum name here as the Password
Mutatis Mundi Game Cha sheet here http://www.dcc.aweninspired.com/wp-content/uploads/2018/04/MMdcc_character_sheet_13.4.18.pdf


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PostPosted: Tue Apr 24, 2018 4:40 am 
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Far-Sighted Wanderer

Joined: Tue Jan 02, 2018 9:57 am
Posts: 24
FLGS: Game Craze
Wilbure will also join the three on the rope.

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Rurik, dwarven rat-catcher AC11, HP4, STR 9, AG 13 (+1), STA 11, PER 8 (-1), INT 9, LUCK 12, Club +0(1d4)
Carmac, cobbler AC10, HP3, STR 14 (+1), AG 9, STA 9, PER 14 (+1), INT 14 (+1), LUCK 9, Awl +1(1d4+1) MARKED
Wilbure, turnip farmer AC11, HP3, STR 13 (+1), AG 14 (+1), STA 15 (+1), PER 11, INT 5 (-2), LUCK 6 (-1), Pitchfork +1(1d8+1)
Okar, grave digger AC10, HP1, STR 10, AG 10, STA 6 (-1), PER 9, INT 9, LUCK 11, Shovel +0(1d4)


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PostPosted: Tue Apr 24, 2018 9:23 am 
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3316
Location: Left Coast, USA
FLGS: Bizarro World
Alright, that is everyone climbing in some fashion or other...

So:

For each character, make a Stamina Check vs. a DC 5. Your Stamina modifier of course modifies your rolled result.

If you have any sort of precaution set up, such as tied to a partner, the DC drops to 4. If you are tied to two partners, then the DC is 3!

If you fail, that character has fallen!

Now let's see them results...

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Tue Apr 24, 2018 9:29 am 
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Far-Sighted Wanderer

Joined: Tue Jan 02, 2018 9:57 am
Posts: 24
FLGS: Game Craze
Rurik: 13
Wilbure: 6 +1 = 7

_________________
Rurik, dwarven rat-catcher AC11, HP4, STR 9, AG 13 (+1), STA 11, PER 8 (-1), INT 9, LUCK 12, Club +0(1d4)
Carmac, cobbler AC10, HP3, STR 14 (+1), AG 9, STA 9, PER 14 (+1), INT 14 (+1), LUCK 9, Awl +1(1d4+1) MARKED
Wilbure, turnip farmer AC11, HP3, STR 13 (+1), AG 14 (+1), STA 15 (+1), PER 11, INT 5 (-2), LUCK 6 (-1), Pitchfork +1(1d8+1)
Okar, grave digger AC10, HP1, STR 10, AG 10, STA 6 (-1), PER 9, INT 9, LUCK 11, Shovel +0(1d4)


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PostPosted: Tue Apr 24, 2018 9:31 am 
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Posts: 381
Location: the Redlands (GA)
FLGS: Gibson's Gaming and Trade Post (Blairsville)
:lol: Lyle's STA (-1)=2!
I miss that crappy 7 STR roll now, haha...
He would've tied onto the rope if possible, but that'll probably end poorly considering...I imagined he would've tied onto the one rope Rurik is on, along with Ray and whomever else is doing that.
Can I burn 1 Luck for a 3?

_________________

GROUP A
Smilin' Lyle
(c) barber
Str8(-1) Agi10(0) Sta8(-1) Per10(0) Int7(-1) Luc12/13(0) AC10 HP1 Razor-1(1d4-1) Spd30 Init0 R0 F-1 W0 Thieves' tools(25 gp), gloves, Scissors, Awl, Chain10' 60cp (Find secret doors+1) Common
GROUP B
Mr. Hammon
(l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP5/6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Sack of night soil, 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc12(0) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(2pair), 28cp (Turn unholy+1) Common


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PostPosted: Tue Apr 24, 2018 9:50 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3316
Location: Left Coast, USA
FLGS: Bizarro World
Burning Luck is always on the (virtual) table.

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Tue Apr 24, 2018 2:04 pm 
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Far-Sighted Wanderer

Joined: Thu Mar 29, 2018 5:00 pm
Posts: 28
FLGS: Game Empire
Rockla rolled an 18. She continues to hum a Dwarven tune as she climbs.

Ray rolled an 17.


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