I'm kicking around an idea in my noggin about using procedural tables for a repeat-use funnel module. Rather than have the PCs hear tales of some dungeon nearby to go investigate for treasure and glory, I think I'll use the "bring it to them" idea someone else posted about, and have Ye Olde Village Attack scenario. So, what I envision is, Judge makes a few rolls on some tables and writes down results for:
1. Village NPCs, occupations, population, wealth, alignments
2. Who's attacking, their motivation, alignments
3. Randomized village layouts (this idea probably needs the most work; need to randomly but intelligently fix points where supplies/gear/wealth would be, etc)
Basically, the end goal is a small module that can be reused by the same gaming group later on (and potentially hundreds of times) to go back through a funnel again relatively quickly, or as a quick introduction to the game. Everybody pretty much groks survival scenarios (Red Dawn, The Walking Dead, Independence Day/War of the Worlds, etc) so I think this could work pretty well. Anybody interested in co-authoring? And any of the 3PP interested in publishing?