To avoid further misunderstandings: it's ironic that I play a game which is heavily supported by modules, because I don't need modules. Is it clear now?
And about the annuals: I'm not hungry for anything, I just simply like tinkering with races, classes, rules, spells, therefore an annual with new stuff is a far more interesting source of inspiration for me, than a module I'm not going to use. That's all.
Agree 100%. I could care less about the modules, I want stuff I can use in my campaigns.
Domain rules are probably my biggest desire along with more spells, items, racial classes and patrons. Alternative/optional classes (ie. not a fan of the cleric as written but would like another healer type) would be nice as well.