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PostPosted: Tue Feb 12, 2013 8:13 pm 
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Gongfarmer

Joined: Tue Feb 12, 2013 8:08 pm
Posts: 1
I'm gearing up to run this event at a local convention, and was wondering what I can expect the average play through duration to be? I know this will vary depending on the play style of the group. I'm just looking for a rough estimate as to what would be considered average.


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PostPosted: Wed Feb 13, 2013 9:35 pm 
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Wild-Eyed Zealot

Joined: Sat Apr 14, 2012 6:17 pm
Posts: 96
Hey Timelord,

With our group we created brand new characters and took it slowly. I think it was about 7 total hours over two or three sessions, but we goofed around a bit with lots of table talk and were still figuring out the ruleset.

I'm estimating that with pre-generated characters, a GM who is familiar with the rules and knows the adventure, you could get through it in about 3 hours give or take, depending upon the size, experience and focus of the group -- and if they split the party.

Hope this helps. It's only one opinion.


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PostPosted: Wed Feb 13, 2013 11:34 pm 
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Ill-Fated Peasant

Joined: Tue Jan 22, 2013 10:38 am
Posts: 9
I ran through with a split group of noobs and veterans. I had notes prepared. Took about 3.5 hours with rolling new characters for everybody.


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PostPosted: Thu Feb 14, 2013 6:51 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1212
Location: Atlanta, GA
I think we took 1.5 sessions, about 4-5 hours total time, to roll up characters and play through the module. Big chunk of that, probably almost half, was character creation. Lots of book flipping, but it helps to do one thing and go around the table ("Ok, everybody roll d30s for Lucky Rolls/Birth Augurs.").


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PostPosted: Thu Feb 14, 2013 7:10 am 
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Chaos-Summoning Sorcerer
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Joined: Wed Jan 05, 2011 5:34 pm
Posts: 777
Location: Győr, Hungary
Around 4-5 hours maybe, without rolling characters. It was the first DCC RPG module I ran.

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