Page 1 of 1

The Emerald Enchanter

Posted: Wed Jun 27, 2012 7:11 am
by Vanguard
What's the street date on this? I know you give me the exact day, but is it first, second, third, etc week of July? Also, one thing I noticed was the lack of level 2 support. This is the only full adventure so far for DCC. The Free RPG Day module has a short one, as does the 13th Skull, but are we going to get any more adventures for this level before the year is out?

Re: The Emerald Enchanter

Posted: Wed Jun 27, 2012 7:14 am
by Raven_Crowking
Vanguard wrote:What's the street date on this? I know you give me the exact day, but is it first, second, third, etc week of July? Also, one thing I noticed was the lack of level 2 support. This is the only full adventure so far for DCC. The Free RPG Day module has a short one, as does the 13th Skull, but are we going to get any more adventures for this level before the year is out?
Bone Hoard of the Dancing Horror is in final approval stage now, and is for Level 2 characters.

Re: The Emerald Enchanter

Posted: Fri Jun 29, 2012 2:38 pm
by goodmangames
Vanguard wrote:What's the street date on this? I know you give me the exact day, but is it first, second, third, etc week of July? Also, one thing I noticed was the lack of level 2 support. This is the only full adventure so far for DCC. The Free RPG Day module has a short one, as does the 13th Skull, but are we going to get any more adventures for this level before the year is out?
Online pre-orders have already shipped. The distributor ship date is next Monday the 2nd, meaning a store with prompt ordering in close proximity (1-day ship) to their distributor could have it as soon as Tuesday. However, with July 4th affecting some distributor schedules, I am planning to announce the module as officially available on Monday July 9. Perhaps a little long winded but that will explain why some stores may have the adventure sooner than others.

As far as levels go, I believe in the "level pyramid." Low level modules are most popular and make up the base of the pyramid with the greatest sales. Mid level modules are next, then high level. Ultimately I plan for DCC RPG to have more low level than high level modules. In the initial ramp, however, there is a need for examples from varying levels. You will get your wish for more level 2 modules, just not immediately. :)

(And yes, I know there are lots of people who want high or epic level modules. I am told that every time I mention this. But after publishing 100 or so modules I have some data to go on, and the low level modules consistently sell better.)

Re: The Emerald Enchanter

Posted: Sat Jun 30, 2012 7:59 pm
by Mechalibur
So, does that mean the pdf version is available for purchase July 9?

Re: The Emerald Enchanter

Posted: Sun Jul 01, 2012 6:08 pm
by goodmangames
Mechalibur wrote:So, does that mean the pdf version is available for purchase July 9?
Yes indeed!

Re: The Emerald Enchanter

Posted: Fri Jul 06, 2012 7:18 pm
by Rick
The FLGS (YottaQuest in Cincinnati) received their copies today, so I swung by after work to pick mine up!

Re: The Emerald Enchanter

Posted: Fri Jul 13, 2012 6:12 am
by Vanguard
Assuming the Strategist has any left, I will be grabbing this one today.

Re: The Emerald Enchanter

Posted: Fri Jul 13, 2012 6:18 am
by Raven_Crowking
I already got the pdf so I could read it.....This is just another of a long list of DCC modules that is well and truly "out of the ballpark".

RC

Re: The Emerald Enchanter

Posted: Mon Feb 18, 2013 1:17 am
by Crimsontree
My group loved this adventure as did I. 8 characters went into the dungeon & 8 came out. 2 Neutral clerics in the party ensured that of the 7 deaths that occurred, none bled out & all were saved in the nick of time by the healing powers of Amun Tor.

I couldn't find the Caster Level for the Enchanter but I assumed Level 5.

I made some scenery for the adventure. I'll post a couple of photos later.