I gave the same survey questions from The Portal Beneath the Stars for our second adventure, Doom of the Savage Kings. This is also the same group that Stephan Poag has been doing writing ups for, just in case you'd like to read what happened elsewhere.
http://guildofthedungeoncrawlers.blogsp ... lo_23.html
Enjoy!
Jon
P.S. Thank you Harley, as always.
Doom of the Savage Kings - Player Survey Results
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
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- Wild-Eyed Zealot
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- Cold-Hearted Immortal
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Re: Doom of the Savage Kings - Player Survey Results
Ha! That's awesome. I must have missed the first survey ... very cool.
There's some useful feedback in there. Thank the rest of the players for me.
And yes, the door doesn't open.
//H
There's some useful feedback in there. Thank the rest of the players for me.
And yes, the door doesn't open.
//H
The lucky guy who got to write some Dungeon Crawl Classics.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
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- Wild-Eyed Zealot
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Re: Doom of the Savage Kings - Player Survey Results
Yeah Harley, they obsessed over that darned fake door to the point of a near inner-party fight over it. As the GM I was a bit of a bastard and sent mixed signals to each player as to if it would be worth trying to figure out.
Great stuff!
The best praise that I can share, is that I think Doom is my favorite module since playing the original first edition TSR advemtires like the G series, Homlett, and Borderlands.
What I particularly value is how every room has something interesting going on that, if you do your prep work, is part of a continuous whole. It's very compacted but also integrated, which appeals to me as a modern gamer who also works full time and has a family. Each encounter, each room, each... idea, has something cool and interesting to offer (even if it's a fake door).
Anyway, here is the same survey questions, but from "Portal" to show comparison. It seems that our group found more to like in Doom than in Portal, but obviously there's a lot more content to work with.
http://guildofthedungeoncrawlers.blogsp ... dback.html
Now we're off and running Sailors. I'll be posting Steph's write up later this weekend when they took the tower. BTW - If you ever get a chance to game with Stefan Poag, you won't regret it. He, and fortunately for me all of my other players, make it a joy to be the Judge.
Great stuff!
The best praise that I can share, is that I think Doom is my favorite module since playing the original first edition TSR advemtires like the G series, Homlett, and Borderlands.
What I particularly value is how every room has something interesting going on that, if you do your prep work, is part of a continuous whole. It's very compacted but also integrated, which appeals to me as a modern gamer who also works full time and has a family. Each encounter, each room, each... idea, has something cool and interesting to offer (even if it's a fake door).
Anyway, here is the same survey questions, but from "Portal" to show comparison. It seems that our group found more to like in Doom than in Portal, but obviously there's a lot more content to work with.
http://guildofthedungeoncrawlers.blogsp ... dback.html
Now we're off and running Sailors. I'll be posting Steph's write up later this weekend when they took the tower. BTW - If you ever get a chance to game with Stefan Poag, you won't regret it. He, and fortunately for me all of my other players, make it a joy to be the Judge.
Re: Doom of the Savage Kings - Player Survey Results
Next session, I'm going to suggest that the group head back to the Tomb of the Savage King and spend the whole time trying to open that door.Harley Stroh wrote:And yes, the door doesn't open.
//H
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- Gongfarmer
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Re: Doom of the Savage Kings - Player Survey Results
I think we need to revisit that molasses cookie idea.
"If you can be seen...
...you can be hit.
If you can be hit...
...you can be killed."
-- Code of the Rogue
...you can be hit.
If you can be hit...
...you can be killed."
-- Code of the Rogue
Re: Doom of the Savage Kings - Player Survey Results
Again with the excrement!?!Garlord_Darkthought wrote:I think we need to revisit that molasses cookie idea.
Just warn me beforehand. I don't want my character standing anywhere near Kevin's character when that situation reaches critical mass.