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 Post subject: What's it take for Goodman to like it?
PostPosted: Sat Nov 17, 2012 1:33 am 
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Ill-Fated Peasant

Joined: Tue Jun 14, 2011 4:26 pm
Posts: 8
I'm a bit of an aspiring writer, hoping to maybe/perhaps/someday/hopefully get something published.

Just asking, how would I go about getting a copy of a DCC adventure I ran for my group published and into the hands of others?

And how much corruption could I obtain from doing so?
I'm fine with growing a beak if it means getting it published.


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 Post subject: Re: What's it take for Goodman to like it?
PostPosted: Sat Nov 17, 2012 9:11 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2323
Location: Left Coast, USA
From the About Us page of the main site:

Quote:
Submission Guidelines

We are currently not accepting submission of art, writing, or game designs.

At least, that's the state of play for now.

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: What's it take for Goodman to like it?
PostPosted: Sat Nov 17, 2012 10:40 am 
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Hard-Bitten Adventurer
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Joined: Tue Jan 01, 2008 7:15 pm
Posts: 165
Location: Herrin, Illinois
Summer-Knight925 wrote:
I'm a bit of an aspiring writer, hoping to maybe/perhaps/someday/hopefully get something published.

Just asking, how would I go about getting a copy of a DCC adventure I ran for my group published and into the hands of others?

And how much corruption could I obtain from doing so?
I'm fine with growing a beak if it means getting it published.


Here are my submission guidelines. My Appendix N Adventures are DCC RPG adventures.
You can contact me at john@bravehalfling.com

http://bravehalfling.com/page11.html

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John Adams
Brave Halfling Publishing


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 Post subject: Re: What's it take for Goodman to like it?
PostPosted: Wed Nov 21, 2012 2:36 pm 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2265
Location: Chicago suburbs
Basically, if you have an awesome idea there will be someone to help you get it in print. If your idea is pretty much the same as everyone else's, it's a lot harder.

John and Brave Halfling are an excellent option. He took my Swords & Wizardry: WhiteBox rules set and made them look incredible. Definitely take a look at his writer's guidelines and give it a shot! 8)

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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