Goodman Games

Beyond The Black Gate
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Author:  RevTurkey [ Fri Sep 07, 2012 1:42 am ]
Post subject:  Beyond The Black Gate


Arrived in the UK this morning.

I have really been looking forward to this one the most.

I love that cover. After a quick scan, module looks a lot of fun :D

Author:  finarvyn [ Fri Sep 07, 2012 4:21 am ]
Post subject:  Re: Beyond The Black Gate

I playtested it and I agree -- it's a great module! :D

Hope you enjoy it as much as we did.

Author:  Imnaha [ Fri Sep 07, 2012 7:40 am ]
Post subject:  Re: Beyond The Black Gate

Picked up a copy and reading through it now. Looks great.

Author:  Flexi [ Fri Sep 07, 2012 9:57 am ]
Post subject:  Re: Beyond The Black Gate

I ordered the module today and should be with me very shortly. It looks like a blast!

I am getting a bit worried in that only two of the official line up, 'Emirikol was Framed!' and 'Blades against Death' (with a return of Chuck Plimpton?!?) are left.
Nice to see other publishers supporting the system but I hope the next batch of GG's DCC adventures are following after them shortly.

Author:  Harley Stroh [ Fri Sep 07, 2012 10:43 am ]
Post subject:  Re: Beyond The Black Gate

We definitely have more adventures on the way! Speaking only to my personal projects, we are waiting on the cover art for one, and I have two more after that in the immediate hopper. Which doesn't even touch on the adventures being written by other folks, or the upcoming Annual.


Author:  goodmangames [ Fri Sep 07, 2012 7:30 pm ]
Post subject:  Re: Beyond The Black Gate

As Harley alluded...yes there are more. Many more. :)

Author:  Primus [ Sat Sep 08, 2012 4:57 am ]
Post subject:  Re: Beyond The Black Gate


Author:  Flexi [ Wed Sep 12, 2012 10:44 pm ]
Post subject:  Re: Beyond The Black Gate

Good to hear there are more DCC modules on the way! :)

I like the additional random encounter tables in Beyond the Black Gate. The specific rumour tables for each class at the beginning is beautifully done. I am not sure if I have seen that been done in a module before.

With one of the rewards being a signet ring granting rule of a fiefdom, I wonder if there will be any guidelines released for this in the future? Or will people rely on the domain rules from the BECMI/RC rule-sets?

Author:  bholmes4 [ Fri Oct 05, 2012 2:58 pm ]
Post subject:  Re: Beyond The Black Gate

How would you guys rate the patron in this module? I won't use the adventure but I would be interested in purchasing just for the patron if it's done well.

Author:  Flexi [ Thu Oct 11, 2012 3:21 pm ]
Post subject:  Re: Beyond The Black Gate

I think it is a very enjoyable adventure and can recommend it on that just by itself.
If you are interested in other material though, The Horned King is an interesting wild and savage patron. Briefly, from lesser to greater results, invoking him can;

Cause paralysing terror into one enemy.
The caster can track creatures, even in the worst of environments.
Find the location and direct route to a target.
Summon six hounds to help the caster.
Strike paralysing terror into all enemies within range.
Summons a ghostly spear for the caster to use. Targets struck by it must save-or-die instantly. Can be only used once.
Summon many hounds to serve the caster. They can track any prey.
Mark a target for the caster, which must save or be carried away by the Horned King and his hounds. One use only.

Patron taint for the Horned King can be:
A compulsion to pursue prey; animal traits like claws, fangs etc; a compulsion to finish off fallen comrades; grisly offerings to the patron with maybe a reward and other results.

There is a new spell, Slaying Strike, in which you dedicate a chosen weapon to the slaying of a specific creature. It starts from additional damage and goes up to large amounts of damage plus effects like stasis, sleep and instant kill.

There is a page of new magic items like The Horned Crown, Spear of Hrotti, Shield of St Aethlstan and the Throwing Axes of Narn.

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