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What do you think they'll do for issue #100?

Posted: Sat Sep 08, 2012 3:03 pm
by Sir Robilar
A megadungeon? A complete Adventure Plunge in one book?

I know it's still quite far away but one can fantasize... or at least collect some suggestions.

Re: What do you think they'll do for issue #100?

Posted: Sat Sep 08, 2012 7:02 pm
by goodmangames
I've had some ideas but haven't settled on anything yet. Definitely not a megadungeon...aside from that, not sure. Open to suggestions if you have a cool one. :)

Re: What do you think they'll do for issue #100?

Posted: Sat Sep 08, 2012 7:54 pm
by Devil Swine
Ideas for #100

1-New DCCRPG Setting: Punjar and Beyond!

2- Return of the Rat King! Level 10 DCCRPG adventure.

3-Ill Meet in Punjar. A level 0 adventure funnel. Who are you to try and save Punjar?

4-The Scarlet Tide. A DCCRPG adventure on the seven seas!

5-The Savage Sword of Kings! Would you be King of Punjar?

Can you tell I like Punjar?

Re: What do you think they'll do for issue #100?

Posted: Sat Sep 08, 2012 8:25 pm
by zombiekiller
I think a "super" DCC adventure with DCC RPG versions of Idylls of the Rat King and Revenge of the Rat King with a new "Return of the Rat King's Bane" adventure for DCC 100 would be awesome. Maybe also add a level 0 intro adventure to lead into Idylls ...

Re: What do you think they'll do

Posted: Sun Sep 09, 2012 3:28 am
by Rick
An original (in more than one sense of the word) adventure written* by Mentzer, Kask, or Ward, illustrated by Dee and/or Easley, cover by Otus.

*DCC-ified by Goodman / Stroh, w/ map(s) by Kovacs.

Re: What do you think they'll do for issue #100?

Posted: Sun Sep 09, 2012 5:21 am
by meinvt
I'd love to see something a bit larger with potential of an episodic nature. Perhaps a location with access to numerous planar portals?

Alternately, something with a real sci-fi twist a la Spell Jammer or Barrier Peaks. (Or combine the two together).

Not exactly a megadungeon, but something that could warrant a hardcover and several-many semi-linked traditional DCC adventures in strange new settings. Bonus luck for including new patrons, spells, monsters and magic items in a reference section at back and creatively linking them across the adventures in ways that add flavor but don't require them to be played as a sequence.

Re: What do you think they'll do for issue #100?

Posted: Sun Sep 09, 2012 1:12 pm
by RevTurkey
As the 100th issue would maybe want to celebrate the history of the Dungeon Crawl Classics line, perhaps a selection of the very best of past adventures converted and revamped for the DCC RPG would be good?

Or...

Maybe just Joseph's personal favourite revamped for DCC RPG along with a full colour DM Screen and tables for the new system?

Re: What do you think they'll do for issue #100?

Posted: Sun Sep 09, 2012 6:57 pm
by fishgeekted
An anthology of 10+ adventures that can all be connected by a common story thread or played separately. Each one written by a different author or special guest author.

Re: What do you think they'll do for issue #100?

Posted: Sun Sep 09, 2012 11:53 pm
by Ravenheart87
meinvt wrote:Alternately, something with a real sci-fi twist a la Spell Jammer or Barrier Peaks. (Or combine the two together).
This. I would love to see some sci-fi adventures for DCC RPG! My campaign setting is full of artifacts from forgotten times, even magic is the effect of the radiation of the planet's core.

Re: What do you think they'll do for issue #100?

Posted: Mon Sep 10, 2012 1:19 am
by Devil Swine
Flying ships! Yes! My Gygax's chinbeard, we are on to something here!

Re: What do you think they'll do for issue #100?

Posted: Tue Sep 11, 2012 11:46 am
by beermotor
I would love to see a nice box set with maybe a module, some dice, and a DM screen.

I'd pay like $50 for that.

DO IT! YOU KNOW YOU WANT TO!

Edit: if you wanted to do this for like say #80 that's cool with me, too! I mean, why wait for #100 right?

Re: What do you think they'll do for issue #100?

Posted: Tue Sep 11, 2012 11:55 am
by finarvyn
Ravenheart87 wrote:
meinvt wrote:Alternately, something with a real sci-fi twist a la Spell Jammer or Barrier Peaks. (Or combine the two together).
This. I would love to see some sci-fi adventures for DCC RPG! My campaign setting is full of artifacts from forgotten times, even magic is the effect of the radiation of the planet's core.
I'd love to see some sort of SciFi-Fantasy crossover, Barrier Peaks style. Maybe if we all start to poke Harley now he'll be motivated before 100 rolls around.... :lol:

Re: What do you think they'll do for issue #100?

Posted: Tue Sep 11, 2012 11:57 am
by finarvyn
beermotor wrote:I would love to see a nice box set with maybe a module, some dice, and a DM screen.

