I'll be traveling to visit some family and won't have the opportunity to grab any adventures (they live waaaaaaay out in the boonies). I want to run the funnel again for my brothers and sisters,;but supposing they want more, what would be a good next step barring grabbing the actual modules for this fine rpg? Are there any really old modules that might be available that capture the same feel that I could use as a 1st thru 2nd level adventure?
As far as older adventures go, I did some playtest with some of the old TSR AD&D modules and things went well. I've also tried the older DCC RPG modules (for 3E) and they are decent as well.
The tricky thing is to capture the feel of DCC RPG, which many modules don't do so well.
If you can find any old AD&D Lankhmar modules, those should work pretty well. The old TSR module Castle Amber has been recommended as being pretty good.
You could probably find an old Call of Cthulhu module (or Age of Cthulhu if you shop Goodman Games) and convert it into a fantasy game. It would be a bit of a pain to convert, but it would have some of the right atmosphere.
There are a couple of modules out there you can buy in PDF format, if you're in a hurry. If you shop through DriveThruRPG or RPGNow you can pick those modules up inexpensively. Check the 3PP forum, but the ones that are out at this moment include (I think):
1. Attack of the Frawgs (Thick Skull)
2. Bone Hoard of the Dancing Horror (Purple Duck)
3. Sunken City adventures (Purple Sorcerer)
That help some?
_________________Marv / FinarvynDCC Minister of Propaganda
; Deputized 6/8/11
DCC RPG playtester 2011, C&C
since 2003, ADRP
Since 1993, OD&D
player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson