The Secret of Bone Hill - L1 DCC conversion Play By Post
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
The door is opened to reveal the remains of a goodly-sized kitchen; it's strewn with pottery shards and debris much like this room. On the south wall is a door, and there's a door on the west wall, directly across from this one. That door (on the western wall) is wide open, actually... and the noises, which are more clearly human voices shouting in common for help, are coming from that direction.
There's a large THUD as something heavy strikes the braced door; dust and sand scatter around in the air around it. The un-dead scrabbling continues unabated, however.
There's a large THUD as something heavy strikes the braced door; dust and sand scatter around in the air around it. The un-dead scrabbling continues unabated, however.
- MrHemlocks
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Fosco and Thorin both step back and ready thier weapons. Both try to recall any information concerning Portsmouth and how it might be connected to the voices inside.
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Portsmouth is the town you're from.
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- Cold-Blooded Diabolist
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
From the blog post: "The effects of both Mercurial Magic checks take place whenever the wizard or elf casts this spell."Raven_Crowking wrote:http://ravencrowking.blogspot.ca/2012/0 ... ls-on.htmlbeermotor wrote:I'll be using RavenCrowking's impromptu spell learning for wizards/elves
Isn't this always the case anyway with casting spells?
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Keyword there is "both" I think... there's a chance for double MM effects.
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Oh, I overlooked that. Sorry for the thread intrusion!beermotor wrote:Keyword there is "both" I think... there's a chance for double MM effects.
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
All four of mine are gearing up for a fight --
Darrow is wondering how he could tie the deer pelt around himself with some rope as makeshift armor, but there's no time for that now...! He asks Rudra for guidance, but gets no reply (spell check of 11 on Second Sight casting).
Darrow is wondering how he could tie the deer pelt around himself with some rope as makeshift armor, but there's no time for that now...! He asks Rudra for guidance, but gets no reply (spell check of 11 on Second Sight casting).
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- romprecentor
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Fritz will carefully pick his way across the floor close to the South side of the room attempting to move silently. He will glance at the South door as he passes to see if it can be locked or barred too.
1D20+3 => [ 5 ] +3 = 8. Move Silently check.
He suspects that more of the insect creatures lie ahead and carries his club ready just in case.
Portly Trim holds at the open door and watches Fritz trying not to make any noise and holding his torch behind him so as not to alert anyone ahead.
1D20+3 => [ 5 ] +3 = 8. Move Silently check.
He suspects that more of the insect creatures lie ahead and carries his club ready just in case.
Portly Trim holds at the open door and watches Fritz trying not to make any noise and holding his torch behind him so as not to alert anyone ahead.
-Adananx the Awesome.
http://www.epicwords.com/campaigns/2077
Pbp Secret of Bone Hill characters:
Portly Trim, Cleric 1st (Barber) L, AC: 11, Str 10, Agi 11, Stm 8(-1), Per 11, Int 8(-1), Lck 12, hp 5, 21 cp, Razor, 2 x torches, large sack, scissors, candle, Improvised wooden buckler.
Fritz, Thief 1st, (Wainwright) C, AC: 10, Str 9, Agi 12, Stm 10, Per 16(+2), Int 12, Lck 13(+1), hp 5, 7 cp, club, flint & steel, lg sack(tomatoes), flask(water), black book, crowbar.
http://www.epicwords.com/campaigns/2077
Pbp Secret of Bone Hill characters:
Portly Trim, Cleric 1st (Barber) L, AC: 11, Str 10, Agi 11, Stm 8(-1), Per 11, Int 8(-1), Lck 12, hp 5, 21 cp, Razor, 2 x torches, large sack, scissors, candle, Improvised wooden buckler.
Fritz, Thief 1st, (Wainwright) C, AC: 10, Str 9, Agi 12, Stm 10, Per 16(+2), Int 12, Lck 13(+1), hp 5, 7 cp, club, flint & steel, lg sack(tomatoes), flask(water), black book, crowbar.
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
There's a large amount of debris in front of the south door, actually. Fritz has seen how big the bug creature is, though, so... it could probably force this door open. As for bracing it up, there doesn't look to be enough sizable material in this room.
Darrow, increment your deity disapproval by 1. Rudra frowns slightly.
There's another large THUD against the braced south door in the first room (let's call it "the pantry"). Then some strange chirping, clicking, whirring sort of noises... then you hear what sounds like chains being rattled, and more of the strange chirping, clicking, whirring.
