People of the Pit

There are over 50 DCC Adventures in print, including the main line (DCC #66.5 and up), the Holiday adventures, the Free RPG Day adventures, the new Horror line, and more! Suss them all out here!

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
User avatar
Vanguard
Mighty-Thewed Reaver
Posts: 302
Joined: Sun Apr 08, 2012 3:27 pm

People of the Pit

Post by Vanguard » Tue May 29, 2012 7:45 am

Does anyone know when this module hits the street? I know JG said sometime this week and the website lists it as a June 2012 release. Does that mean Friday?
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/

goodmangames
Cold-Hearted Immortal
Posts: 2703
Joined: Sun Dec 01, 2002 12:41 pm
Location: San Jose, CA

Re: People of the Pit

Post by goodmangames » Tue May 29, 2012 7:59 am

It shipped out to distributors last week. The USA distributors may be running behind due to Memorial Day but they should have it available to ship to stores as of today...meaning the earliest stores (physically close to their distributors and on top of ordering) should have it on sale as soon as Wednesday. As you mentioned, Friday is probably a better "general release date." I am always hesitant to quote exact dates because there is always some store somewhere that is slow placing their orders and inevitably that is the store a gamer drives 3 hours to reach! If you are driving to grab this module "first thing", make sure your store has ordered from their distributor!
Joseph Goodman
Goodman Games
www.goodman-games.com

User avatar
Vanguard
Mighty-Thewed Reaver
Posts: 302
Joined: Sun Apr 08, 2012 3:27 pm

Re: People of the Pit

Post by Vanguard » Tue May 29, 2012 8:04 am

goodmangames wrote:It shipped out to distributors last week. The USA distributors may be running behind due to Memorial Day but they should have it available to ship to stores as of today...meaning the earliest stores (physically close to their distributors and on top of ordering) should have it on sale as soon as Wednesday. As you mentioned, Friday is probably a better "general release date." I am always hesitant to quote exact dates because there is always some store somewhere that is slow placing their orders and inevitably that is the store a gamer drives 3 hours to reach! If you are driving to grab this module "first thing", make sure your store has ordered from their distributor!
Thanks for the speedy response. I'm willing to bet the Compleat Strategist got it. They're pretty on top of their releases, so much that they had DCC RPG on Monday the 21st, both normal and limited editions with Doom of the Savage Kings.
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/

Galadrin
Hard-Bitten Adventurer
Posts: 149
Joined: Sat Jul 02, 2011 3:44 am

Re: People of the Pit

Post by Galadrin » Tue May 29, 2012 8:53 am

Neat, any news on the PDF?

User avatar
Vanguard
Mighty-Thewed Reaver
Posts: 302
Joined: Sun Apr 08, 2012 3:27 pm

Re: People of the Pit

Post by Vanguard » Tue May 29, 2012 10:20 am

I was right. I have a shiny new copy of it in my bag. Probably won't get to run this for a little while.
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/

User avatar
Colin
Moderator
Posts: 671
Joined: Sat Jan 15, 2011 4:05 pm
Location: Devon, England

Re: People of the Pit

Post by Colin » Wed May 30, 2012 3:44 pm

Got my copy!

Image

:lol:

User avatar
Colin
Moderator
Posts: 671
Joined: Sat Jan 15, 2011 4:05 pm
Location: Devon, England

Re: People of the Pit

Post by Colin » Wed May 30, 2012 4:01 pm

It's available now on DTRPG/RPGNow, by the way. :)

Colin

User avatar
geordie racer
Mighty-Thewed Reaver
Posts: 376
Joined: Sat Jan 15, 2011 5:13 am
Location: Newcastle, England

Re: Tentacles everywhere !

Post by geordie racer » Thu May 31, 2012 3:14 am

Bought it, had a read thru and - bloody hell, it's the most gonzo 1st Level adventure evah *applause*
Sean Wills

User avatar
Vanguard
Mighty-Thewed Reaver
Posts: 302
Joined: Sun Apr 08, 2012 3:27 pm

Re: People of the Pit

Post by Vanguard » Thu May 31, 2012 5:17 am

I love the cover. I haven't had a chance to give it a read through as I'm prepping to run a second Sailors game this week and then Doom of the Savage Kings the following. I plan to use it as the adventure that pushes my group into level 2, should they survive that is.
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/

ragboy
Cold-Blooded Diabolist
Posts: 546
Joined: Mon Jan 06, 2003 4:19 pm
Contact:

Re: People of the Pit

Post by ragboy » Thu May 31, 2012 3:06 pm

just finished reading level 1... Slimy Bobugbubilz! This thing looks lethal. I'm afraid to read further...and yet I must.

Oh, and I may be too blind to see it, but I suspect there's a hidden message in the maze...
AKA Paul Wolfe
The Mystic Bull: Check out our two FREE prehistoric adventures: The Steading of the Nergalites AND The Tribe of Ogg and the Gift of Suss
In the Prison of the Squid Sorcerer (PDF) and softcover: 12 Short Adventures for DCC!
The God-Seed Awakens: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal!
My Gamer Profile

Bisikoff
Far-Sighted Wanderer
Posts: 37
Joined: Tue May 22, 2012 4:33 pm
FLGS: Black Diamond Games

Re: People of the Pit

Post by Bisikoff » Thu May 31, 2012 6:33 pm

Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet. :)

bmonroe
Far-Sighted Wanderer
Posts: 14
Joined: Wed May 30, 2012 9:21 am

Re: People of the Pit

Post by bmonroe » Sat Jun 02, 2012 7:53 am

Bisikoff wrote:Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet. :)
If I pick up a copy, should I hold off on reading it for a while?

