I decided to make up my own. Not entirely finished, but getting close
Sisssnagagarrasssh is only able to aid a supplicant while a Demonic Snake Horn (see below) is held in the wielder’s hands.
Invoke Patron spellcheck results
Sisssnagagarrasssh answers the petitioner's plea, the caster receives +4 to his next attack while using the snake horn.
Sisssnagagarrasssh answers the petitioner's plea, the caster receives +4 to his next attack and damage roll while using the snake horn.
A horned shadow snake leaps into being from the snake horn. It attacks the nearest creature in sight that is not the wielder for 1d4 rounds. If the nearest target falls the snake moves on to the next nearest.
Shadow Snake (Atk +2, dmg 1d4, ignores Armor AC, dissipated if damaged for 10 hp, can only be struck by magic weapons).
As above. Snake lasts 1d4+1 rounds.
Shadow Snake (Atk +3, dmg 1d4+1 plus poison, ignores Armor AC, dissipated if damaged for 10 hp, can only be struck by magic weapons). Poison is (Fort DC16, 1d6 Str, healed by magic only).
As above. Snake lasts 1d4+2 rounds. The user can direct the snake to attack a specified target. If none given, it attacks the nearest creature as above.
Shadow Snake (Atk +5, dmg 1d4+2 plus poison, ignores Armor AC, dissipated if damaged for 15 hp, can only be struck by magic weapons). Poison is (Fort DC18, 1d6 Str, healed by magic only).
Sisssnagagarrasssh has no patron spells
Demonic Snake Horns
Lesser Demonic Snake Horn
Once per day user can meditate on the horn and -- with a DC 12 Spellcheck -- is able to cast invoke patron. Treat the horn as a +0 magical dagger if used as a weapon.
Greater Demonic Snake Horn
Spellcheck 10 to be able to cast invoke patron with a +2 bonus on the invoke patron spellcheck. Treat the horn as a +1 dagger.
Stats and Details (from the random Demon tables)
Snake, Mantis, Rhinoceros Demon (Type 1)
Atk Bite +5 melee and Gore +7 melee;
AC 13; HD 3d12; MV 20'; Act ;
SP Curse (See Appendix C) +6; Poison (See Appendix P) +6, Target Save 14
SV Fort +2, Ref +0, Will +1, AL C.
Traits: Slavering, Barbs
Standard Type 1 Demon Features
Communication: Speech (Infernal,Common)
Abilities: Infravision, darkness (+4 check)
Immunities: Half-damage from non-magical weapons and fire
Projection: Cannot travel planes of own volition
Crit Threat Range: 20
Appearance: Looks like a barbed snake body with the head and arms of a mantis. A huge horn sprouts forth from between his multi-faceted eyes. A sickly green liquid is continuously dripping from his mandibles.
Poison: Sisssnagagarrasssh’s poison causes temporary Intelligence loss. Once the victim falls to 0 of below they launch into a murderous rage attempting to kill anyone nearby.
Delivery: Bite Wound
Fort Save: 14
Damage on Successful Save: 1d3 Int (temporary until healed) + Rage
Damage on Failed Save: 1d6 Int (temporary until healed) + Rage
Recovery: Can only be healed only via magical means