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 Post subject: Solo Adventures?
PostPosted: Mon Jul 08, 2013 11:38 am 
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Far-Sighted Wanderer

Joined: Fri Jun 14, 2013 10:07 am
Posts: 30
Does Goodman Games ever intend to make solo adventures, like from the good old days of Tunnels & Trolls? It would be fun to try out the awesome DCC system in a solo format.


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 Post subject: Re: Solo Adventures?
PostPosted: Mon Jul 08, 2013 12:17 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Wed Aug 10, 2011 8:07 am
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I would love it! That way for those of use that are permanent DMs that will give us at least some chance to enjoy the game as a player.


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 Post subject: Re: Solo Adventures?
PostPosted: Mon Jul 08, 2013 4:31 pm 
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Mighty-Thewed Reaver
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Joined: Sun Jun 24, 2012 9:05 pm
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Location: Fremont, CA
I have used both Stormbringer(elric) and Tunnels & Trolls solo adventures with DCC and it works great. In most cases, it was me with one player, but all I did was read the sections and give him the options.


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 Post subject: Re: Solo Adventures?
PostPosted: Tue Jul 09, 2013 2:53 am 
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Wild-Eyed Zealot
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Joined: Mon Jun 11, 2012 7:59 am
Posts: 96
Location: England
I would definitely pick up solo modules if GG released some.

I have been thinking of using some old BSOLO/XSOLO TSR modules like Lathan's Gold, Thunderdelve Mountain or Ghost of Lion Castle for DCC.
Not sure how much work it would be to convert it over, maybe not a lot. I am tempted just to dive right in and convert things on the go.


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 Post subject: Re: Solo Adventures?
PostPosted: Tue Jul 09, 2013 7:21 am 
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Far-Sighted Wanderer
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Joined: Sun Jul 08, 2012 5:12 pm
Posts: 44
Location: Frozen Northern Ohio
Also a solo adventure would give the purchaser a way to run himself through the system, learning as he plays, and -- that way -- be more familiar with the system when it comes time to group play. (Tunnels and Trolls was genius for their solo adventures in their rulebooks, giving the new owner a chance to fiddle with the system in actual on-hands play.)

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 Post subject: Re: Solo Adventures?
PostPosted: Wed Jul 10, 2013 5:37 pm 
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Far-Sighted Wanderer

Joined: Fri Jun 29, 2012 4:33 pm
Posts: 22
Location: Bellevue, Nebraska
Throw in another somebody who would absolutely love a solo adventure. Between school and work, it would be nice to have a DCC distraction when I'm alone.


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 Post subject: Re: Solo Adventures?
PostPosted: Sun Jul 14, 2013 11:47 pm 
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Wild-Eyed Zealot
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Joined: Fri Jul 14, 2006 9:22 am
Posts: 74
Location: Tacoma, WA
DCC doesn't seem to lend itself to solo adventuring...

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I'm not a wizard but I play one in DCC...

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 Post subject: Re: Solo Adventures?
PostPosted: Mon Jul 15, 2013 9:46 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
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Location: Left Coast, USA
Clangador wrote:
DCC doesn't seem to lend itself to solo adventuring...

You forgot the "irony smiley" on that post. :wink:

What would Conan/Cudgel/John Carter/_(insert favorite solo adventurer here)_ think?

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Solo Adventures?
PostPosted: Mon Jul 15, 2013 9:49 am 
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Far-Sighted Wanderer

Joined: Sun Jul 14, 2013 10:42 pm
Posts: 17
Clangador wrote:
DCC doesn't seem to lend itself to solo adventuring...


Not sure I agree. Our first use of DCC was with my wife as solo player and me GMing. It was a blast even if it ended in a TPK of level 0 characters. I didn't scale the adventure down quite enough but she actually made it pretty far into the O-level adventure in the rule book. The bigger problem she had with the adventure was that she was not used to old school games that required more deductive problem solving in a module to overcome encounters that are not "balanced". And that is one of the things that has plagued the last couple of editions of the "world's most popular role playing game", the indoctrination of challenge rating.

I'm not sure why more publishers do not make modules with the idea of scaling up for more players rather than scaling down. Frankly I think it is easier to scale up by adding one or two more additional monsters of that type or increasing trap damage by one or more dice.

Anyhow, let me throw my vote in for solo adventures and/or adventures for 1-2 players.


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 Post subject: Re: Solo Adventures?
PostPosted: Mon Jul 15, 2013 10:56 am 
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Ill-Fated Peasant

Joined: Wed Jul 04, 2012 8:36 pm
Posts: 3
Location: Overland Park, KS
These aren't for DCCRPG, but you should check out Pacesetter Game's I-Series. Bill Barsh has come up with a creative way to play a module solo:

http://www.pacesettergames.com/i1-grave ... flam1.html

http://www.pacesettergames.com/i2beblwa.html


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 Post subject: Re: Solo Adventures?
PostPosted: Mon Jul 15, 2013 4:48 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
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Wait.....By "solo adventures" do you mean adventures for one character, or adventures that do not require a judge? Because, if you mean the former, DCC does that very well, IMHO.

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 Post subject: Re: Solo Adventures?
PostPosted: Mon Jul 15, 2013 5:26 pm 
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Mighty-Thewed Reaver
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Joined: Sun Jun 24, 2012 9:05 pm
Posts: 298
Location: Fremont, CA
Moderated Solo games work great and I think that the "choose your own adventure" will work just great as well due to the DCC Luck mechanism in particular, I just haven't had a chance to try it. Luck offers the last ditch effort, a lucky shot to the happy sacks, or the way out less travelled becomes clear...:)


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 Post subject: Re: Solo Adventures?
PostPosted: Tue Jul 16, 2013 2:21 am 
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Deft-Handed Cutpurse
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Joined: Sun Jan 16, 2011 8:56 pm
Posts: 242
Location: NZ
Mythic Games Master Emulator system works well for choose-your-own-adventure style gaming

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