Page 1 of 1

Shorter adventures (Less than 4 hours)

Posted: Thu Jun 25, 2020 9:45 pm
by The Disgruntled Poet
What DCC adventures can be run in 2-3 hours for a convention slot? It's been many years since I ran Portal Under the Stars, I think that's one.

What about others? I'm happy to consider 3PP stuff as well as Goodman Games published.

Re: Shorter adventures (Less than 4 hours)

Posted: Fri Jul 03, 2020 6:37 pm
by Tabarkus
I ran the Sour Spring Hollow funnel from the Chained Coffin book. It fits nicely within that time frame. I haven't run any of the other adventures from that book but I assume several of them would fit within that time frame; such as Moonricket Bridge.

Re: Shorter adventures (Less than 4 hours)

Posted: Fri Jul 03, 2020 10:54 pm
by TreverT
Depending on your group's speed, maybe Nebin Pendlebrook's Perilous Pantry. It's a tight and tidy module for 0-level play.

Re: Shorter adventures (Less than 4 hours)

Posted: Sat Jul 25, 2020 6:47 pm
by Litzen Tallister
I've had luck with Accursed Heart of the World Ender. Also, for shorter sessions, a lot can be shaved off by assuming decisions for the party that will have no effect on the adventure.

Re: Shorter adventures (Less than 4 hours)

Posted: Sat Aug 01, 2020 10:22 am
by ThickSkullAdv
My go-to short adventure is Terry Olson's fabulous "Elzemon and the Blood-Drinking Box"; the great thing about that adventure (in addition to it's clever plot and writing), is that depending on how you want to adjudicate The Big Walk Down The Stairs, you can actually make the adventure longer or shorter to meet your needs and still not lose any of the key plot points. It's incredibly flexible.