Darrow notes that there seems to be an element of call-and-answer to the sounds. Uh oh.
Darrow, increment your deity disapproval by 1. Rudra frowns slightly.
There's another large THUD against the braced south door in the first room (let's call it "the pantry"). Then some strange chirping, clicking, whirring sort of noises... then you hear what sounds like chains being rattled, and more of the strange chirping, clicking, whirring.
Darrow notes that there seems to be an element of call-and-answer to the sounds. Uh oh.
- MrHemlocks
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Thorin and Fosco head into the open door toward the west. Thorin calls to the others, "best be hurring up and come into this next room. For I feel that door will not take too much more before it falls under the attack of whatever the hell is out there now!" Armed and ready for action the two also enter the room. Scanning the area, including the ceiling, for bugs or other nasties.
ooc...Thorin and Fosco have infravision. According to the book that means the dwarf can see 60' into the dark while the halfling can see 30'. So, they do not need torches
ooc...Thorin and Fosco have infravision. According to the book that means the dwarf can see 60' into the dark while the halfling can see 30'. So, they do not need torches
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Infravision is the ability to see heat signatures. It's not nightvision, or ultravision, or anything else. Think like the movie The Predator and you have a good idea of what it looks like. So, if everything is about the same temperature, it's difficult to distinguish any detail. Infravision doesn't alert to the approach of cold un-dead, for example. (If you page back through to the first encounter, now it might make better sense why you were surprised, even though Thorin was on watch.)
That said, there's enough dim torchlight from the others in the party to illuminate the way for Thorin and Fosco into the next room. It's larger than the previous two, angled on the far western wall, and appears to have been some sort of meeting or dining room, from the debris you can see in here. There's an open doorway on the south wall, and from beyond it you can hear the sounds of human voices yelling, perhaps a bit feebly now, "in the name of Portsmouth please unchain us!"
That said, there's enough dim torchlight from the others in the party to illuminate the way for Thorin and Fosco into the next room. It's larger than the previous two, angled on the far western wall, and appears to have been some sort of meeting or dining room, from the debris you can see in here. There's an open doorway on the south wall, and from beyond it you can hear the sounds of human voices yelling, perhaps a bit feebly now, "in the name of Portsmouth please unchain us!"
- MrHemlocks
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
OOC...Than why does the book say...a dwarf is able to see in the dark 60'. Nothing is mentioned about heat signatures. Just says see in the dark 60'. Maybe DCC is not worded correctly?beermotor wrote:Infravision is the ability to see heat signatures. It's not nightvision, or ultravision, or anything else. Think like the movie The Predator and you have a good idea of what it looks like. So, if everything is about the same temperature, it's difficult to distinguish any detail. Infravision doesn't alert to the approach of cold un-dead, for example. (If you page back through to the first encounter, now it might make better sense why you were surprised, even though Thorin was on watch.)
That said, there's enough dim torchlight from the others in the party to illuminate the way for Thorin and Fosco into the next room. It's larger than the previous two, angled on the far western wall, and appears to have been some sort of meeting or dining room, from the debris you can see in here. There's an open doorway on the south wall, and from beyond it you can hear the sounds of human voices yelling, perhaps a bit feebly now, "in the name of Portsmouth please unchain us!"
ooc...also my two will go stop and wait to see what the others characters are doing before venturing into the darkened room more.
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Infravision circa 1979 was usually understood to "heat-vision" (infrared-vision) and over the years it got defined as more and more like nightvision.MrHemlocks wrote:OOC...Than why does the book say...a dwarf is able to see in the dark 60'. Nothing is mentioned about heat signatures. Just says see in the dark 60'. Maybe DCC is not worded correctly?
I think beer is taking the 70's version as his inspiration, and in this campaign infravision lets you see heat.
That said, shouldn't infravision allow some differentiation in some circumstances, owing to the density of the materials viewed? I'm no physicist, but can't stone get colder than air because of density? Like, I can remember being in places where it was really cold, but touching a marble surface sucked heat from my hand faster and more absolutely than the air on my skin was doing. I'm not saying it should be the same as full light by any means, but some vague differentiation could be seen, eh?
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Yeah, it's purely scientific. INFRA being the lower than Red end of the color spectrum... "infra-red." Infra-vision. We mostly think of infra-red spectrum stuff as heat, but I guess it's really more properly radiation (if you want to be technical).