I'd pay like $50 for that.

DO IT! YOU KNOW YOU WANT TO!

Edit: if you wanted to do this for like say #80 that's cool with me, too! I mean, why wait for #100 right?
Beermotor, you nailed this one 100%.

My "big three" wish list for DCC is probably (1) a full-sized box with Kovacs art, (2) a set of funky dice in the same color scheme as the main rulebook, and (3) a glossy DM screen. A module on top of that would be awesome.

Re: What do you think they'll do for issue #100?

Posted: Tue Sep 11, 2012 12:01 pm
by raskal
A relaunch/reboot of DCCs #35 Gazetteer of the Known Realms as a Complete Campaign Setting for DCCRPG

Re: What do you think they'll do for issue #100?

Posted: Tue Sep 11, 2012 12:08 pm
by beermotor
finarvyn wrote:
beermotor wrote:I would love to see a nice box set with maybe a module, some dice, and a DM screen.

I'd pay like $50 for that.

DO IT! YOU KNOW YOU WANT TO!

Edit: if you wanted to do this for like say #80 that's cool with me, too! I mean, why wait for #100 right?
Beermotor, you nailed this one 100%.

My "big three" wish list for DCC is probably (1) a full-sized box with Kovacs art, (2) a set of funky dice in the same color scheme as the main rulebook, and (3) a glossy DM screen. A module on top of that would be awesome.
:-)

Yeah those Brave Halfling boxes are the right size, I think. So manufacturing shouldn't be a problem. Printing the art on it might be a whore, I don't know.

Something cool to store my book/some dice/module/DM screen in would be boss, indeed.

Re: What do you think they'll do for issue #100?

Posted: Tue Sep 11, 2012 6:57 pm
by finarvyn
raskal wrote:A relaunch/reboot of DCCs #35 Gazetteer of the Known Realms as a Complete Campaign Setting for DCCRPG
I'll admit that I'm torn on this one. While I like the Known Realms setting, I'd rather see something new rather than a relaunch of something old. For the old stuff, I can just take what I have and convert.

If there is a new DCC RPG setting, I'd like to see something where the new modules (DCC 66 and up) are all placed on a common map and the background settings from those modules blended together into a coherent world. Something like that would be pretty neat, to me.

Re: What do you think they'll do for issue #100?

Posted: Tue Sep 11, 2012 8:23 pm
by GnomeBoy
What do you think they'll do for issue #100?
I'll just assume whatever it is will blow me away...

...because I'd love to see the Punjar Gaz before that point...

:twisted:

Re: What do you think they'll do for issue #100?

Posted: Tue Sep 11, 2012 11:03 pm
by Pesky
finarvyn wrote: If there is a new DCC RPG setting, I'd like to see something where the new modules (DCC 66 and up) are all placed on a common map and the background settings from those modules blended together into a coherent world. Something like that would be pretty neat, to me.
I like this too, finarvyn. By #100 there will be plenty of modules to tie together, and it would be cool to link them presenting different "adventure paths" as was done in #35. I'd also really like to see the Deities get as much details as Patrons (backstory, holy rites, sins, special disapprovals, etc.). The original Known Realms had some deity detail, but I'd like to see things DCC-ified.

Re: What do you think they'll do for issue #100?

Posted: Wed Sep 12, 2012 1:51 am
by raskal
finarvyn wrote:I'll admit that I'm torn on this one. While I like the Known Realms setting, I'd rather see something new rather than a relaunch of something old. For the old stuff, I can just take what I have and convert.

If there is a new DCC RPG setting, I'd like to see something where the new modules (DCC 66 and up) are all placed on a common map and the background settings from those modules blended together into a coherent world. Something like that would be pretty neat, to me.
Reboot the Known Realms keeps a link with former DCC modules and allows to include new modules written directly for DCCRGP.

Re: What do you think they'll do for issue #100?

Posted: Wed Sep 12, 2012 7:01 am
by Ravenheart87
No Known Realms for #100 please. Make it #99 or something else, but not #100. Like many other DCC Judge's, I have my own setting. I wouldn't buy Known Realms, because I wouldn't use it, unlike DCC modules, which I can put right into the world of Xarn.

Re: What do you think they'll do for issue #100?

Posted: Tue Sep 18, 2012 4:22 pm
by Booberry
I think something with a sci fi bent would be awesome and fit perfectly.

I don't want a conversion of Known Realms stuff because it's so easy to convert, and I honestly would love it if GG never put out a campaign setting linking the modules together any more than they already are.

The older I get, the more I like my campaigns to develop entirely on the table top. I actually don't allow myself to make stuff up in advance anymore. After running games since the mid-80's, I feel like the best enjoyment I get from the game is seeing it all go in ways I never could've planned, so at some point I just stopped planning.