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 Post subject: Lead for the Hound of Heirot
PostPosted: Mon Nov 05, 2012 3:25 pm 
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Mighty-Thewed Reaver

Joined: Mon Feb 09, 2009 11:14 am
Posts: 352
Location: Cube Farm of Alien Geometry
I just bought this lead to represent the hound. Any suggestions on color scheme or modding it? I think it looks good as it is even if it doesn't exactly match the cover of the module.

Image


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 Post subject: Re: Lead for the Hound of Heirot
PostPosted: Mon Nov 05, 2012 9:19 pm 
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Joined: Wed Sep 15, 2004 6:02 am
Posts: 1772
Location: On the run.
Oh .... NICE! Great mini.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Lead for the Hound of Heirot
PostPosted: Tue Nov 06, 2012 8:20 am 
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Mighty-Thewed Reaver

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Location: Cube Farm of Alien Geometry
Harley Stroh wrote:
Oh .... NICE! Great mini.

//H


Great module Harley! Even given the obvious leanings on Beowulf.


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 Post subject: Re: Lead for the Hound of Heirot
PostPosted: Tue Nov 06, 2012 8:46 am 
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Joined: Fri Mar 10, 2006 3:46 pm
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Location: Left Coast, USA
I totally read that as "lead" (rhymes with "plead"), instead of "lead" (rhymes with "dead").

As in "Well, chaps, what sort of leash would be best for the Hound...? Any suggestions?"

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Here Be DCC Monsters...

Pbp Secret of Bone Hill characters:
Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit)
Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)


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 Post subject: Re: Lead for the Hound of Heirot
PostPosted: Tue Nov 06, 2012 10:14 am 
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Joined: Sat Jan 15, 2011 6:05 pm
Posts: 649
Location: Devon, England
I'd paint it like the hound on the cover of the module (not that I could paint a mini if I wanted to, thanks to my Essential Tremor).

Colin


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 Post subject: Re: Lead for the Hound of Heirot
PostPosted: Tue Nov 06, 2012 12:51 pm 
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Joined: Wed Sep 15, 2004 6:02 am
Posts: 1772
Location: On the run.
cthulhudarren wrote:
Even given the obvious leanings on Beowulf.


:twisted: Leanings? I outright stole, sir!

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Lead for the Hound of Heirot
PostPosted: Tue Nov 06, 2012 11:55 pm 
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Wild-Eyed Zealot

Joined: Sat Apr 14, 2012 6:17 pm
Posts: 93
To really steal, Harley, you could have a sequel module, "Return to Herot" where the heroes must put down Grendel's mother *cough* the hound's witch.

I'd buy that.


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 Post subject: Re: Lead for the Hound of Heirot
PostPosted: Wed Nov 07, 2012 6:02 am 
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Cold-Blooded Diabolist
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 537
Location: Lakeland, FL
GnomeBoy wrote:
I totally read that as "lead" (rhymes with "plead"), instead of "lead" (rhymes with "dead").

As in "Well, chaps, what sort of leash would be best for the Hound...? Any suggestions?"

:lol: Me 2

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