The spaces between - descriptions in published dungeons
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- Crimsontree
- Deft-Handed Cutpurse
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The spaces between - descriptions in published dungeons
I'm very impressed by the published adventures for DCC. One thing I have noticed is a lack of detail when it comes to descriptions of the corridors between rooms, the building materials used and the doors/doorways that link the rooms. Does anyone know of any online publications or resources which have descriptions of dungeon doors, building materials & corridors?
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- Far-Sighted Wanderer
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Re: The spaces between - descriptions in published dungeons
I've run into this problem too and it's not exclusive to DCC modules. I never notice it during a read through but as soon as I'm running the game I realize the characters are plodding through a featureless hallway that I just skipped past during prep.
This is where a few random details and dungeon "dressing" can do wonders. Perhaps there is a cool breeze, a strange smell or noise. Your players don't know there is really nothing here but throwing those red herrings out keeps them on their toes and wondering what the next step will bring. Congrats, You just created real-time gaming content out of almost nothing!
Here are some dungeon dressing resources:
http://axiscity.hexamon.net/users/isoma ... /index.cgi - This is a random gen from AD&D dungeon dressing appendix
Another great resource is Hack & Slash's Tricks, Empty Rooms, & Basic Trap
Design:
http://hackslashmaster.blogspot.com/201 ... -trap.html
This is where a few random details and dungeon "dressing" can do wonders. Perhaps there is a cool breeze, a strange smell or noise. Your players don't know there is really nothing here but throwing those red herrings out keeps them on their toes and wondering what the next step will bring. Congrats, You just created real-time gaming content out of almost nothing!
Here are some dungeon dressing resources:
http://axiscity.hexamon.net/users/isoma ... /index.cgi - This is a random gen from AD&D dungeon dressing appendix
Another great resource is Hack & Slash's Tricks, Empty Rooms, & Basic Trap
Design:
http://hackslashmaster.blogspot.com/201 ... -trap.html
- Crimsontree
- Deft-Handed Cutpurse
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Re: The spaces between - descriptions in published dungeons
Thanks for the links viruswithshoes. They'll be useful. I've got the Dungeoneer's Survival Guide for AD&D & Dungeoncraft for 3E. They should offer some ideas to fill in the missing areas.
I wonder how the authors of the DCC modules envisage these areas. How do they see the doors in their dungeons. Do they have handles, keyholes, hinges, extra metal for support etc. ?
I wonder how the authors of the DCC modules envisage these areas. How do they see the doors in their dungeons. Do they have handles, keyholes, hinges, extra metal for support etc. ?
- MrHemlocks
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Re: The spaces between - descriptions in published dungeons
Crimsontree wrote:Thanks for the links viruswithshoes. They'll be useful. I've got the Dungeoneer's Survival Guide for AD&D & Dungeoncraft for 3E. They should offer some ideas to fill in the missing areas.
I wonder how the authors of the DCC modules envisage these areas. How do they see the doors in their dungeons. Do they have handles, keyholes, hinges, extra metal for support etc. ?
My guess is you really do not need that much detail given to you in an adventure. DMs need to be creative and let that creativity pour out to the players. All Gods are creative...
- Crimsontree
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Re: The spaces between - descriptions in published dungeons
Each DM is different. These things interest me & I noticed a lack if description with regards to the areas I mentioned. Of course, your view may vary.MrHemlocks wrote:Crimsontree wrote:Thanks for the links viruswithshoes. They'll be useful. I've got the Dungeoneer's Survival Guide for AD&D & Dungeoncraft for 3E. They should offer some ideas to fill in the missing areas.
I wonder how the authors of the DCC modules envisage these areas. How do they see the doors in their dungeons. Do they have handles, keyholes, hinges, extra metal for support etc. ?
My guess is you really do not need that much detail given to you in an adventure. DMs need to be creative and let that creativity pour out to the players. All Gods are creative...
I found this excellent article with plenty of food for thought.
http://blog2.moebiusadventures.com/2010 ... ot-a-door/
- Crimsontree
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Re: The spaces between - descriptions in published dungeons
I'd also be interested in any thoughts on secret doors. What materials would be used to make them? Stone, wood, textile? Are they painted to look like stone or wood? Do they look, sound or feel different? If they are triggered, are they easy to reset? Is there also a mechanism on the other side of the door?
Re: The spaces between - descriptions in published dungeons
Secret doors +1
THE ONE AND THE PRIME....NEVER FORGOTTEN
- finarvyn
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Re: The spaces between - descriptions in published dungeons
Gary's 1st edition AD&D Dungeon Master's Guide has an abundance of tables which can be used to spice up otherwise boring sections of a dungeon. Sights, smells, random stuff to find, and so on. Not exactly online, but you ought to be able to find a copy easily enough.Crimsontree wrote:Does anyone know of any online publications or resources which have descriptions of dungeon doors, building materials & corridors?
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- Crimsontree
- Deft-Handed Cutpurse
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Re: The spaces between - descriptions in published dungeons
Cheers. I've got one on my bookshelf. I bought it in Copenhagen last summer but haven't gotten round to reading it.finarvyn wrote:Gary's 1st edition AD&D Dungeon Master's Guide has an abundance of tables which can be used to spice up otherwise boring sections of a dungeon. Sights, smells, random stuff to find, and so on. Not exactly online, but you ought to be able to find a copy easily enough.Crimsontree wrote:Does anyone know of any online publications or resources which have descriptions of dungeon doors, building materials & corridors?
- Ogrepuppy
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Re: The spaces between - descriptions in published dungeons
You'd have to pay for it, but Raging Swan has it's Dungeon Dressing series.