So yeah stone could be colder than the air, sure. I'm not saying they're stumbling around blind in the dark... I'm saying, they don't have crystal clear vision in darkness, a la 3.x's "darkvision" or whatever it was.
"Use a torch, fool! It's safer!"
So yeah stone could be colder than the air, sure. I'm not saying they're stumbling around blind in the dark... I'm saying, they don't have crystal clear vision in darkness, a la 3.x's "darkvision" or whatever it was.
"Use a torch, fool! It's safer!"
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
"We need a bulwark!" cries Flavia, running into the next room.
If the door is starting to give, Hector, Darrow and Chendriss withdraw as well.
If the door is starting to give, Hector, Darrow and Chendriss withdraw as well.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Okay, so I get the impression that people are running from the "pantry" room (with the braced door) into the "kitchen" room, and then possibly through that into the next room, where Thorin and Fosco are, which I shall call "dining" for clarity. Is that correct?
The large thumping/hammering/banging on the braced door has ceased, but there's still the snarling and scrabbling of the un-dead coming through the door... and the clinking of iron chains, now.
The large thumping/hammering/banging on the braced door has ceased, but there's still the snarling and scrabbling of the un-dead coming through the door... and the clinking of iron chains, now.
- romprecentor
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Apparently so. Fritz heads to the other door in the kitchen, carefully and off to one side. Once there he will peak through it looking for the source of those cries.
Trim herds everyone through the door to the pantry room then attempts to close and secure it if possible.
Trim herds everyone through the door to the pantry room then attempts to close and secure it if possible.
-Adananx the Awesome.
http://www.epicwords.com/campaigns/2077
Pbp Secret of Bone Hill characters:
Portly Trim, Cleric 1st (Barber) L, AC: 11, Str 10, Agi 11, Stm 8(-1), Per 11, Int 8(-1), Lck 12, hp 5, 21 cp, Razor, 2 x torches, large sack, scissors, candle, Improvised wooden buckler.
Fritz, Thief 1st, (Wainwright) C, AC: 10, Str 9, Agi 12, Stm 10, Per 16(+2), Int 12, Lck 13(+1), hp 5, 7 cp, club, flint & steel, lg sack(tomatoes), flask(water), black book, crowbar.
http://www.epicwords.com/campaigns/2077
Pbp Secret of Bone Hill characters:
Portly Trim, Cleric 1st (Barber) L, AC: 11, Str 10, Agi 11, Stm 8(-1), Per 11, Int 8(-1), Lck 12, hp 5, 21 cp, Razor, 2 x torches, large sack, scissors, candle, Improvised wooden buckler.
Fritz, Thief 1st, (Wainwright) C, AC: 10, Str 9, Agi 12, Stm 10, Per 16(+2), Int 12, Lck 13(+1), hp 5, 7 cp, club, flint & steel, lg sack(tomatoes), flask(water), black book, crowbar.
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Portly Trim ushers everybody through, then closes the door. Best he can do is close it, though, there doesn't seem to be a way to lock it. Right about that time, there's a shuddering THUMP on the south door in this room, and the moaning and growling of the un-dead grows louder...
Fritz peeks into the other room and sees Thorin and Fosco. There's some debris in the room that suggests it was once a dining room or meeting room, with a large table. On the south wall, there's a door that's open, and it's from that direction that the human voices are emanating.
Fritz peeks into the other room and sees Thorin and Fosco. There's some debris in the room that suggests it was once a dining room or meeting room, with a large table. On the south wall, there's a door that's open, and it's from that direction that the human voices are emanating.
- romprecentor
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
That door is the one he wanted to go to, same room as Fosco and co.
Portly will back up to the west wall of the "kitchen" and Prepare himself for a turning attempt, pointing his makeshift shield/holy symbol towards the unsecurable "pantry" door. He will attempt to turn anything that comes through the door: 1D20+1 => [ 19 ] +1 = 20
Is the door from the kitchen to the dining area able to be secured?
Portly will back up to the west wall of the "kitchen" and Prepare himself for a turning attempt, pointing his makeshift shield/holy symbol towards the unsecurable "pantry" door. He will attempt to turn anything that comes through the door: 1D20+1 => [ 19 ] +1 = 20
Is the door from the kitchen to the dining area able to be secured?
