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 Post subject: first run of Starless Sea
PostPosted: Sat Aug 11, 2012 6:00 pm 
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Hard-Bitten Adventurer
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Joined: Mon Jul 30, 2012 2:40 pm
Posts: 184
Location: West Palm Beach, Fl
Ran this last night for 7 players with 3 Pc's each.

Overall, the players had a blast. We had 2 of the players show up and hour into the game and we ran really late. Wanted to finish the adventure in a single night, so I ended up narrating the final battle with Molan and the whole tidal wave bit. Had everyone make a DC 18 luck check to live and wake up on the beach at the end. Everyone was cool with it and they are looking forward to level 1 adventure soon.

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Ah well, who wants to live forever? DIE!
worldoferoc.blogspot.com


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 Post subject: Re: first run of Starless Sea
PostPosted: Sun Aug 12, 2012 12:38 pm 
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Hard-Bitten Adventurer
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Joined: Mon Jul 30, 2012 2:40 pm
Posts: 184
Location: West Palm Beach, Fl
Really enjoyed this adventure, the Players did not investigate everything. They were too scared of the Chapel to even attempt entry. One Player stated, "If real warriors barred those doors, we're leaving them barred!" A shame because the items inside would have helped them later. They also never found the hidden cache in the courtyard.

They description of the well also kept them away from that as well. It's funny now that I think about it, how this group a veteran gamers really shied away from stuff that they could have had a lot of fun with tossing their zero level guys at.

I really want to run this again for a different batch of players too see the difference in outcome.

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Ah well, who wants to live forever? DIE!
worldoferoc.blogspot.com


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 Post subject: Re: first run of Starless Sea
PostPosted: Sun Aug 12, 2012 8:30 pm 
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Far-Sighted Wanderer

Joined: Fri Jun 24, 2011 5:03 am
Posts: 35
This makes me happy to hear because my group of veteran players did exactly the same as yours. They didn't want to get close to the well and did not want to touch the chapel because of the text and barring and missed the courtyard stuff as well.

I was like dang all of that stuff would have so helped out in the end hehe.


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 Post subject: Re: first run of Starless Sea
PostPosted: Mon Aug 13, 2012 8:32 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2159
Mine also stayed the hell away from the chapel, failed to locate the cache in the courtyard, and failed to discover the tomb. They still had a blast, though, and spent an unreasonable amount of time with a "duck on a rope" at the well.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: first run of Starless Sea
PostPosted: Mon Aug 13, 2012 2:59 pm 
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Deft-Handed Cutpurse
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Joined: Sun Apr 08, 2012 5:27 pm
Posts: 275
I've run this thing like 6 times and every group missed huge swaths of it.

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http://earthlightacademy.blogspot.com/


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 Post subject: Re: first run of Starless Sea
PostPosted: Tue Aug 14, 2012 10:59 am 
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Joined: Thu Jul 05, 2012 5:07 pm
Posts: 157
My group did a similar thing as well. Veteran players seemed to shy away from stuff on the surface, both dove in face first when underground.


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 Post subject: Re: first run of Starless Sea
PostPosted: Mon Aug 20, 2012 12:05 pm 
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Far-Sighted Wanderer

Joined: Sun Jun 03, 2012 8:07 pm
Posts: 23
This is fascinating. I just ran the first half of this adventure for some seasoned players and they were overly cautious too. They found the cache but thought it was a grave and left it alone for now. They didn't approach the altar to pry the gems off, etc.

They left the incense burner behind due to it's evil nature but one of my players passed a note and said he picked it up on the sly :) Then one of the other characters had second thoughts about grabbing it and went back in to retrieve it only to find it missing.


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 Post subject: Re: first run of Starless Sea
PostPosted: Tue Aug 21, 2012 7:01 pm 
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Far-Sighted Wanderer

Joined: Tue Aug 24, 2004 2:37 pm
Posts: 39
Location: Cincinnati, Ohio
I am about to run it for the first time with a group of 4 or 5 players each with some 0 level guys. About how long does it take it run? We usually game about 4 - 5 hours at a time, and I want to make sure I can finish it, or if there will be a lot of extra time, we can level them up and start a 1st level module. Thanks.

- A. Brogan


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 Post subject: Re: first run of Starless Sea
PostPosted: Thu Aug 23, 2012 5:12 am 
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Deft-Handed Cutpurse
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Joined: Sun Apr 08, 2012 5:27 pm
Posts: 275
I'd say 2-4 hours depending on what your group does and how they handle certain situations.

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http://earthlightacademy.blogspot.com/


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 Post subject: Re: first run of Starless Sea
PostPosted: Tue Aug 28, 2012 4:23 pm 
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Hard-Bitten Adventurer
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Joined: Mon Jul 30, 2012 2:40 pm
Posts: 184
Location: West Palm Beach, Fl
Overall, I am quite happy with how this adventure went. It was my first DCC game and everyone involved had a GREAT time!

Things I messed up:
1) Did not give rumors to anyone.
2) used Recover the body rule, and used it wrong. Too many survivors because of this.
3) ran out of time, I ended up narrating the battle at the Ziggurat.


Things I did well:
1) DMing, everyone had a great time and couldn't wait for more.
2) descriptions of the beastmen or Man-beasts as I called them, and the setting.
3) horrid unforgiving death.

We have played once more since then, and are preparing to play again this Friday. If you are interested to see what's happening check out: worldoferoc.blogspot.com

I am luring them to the infamous Judges Guild adventure Tegal Manor. None of my current group has any idea what lies in wait for them.

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Ah well, who wants to live forever? DIE!
worldoferoc.blogspot.com


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 Post subject: Re: first run of Starless Sea
PostPosted: Mon Sep 17, 2012 7:29 pm 
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Joined: Thu Jul 05, 2012 5:07 pm
Posts: 157
I ran the adventure and it took two four hour sessions. The first session included group character creation and the second session included a PC on PC alpha dog gang brawl that slowed things down. I do think that this is a great advenure all in all.


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