Journey to the Center of Aereth. Love it.

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Woodland Mutant
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Journey to the Center of Aereth. Love it.

Post by Woodland Mutant » Fri Dec 23, 2016 7:39 am

Just got the PDF of "Journey to the Center of Aereth" and "The Lost City of Barako." So far the adventures and story material are awesome. The potential open-ended stuff going on in depths of the earth touched on by this stuff is great. I'm going to somehow fit this in with the Shudder Mountains campaign I'll be DM'ing this Summer. Great job and superb writing!

I highly recommend it!

--Woodland Mutant

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Troy812
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Re: Journey to the Center of Aereth. Love it.

Post by Troy812 » Fri Jan 13, 2017 11:38 am

I picked it up at GenCon. I really love both of these as well.

I reallylike how it leaves so many things open for Judges to interpret/add to. There is so much adventure here... :)

I do have a question.. this does seem like it might be the start of a boxed set or campaign setting.
Was that the initial intention?

T

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beardo1976
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Re: Journey to the Center of Aereth. Love it.

Post by beardo1976 » Fri Mar 31, 2017 7:15 am

I just finished reading all three books and I love it. Is there any intention of producing more adventures modules for this setting?

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Raven_Crowking
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Re: Journey to the Center of Aereth. Love it.

Post by Raven_Crowking » Fri Mar 31, 2017 8:49 am

I really, really hope so.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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ThickSkullAdv
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Re: Journey to the Center of Aereth. Love it.

Post by ThickSkullAdv » Sun Apr 02, 2017 7:56 am

I love Aereth. I was telling Harley at GaryCon that I think this is the modern equivalent of the "Drow" series in terms of scope and ambition. I haven't run it yet, but I'm really enjoying reading it.

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Blood Axe
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Re: Journey to the Center of Aereth. Love it.

Post by Blood Axe » Fri May 26, 2017 11:28 am

Can anyone give more info on this? (besides the regular adventure blurb on back cover) Is it Underdark themed or Jules Verne Center of Earth theme?
Id love to see an Underdark, Drow, Kuo-toan, type adventure.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.

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Re: Journey to the Center of Aereth. Love it.

Post by GnomeBoy » Sat May 27, 2017 2:03 pm

I know it's in-part inspired by Pellucidar, but I can't say how much, since I don't own it (yet).
...
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Raven_Crowking
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Re: Journey to the Center of Aereth. Love it.

Post by Raven_Crowking » Sat May 27, 2017 2:42 pm

It'll be showing up very soon in the DCC Trove of Treasures....I just completed the stuff starting with "I"! Only Jewels of the Carnifex is before it!

http://dcctreasures.blogspot.ca/
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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soulcatcher78
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Re: Journey to the Center of Aereth. Love it.

Post by soulcatcher78 » Sun May 28, 2017 4:51 am

Blood Axe wrote:Can anyone give more info on this? (besides the regular adventure blurb on back cover) Is it Underdark themed or Jules Verne Center of Earth theme?
Id love to see an Underdark, Drow, Kuo-toan, type adventure.
Both.
Spoilers:







Getting there is half the fun (or at least that's what the brochure promised me):
Access to the passages that lead to Agharta is an adventure in and of itself. Once you have access the Underdark portion of the module kicks in. How you choose to travel (tunnels or river) will impact the time it takes to get to the destination. If you're group enjoys resource management then this portion of the module is for you (food, water, light, and even air become important - thinking of dragging out my AD&D Dungeoneer's Survival Guide for some guidelines). If you'd prefer to make the travel quick and easy I suggest a series of gates that have to be unlocked (place enough "keys" so that they don't end up trapped) that work sometimes (set your Stargate to random and go...). Several small detailed encounters along the way but you will have PLENTY of room to introduce anything you want (who doesn't love Deep Ones (cough*kuo-toa*cough) or another race that may have been pushed to the edge of extinction by the Aghartans (cough*Illithids*cough).

Destination:
Very Jules Verne feeling from what I've skimmed so far of the environment but Harley has given it a few twists that are very evocative. No Drow here, the Aghartans are a truly twisted bunch and they make the Drow look like kids playing at being debased slavers.

The scope of the "setting" allows for some real world spanning implications and can provide what a lot of people have been asking for (campaign material that you can run at higher levels since this is recommended for at least 4th level to start).

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Blood Axe
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Re: Journey to the Center of Aereth. Love it.

Post by Blood Axe » Sun May 28, 2017 7:37 am

Id like to see something along the lines of Underdark, drow, Kuo-toans.
Descent into the depths, Shrine of the Kuo-toans, Vault of the Drow.
Looks like nothing like that for DCC RPG. (some for classic crawls tho)
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.

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Raven_Crowking
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Re: Journey to the Center of Aereth. Love it.

Post by Raven_Crowking » Mon May 29, 2017 1:31 pm

Blood Axe wrote:Can anyone give more info on this? (besides the regular adventure blurb on back cover) Is it Underdark themed or Jules Verne Center of Earth theme?
Id love to see an Underdark, Drow, Kuo-toan, type adventure.
Up now.

http://dcctreasures.blogspot.ca/2017/05 ... ereth.html
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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