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People of the Pit

Posted: Tue May 29, 2012 7:45 am
by Vanguard
Does anyone know when this module hits the street? I know JG said sometime this week and the website lists it as a June 2012 release. Does that mean Friday?

Re: People of the Pit

Posted: Tue May 29, 2012 7:59 am
by goodmangames
It shipped out to distributors last week. The USA distributors may be running behind due to Memorial Day but they should have it available to ship to stores as of today...meaning the earliest stores (physically close to their distributors and on top of ordering) should have it on sale as soon as Wednesday. As you mentioned, Friday is probably a better "general release date." I am always hesitant to quote exact dates because there is always some store somewhere that is slow placing their orders and inevitably that is the store a gamer drives 3 hours to reach! If you are driving to grab this module "first thing", make sure your store has ordered from their distributor!

Re: People of the Pit

Posted: Tue May 29, 2012 8:04 am
by Vanguard
goodmangames wrote:It shipped out to distributors last week. The USA distributors may be running behind due to Memorial Day but they should have it available to ship to stores as of today...meaning the earliest stores (physically close to their distributors and on top of ordering) should have it on sale as soon as Wednesday. As you mentioned, Friday is probably a better "general release date." I am always hesitant to quote exact dates because there is always some store somewhere that is slow placing their orders and inevitably that is the store a gamer drives 3 hours to reach! If you are driving to grab this module "first thing", make sure your store has ordered from their distributor!
Thanks for the speedy response. I'm willing to bet the Compleat Strategist got it. They're pretty on top of their releases, so much that they had DCC RPG on Monday the 21st, both normal and limited editions with Doom of the Savage Kings.

Re: People of the Pit

Posted: Tue May 29, 2012 8:53 am
by Galadrin
Neat, any news on the PDF?

Re: People of the Pit

Posted: Tue May 29, 2012 10:20 am
by Vanguard
I was right. I have a shiny new copy of it in my bag. Probably won't get to run this for a little while.

Re: People of the Pit

Posted: Wed May 30, 2012 3:44 pm
by Colin
Got my copy!

Image

:lol:

Re: People of the Pit

Posted: Wed May 30, 2012 4:01 pm
by Colin
It's available now on DTRPG/RPGNow, by the way. :)

Colin

Re: Tentacles everywhere !

Posted: Thu May 31, 2012 3:14 am
by geordie racer
Bought it, had a read thru and - bloody hell, it's the most gonzo 1st Level adventure evah *applause*

Re: People of the Pit

Posted: Thu May 31, 2012 5:17 am
by Vanguard
I love the cover. I haven't had a chance to give it a read through as I'm prepping to run a second Sailors game this week and then Doom of the Savage Kings the following. I plan to use it as the adventure that pushes my group into level 2, should they survive that is.

Re: People of the Pit

Posted: Thu May 31, 2012 3:06 pm
by ragboy
just finished reading level 1... Slimy Bobugbubilz! This thing looks lethal. I'm afraid to read further...and yet I must.

Oh, and I may be too blind to see it, but I suspect there's a hidden message in the maze...

Re: People of the Pit

Posted: Thu May 31, 2012 6:33 pm
by Bisikoff
Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet. :)

Re: People of the Pit

Posted: Sat Jun 02, 2012 7:53 am
by bmonroe
Bisikoff wrote:Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet. :)
If I pick up a copy, should I hold off on reading it for a while?

Re: People of the Pit

Posted: Sat Jun 02, 2012 4:59 pm
by Bisikoff
bmonroe wrote:
Bisikoff wrote:Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet. :)
If I pick up a copy, should I hold off on reading it for a while?
Yes, if possible. :) I'd like to play through Doom and People.

Re: People of the Pit

Posted: Sun Jun 03, 2012 7:34 pm
by bmonroe
Bisikoff wrote:
bmonroe wrote:
Bisikoff wrote:Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet. :)
If I pick up a copy, should I hold off on reading it for a while?
Yes, if possible. :) I'd like to play through Doom and People.
I'm in.

Re: People of the Pit

Posted: Mon Jun 11, 2012 10:59 am
by jason.richardson
Hey guys - would the cultists all use Crit Table I and roll 1d4 for their crit die? What about a Yellow-robed Cultist (Table III, 1d10 crit die)?

Re: People of the Pit

Posted: Fri Jul 13, 2012 9:45 am
by beermotor
Anyone have any write-ups/reviews of this module? I'm interested in running it after the funnel, I think.

Re: People of the Pit

Posted: Sun Jul 15, 2012 6:02 am
by Vanguard
I might run it today (that or DotSK). If so, the review will go up on my blog sometime this week.

Re: People of the Pit

Posted: Sat Sep 15, 2012 3:46 pm
by themightyeroc
I am in the midst of running this adventure now. So far so good. I have a full adventure write-up going on at: worldoferoc.blogspot.com

No one has died yet, we had two close calls but luck was burned on one and a Cleric healing saved the second. I do anticipate the 2nd session will result in at least a couple of deaths.

Re: People of the Pit

Posted: Thu Oct 25, 2012 11:59 am
by Raven_Crowking
Finally got around to posting on this one! http://ravencrowking.blogspot.ca/2012/1 ... f-pit.html

Re: People of the Pit

Posted: Thu Oct 25, 2012 12:10 pm
by cthulhudarren
Colin wrote:Got my copy!

Image
I like that cover!

Re: People of the Pit

Posted: Wed Nov 07, 2012 12:01 pm
by Banesfinger
I'm mid-way through GMing this adventure. I had been DMing Pathfinder for about 5 years (and that *other* game for years before that). This is only the second time I have GM'ed Dungeon Crawl Classics RPG (DCC), and let me tell you, I'm have a BLAST. I haven't had this much fun GMing since the blue (basic) boxed set!

A few things stand out:
- So easy to GM (simple to hand out XP, no massive stat blocks, no complex feat lists to memorize, etc).
- The players make the story, not the stats on the paper.
- Randomness of magic. In theory I didn't like this - but in play it is fantastic.
- Each encounter area is part of the story (hated meaningless encounters, only there to give an xp quota)
- Ability to easily change things on the fly. In P.F. I had to always worry about balance, or correct amounts of skills/spells/feats/etc. But in DCC it is a breeze to be 'creative'. For example, I did the following changes:

I (quickly) re-tooled this adventure to be in the underdark (easy to say the 'pit' is in a crevass). And all the cultists are newly formed illithids/mind flayers. Imagine the horror on my players faces when they 'stumbled' upon a breeding pit for illithids! (They screemed out "do you realize we are only 1st-level"...hahahah) And the Octo-masses are the parasitic ways they breed (very similar to the 'Aliens' movies - and not completely unlike the traditional ceremorphosis)! With a few creative changes, the Pit-Beast is the new 'Elder Brain'.

Thanks Goodman Games for bringing the 'fun' back to GMing!

Re: People of the Pit

Posted: Wed Mar 06, 2013 12:47 pm
by crabus
Hello,

I maybe spot a mistake in the module.

There are two stat for octo-mass in the module.

First gray-robed cultist : Init -2; Atk tentacle rake +0 melee (1d3); AC 6; HD 1d4; hp 1 each; MV 20’; Act 1d20; SV Fort -1, Ref -2, Will -2; AL C.
Weak gray-robeb cultist : Init -4; Atk tentacle rake -2 melee (1d3-2); AC 4; HD 1d4; hp 1; MV 20’; Act 1d20; SV Fort -3, Ref -4, Will -4; AL C.

After it is sometime the first and sometime the second. I think it should be always the first.