Bisikoff
Far-Sighted Wanderer
Posts: 37
Joined: Tue May 22, 2012 4:33 pm
FLGS: Black Diamond Games

Re: People of the Pit

Post by Bisikoff » Sat Jun 02, 2012 4:59 pm

bmonroe wrote:
Bisikoff wrote:Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet. :)
If I pick up a copy, should I hold off on reading it for a while?
Yes, if possible. :) I'd like to play through Doom and People.

bmonroe
Far-Sighted Wanderer
Posts: 14
Joined: Wed May 30, 2012 9:21 am

Re: People of the Pit

Post by bmonroe » Sun Jun 03, 2012 7:34 pm

Bisikoff wrote:
bmonroe wrote:
Bisikoff wrote:Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet. :)
If I pick up a copy, should I hold off on reading it for a while?
Yes, if possible. :) I'd like to play through Doom and People.
I'm in.

jason.richardson
Hard-Bitten Adventurer
Posts: 161
Joined: Wed May 10, 2006 11:22 am
Location: Savannah, Georgia

Re: People of the Pit

Post by jason.richardson » Mon Jun 11, 2012 10:59 am

Hey guys - would the cultists all use Crit Table I and roll 1d4 for their crit die? What about a Yellow-robed Cultist (Table III, 1d10 crit die)?

User avatar
beermotor
Cold-Hearted Immortal
Posts: 1222
Joined: Mon Jun 25, 2012 6:01 am
Location: Atlanta, GA

Re: People of the Pit

Post by beermotor » Fri Jul 13, 2012 9:45 am

Anyone have any write-ups/reviews of this module? I'm interested in running it after the funnel, I think.

User avatar
Vanguard
Mighty-Thewed Reaver
Posts: 302
Joined: Sun Apr 08, 2012 3:27 pm

Re: People of the Pit

Post by Vanguard » Sun Jul 15, 2012 6:02 am

I might run it today (that or DotSK). If so, the review will go up on my blog sometime this week.
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/

User avatar
themightyeroc
Deft-Handed Cutpurse
Posts: 194
Joined: Mon Jul 30, 2012 12:40 pm
Location: West Palm Beach, Fl

Re: People of the Pit

Post by themightyeroc » Sat Sep 15, 2012 3:46 pm

I am in the midst of running this adventure now. So far so good. I have a full adventure write-up going on at: worldoferoc.blogspot.com

No one has died yet, we had two close calls but luck was burned on one and a Cleric healing saved the second. I do anticipate the 2nd session will result in at least a couple of deaths.
Ah well, who wants to live forever? DIE!
worldoferoc.blogspot.com

User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 2948
Joined: Fri Mar 16, 2012 9:41 am

Re: People of the Pit

Post by Raven_Crowking » Thu Oct 25, 2012 11:59 am

Finally got around to posting on this one! http://ravencrowking.blogspot.ca/2012/1 ... f-pit.html
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

cthulhudarren
Cold-Blooded Diabolist
Posts: 471
Joined: Mon Feb 09, 2009 9:14 am
Location: Cube Farm of Alien Geometry

Re: People of the Pit

Post by cthulhudarren » Thu Oct 25, 2012 12:10 pm

Colin wrote:Got my copy!

Image
I like that cover!

Banesfinger
Wild-Eyed Zealot
Posts: 90
Joined: Mon Apr 02, 2007 10:46 am

Re: People of the Pit

Post by Banesfinger » Wed Nov 07, 2012 12:01 pm

I'm mid-way through GMing this adventure. I had been DMing Pathfinder for about 5 years (and that *other* game for years before that). This is only the second time I have GM'ed Dungeon Crawl Classics RPG (DCC), and let me tell you, I'm have a BLAST. I haven't had this much fun GMing since the blue (basic) boxed set!

A few things stand out:
- So easy to GM (simple to hand out XP, no massive stat blocks, no complex feat lists to memorize, etc).
- The players make the story, not the stats on the paper.
- Randomness of magic. In theory I didn't like this - but in play it is fantastic.
- Each encounter area is part of the story (hated meaningless encounters, only there to give an xp quota)
- Ability to easily change things on the fly. In P.F. I had to always worry about balance, or correct amounts of skills/spells/feats/etc. But in DCC it is a breeze to be 'creative'. For example, I did the following changes:

I (quickly) re-tooled this adventure to be in the underdark (easy to say the 'pit' is in a crevass). And all the cultists are newly formed illithids/mind flayers. Imagine the horror on my players faces when they 'stumbled' upon a breeding pit for illithids! (They screemed out "do you realize we are only 1st-level"...hahahah) And the Octo-masses are the parasitic ways they breed (very similar to the 'Aliens' movies - and not completely unlike the traditional ceremorphosis)! With a few creative changes, the Pit-Beast is the new 'Elder Brain'.

Thanks Goodman Games for bringing the 'fun' back to GMing!

User avatar
crabus
Far-Sighted Wanderer
Posts: 18
Joined: Tue Jan 17, 2012 12:30 am
Location: Lille, France
Contact:

Re: People of the Pit

Post by crabus » Wed Mar 06, 2013 12:47 pm

Hello,

I maybe spot a mistake in the module.

There are two stat for octo-mass in the module.

First gray-robed cultist : Init -2; Atk tentacle rake +0 melee (1d3); AC 6; HD 1d4; hp 1 each; MV 20’; Act 1d20; SV Fort -1, Ref -2, Will -2; AL C.
Weak gray-robeb cultist : Init -4; Atk tentacle rake -2 melee (1d3-2); AC 4; HD 1d4; hp 1; MV 20’; Act 1d20; SV Fort -3, Ref -4, Will -4; AL C.

After it is sometime the first and sometime the second. I think it should be always the first.
DCCRPG Lille (france) : http://dccrpglille.blogspot.fr/

Post Reply

Return to “DCC RPG Adventure Modules”