Blood Axe wrote:
Great adventure. I would have just liked a short entry on the "after adventure" wrap-up. The Jarl & villagers,etc,etc.
Immediately aware when the Hound has been finally destroyed, Sylle Ru realizes that the PC's have ruined his chance to complete his ritual at the Standing Stones. In a panic, he convinces the Jarl that the PC's were heading off to the fens and that their interference will only drive the Hound into a final, murderous rampage. The Jarl sends his seven thegns riding full speed to the fens to capture the PC's (dead or alive... or dead), who intercept the PC's on their way back. Depending on the rapport the PC's built with the thegns, they might be convinced to take the PC's back alive, unarmed and in shackles, but their claims that they have killed the Hound are met with suspicion and doubt (as, in their absence, Sylle Ru "found" a mangled farm boy by the Standing Stones during daylight, apparently proof that the Hound is still alive and even more dangerous than ever). Otherwise, a fight breaks out and the thegns will surrender when they have been clearly beat.
Back at Hirot, smoke rises from the Byres as seven Pyre Devils assault the town (the late Father Beacom saw these stalking down from the Standing Stones and flew open the gates for the "angels of redemption"). Two Devils are attacking the Wolf-Spear, where most of the villagers are hiding, while five more are seen entering the charred and blasted gates of Meadhold. In the Great Hall, the PC's find the Jarl having just fallen and Sylle Ru fatally wounded. The Devils will fight for d3+2 rounds, until Sylle Ru dies (being the 99th soul, thus completing his pact with his rather impatient patron from the Plane of Ash). After the fight, the PC's can take stock and find that many of the named NPC's in the village are left dead from the attack (50% chance for each). Left leaderless and soul searching, the villagers struggle to pick up the pieces and bid the heroes adieu.