-Adananx the Awesome.
http://www.epicwords.com/campaigns/2077
Pbp Secret of Bone Hill characters:
Portly Trim, Cleric 1st (Barber) L, AC: 11, Str 10, Agi 11, Stm 8(-1), Per 11, Int 8(-1), Lck 12, hp 5, 21 cp, Razor, 2 x torches, large sack, scissors, candle, Improvised wooden buckler.
Fritz, Thief 1st, (Wainwright) C, AC: 10, Str 9, Agi 12, Stm 10, Per 16(+2), Int 12, Lck 13(+1), hp 5, 7 cp, club, flint & steel, lg sack(tomatoes), flask(water), black book, crowbar.
http://www.epicwords.com/campaigns/2077
Pbp Secret of Bone Hill characters:
Portly Trim, Cleric 1st (Barber) L, AC: 11, Str 10, Agi 11, Stm 8(-1), Per 11, Int 8(-1), Lck 12, hp 5, 21 cp, Razor, 2 x torches, large sack, scissors, candle, Improvised wooden buckler.
Fritz, Thief 1st, (Wainwright) C, AC: 10, Str 9, Agi 12, Stm 10, Per 16(+2), Int 12, Lck 13(+1), hp 5, 7 cp, club, flint & steel, lg sack(tomatoes), flask(water), black book, crowbar.
- MrHemlocks
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Looking into the room where the voices came from Thorin and Fosco make ready their weapons. "Hello in there. Do you need help?" Fosco, notices fear in those words when spoken by the dwarf. Fosco, musters up some courage and yells to those lagging behind. "Hurry up people we do not have all day. Those monsters will have both those doors down soon. We need to act and fast!"
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Yes, in fact, you could muscle what remains of the large wooden table and use it as a great brace against the door from the "dining/meeting" area to the "kitchen."
Who's doing that?
Meanwhile, in response to Thorin/Fosco's voices, you hear ...
Who's doing that?
Meanwhile, in response to Thorin/Fosco's voices, you hear ...
- MrHemlocks
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
ooc..So Thorin and Fosco are starring into the dining room area? There are no other characters there yet? The large table is in the dining room? The dining room is where the voices are coming from? Just need to make sure we are all on the smae page before heading any deeper.beermotor wrote:Yes, in fact, you could muscle what remains of the large wooden table and use it as a great brace against the door from the "dining/meeting" area to the "kitchen."
Who's doing that?
Meanwhile, in response to Thorin/Fosco's voices, you hear ...
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
No, the voices are coming from beyond the open south door in the "dining" room. That's where Thorin/Fosco are standing. Looking through, they see a large, crumbling audience chamber, with several toppled columns at the west end. On the east end, apparently chained to a rock and feebly calling out for help, are four figures.
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
/ooc those chained will say something friendly in about 30 mins. BBIAB
Link to Sveden's PCs
PC descriptions/Status
Bypeld: Wizard - Alchemist AL:N AC:10 HP:6 Weapon:Staff or Longsword +1 (1d4+1) 13/6/9/11/15/8(7)
Orastes: Wizard - Grave Digger AL:C AC:10 HP:6 Weapon:Shovel -2 (1d4-2) 4/12/12/10/14/10
Tonunt: Thief - Weaver AL:L AC:11 HP:6 Weapon:Dagger -2 (1d4-2) 5/13/9(11)/5/6/13
Portly Trim: Cleric AC:11
Fritz: Thief AC:10
PC descriptions/Status
Bypeld: Wizard - Alchemist AL:N AC:10 HP:6 Weapon:Staff or Longsword +1 (1d4+1) 13/6/9/11/15/8(7)
Orastes: Wizard - Grave Digger AL:C AC:10 HP:6 Weapon:Shovel -2 (1d4-2) 4/12/12/10/14/10
Tonunt: Thief - Weaver AL:L AC:11 HP:6 Weapon:Dagger -2 (1d4-2) 5/13/9(11)/5/6/13
Portly Trim: Cleric AC:11
Fritz: Thief AC:10
- MrHemlocks
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
ooc...I am totaly turned around. I will wait till an updated map is added so I can better understand the chaos) On map have rooms labled so to better go along with script?beermotor wrote:No, the voices are coming from beyond the open south door in the "dining" room. That's where Thorin/Fosco are standing. Looking through, they see a large, crumbling audience chamber, with several toppled columns at the west end. On the east end, apparently chained to a rock and feebly calling out for help, are four figures.