I think one of the rumors on the rumor table is that the demon cannot be turned, and it is indicated that the rumor is true, yet it does not say that in the monster stats. I went with that the monster can be turned, figuring that it is difficult for a level 1 cleric to turn the 4 hd creature, making the rumor only partly false (lucky cleric in my party rolled a nat 20 and turned it the first time they saw it...)
Ooh, good catch! I'd missed that myself, but yeah, it should've been mentioned in the Hound's stat block.
Yeah, there are a few inconsitancies in modules here and there but I find they generally don't matter that much. For the turn check specifically, I was still wondering how I was going to rule on it right as the player rolled the check. When she rolled a nat 20 I just couldn't bear to respond with "sorry, the hound is immune." It was pretty cool too, basically, the party hid, waiting for the hound to show up and enjoy the sacrafice, and tried to ambush it with ranged weapons. The weapons had little effect, and just before the hound pounced on the sacrafice the cleric ran up and rolled the nat 20 turn check, and chased off the demon.
The rescued girl then spread rumors all over town of the great faith of the cleric and how the demon would not bother any one any more. Of course, it was a different story when dawn came and the town discovered another family butchered within the walls of Hirot...
IMHO, DCCRPG is the most fun RPG I have played in a long time.