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 Post subject: A DCC "modules in order" campaign
PostPosted: Sun May 12, 2013 9:16 pm 
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This is a list of modules sorted by recommended character level, in case a GM wanted to run a campaign “in order” of difficulty. I’m going to focus on the DCC RPG adventures put out through Goodman Games rather than the Third-party adventures, although if I get time I may create a similar list for 3PP as well.

Level 0:
Sailors of the Starless Sea (DCC #67)

Level 0-1:
Portal Under the Stars (2011 “Free RPG Day” Adventure)

Level 1:
Doom of the Savage Kings (Special Edition rulebook module)
The People of the Pit (DCC #68)
* The Imperishable Sorceress. (2013 "Free RPG Day" adventure)
* Frozen in Time (DCC #79)

Level 2:
The Emerald Enchanter (DCC #69)
The Balance Blade (DCC #71)
* Fate’s Fell Hand (DCC #78)

Level 3:
The Jeweler That Dealt in Stardust (2012 “Free RPG Day” Adventure)
Jewels of the Carnifex (DCC #70)
The Sea Queen Escapes (DCC #75)
* The Croaking Fane (DCC #77)

Level 4:
The 13th Skull (DCC #71)
Emirikol Was Framed! (DCC #73)
Blades Against Death (DCC #74)

Level 5:
The Infernal Crucible of Sezrekan the Mad (2011 “Free RPG Day” Adventure)
The Undulating Corruption (2012 “Free RPG Day” Adventure)
Beyond the Black Gate (DCC #72)

Level 8:
* Colossus Arise (DCC #76)

_______________
* Adventures marked with an asterisk are not out yet.

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 Post subject: Re: A DCC "modules in order" campaign
PostPosted: Mon May 13, 2013 5:13 am 
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You dropped The Imperishable Sorceress. (Level 1, 2013 Free RPG Day adventure)

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 Post subject: Re: A DCC "modules in order" campaign
PostPosted: Mon May 13, 2013 7:23 am 
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Nice catch. Updated. 8)

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: A DCC "modules in order" campaign
PostPosted: Mon May 13, 2013 7:39 am 
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There's also Doom of the Savage Kings, a Lvl 1 adventure. Nice list... I've been really scratching my head on how they could link together though. They all seem to have really different opponents.


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 Post subject: Re: A DCC "modules in order" campaign
PostPosted: Tue May 14, 2013 6:26 am 
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Galadrin wrote:
I've been really scratching my head on how they could link together though. They all seem to have really different opponents.
Agreed. I think that such a campaign would have to be more "episodic" with the same characters in a new place each time, sort of like old Star Trek episodes.

On the other hand, a lot of Appendix N literature takes a similar apporach. Robert E Howard never really spent much time worrying about how Conan got from adventure to adventure, either. :wink:

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: A DCC "modules in order" campaign
PostPosted: Wed May 15, 2013 6:29 pm 
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Location: West Palm Beach, Fl
finarvyn wrote:
Galadrin wrote:
I've been really scratching my head on how they could link together though. They all seem to have really different opponents.
Agreed. I think that such a campaign would have to be more "episodic" with the same characters in a new place each time, sort of like old Star Trek episodes.

On the other hand, a lot of Appendix N literature takes a similar apporach. Robert E Howard never really spent much time worrying about how Conan got from adventure to adventure, either. :wink:



My entire campaign so far has been DCC modules strung together, besides the few sessions in Tegel Manor. I started with Sailors on the Starless Sea, then Portal under the Stars, People of the Pit, some Tegel Manor, Emerald Enchanter, tiny bit of home made stuff and now we are on the Sea Queen Escapes.
A little set dressing to click it together, but really not very much. Next on the list with any survivors are Dealer Who dealt in Stardust and Jewels of the Carnifex. Both of these will take place in the City State of the Invincible Overlord.

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