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PostPosted: Mon Oct 01, 2012 1:56 pm 
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Is Blades Against Death the last adventure of the year? What does 2013 hold?

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PostPosted: Mon Oct 01, 2012 10:16 pm 
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#75 - Mystery of the Tomes from the Future

Actually I'm in minority here, since I'm usually running sandbox campaigns with my own adventures, so I'm not planning to buy modules. I'm more interested in the promised annuals.

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PostPosted: Fri Oct 05, 2012 12:22 am 
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Ravenheart87 wrote:
I'm more interested in the promised annuals.
This is an interesting statement. Joseph has stated that he's more interested in module creation than contributing to rules "bloat" and my impression was that the rules annuals were sort of vague and "well, if we have some good stuff we might collect it together" rather than a pre-planned "we have this stuff we want to sell you."

In other words, I don't know that there is any current plan to put out annuals unless it's a matter of looking through the boards and finding good ideas to compile into an occasional volume. Jospeh will have to speak up on this, but I've heard nothing about this idea since the early playtest days.

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PostPosted: Fri Oct 05, 2012 12:38 am 
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finarvyn wrote:
Ravenheart87 wrote:
I'm more interested in the promised annuals.
This is an interesting statement. Joseph has stated that he's more interested in module creation than contributing to rules "bloat" and my impression was that the rules annuals were sort of vague and "well, if we have some good stuff we might collect it together" rather than a pre-planned "we have this stuff we want to sell you."

I would say it's a bit ironic. I don't really need modules, since I write my own adventures/setting, and I play a game which focuses heavily on them.

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PostPosted: Fri Oct 05, 2012 5:56 am 
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Not as ironic, if you look at the Goodman Games output since inception. It's like, what, 123% percent modules and 9% other stuff! It's what they do, and they do it darn well.

That other 9% is sterling, as well. Heck, it is about 12 times better than my math!

I'm curious what you're hungry for that you expect the annuals to feature...

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PostPosted: Fri Oct 05, 2012 1:18 pm 
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To avoid further misunderstandings: it's ironic that I play a game which is heavily supported by modules, because I don't need modules. Is it clear now? :)

And about the annuals: I'm not hungry for anything, I just simply like tinkering with races, classes, rules, spells, therefore an annual with new stuff is a far more interesting source of inspiration for me, than a module I'm not going to use. That's all.

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PostPosted: Fri Oct 05, 2012 3:06 pm 
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Joined: Fri Jan 14, 2011 9:53 am
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Ravenheart87 wrote:
To avoid further misunderstandings: it's ironic that I play a game which is heavily supported by modules, because I don't need modules. Is it clear now? :)

And about the annuals: I'm not hungry for anything, I just simply like tinkering with races, classes, rules, spells, therefore an annual with new stuff is a far more interesting source of inspiration for me, than a module I'm not going to use. That's all.


Agree 100%. I could care less about the modules, I want stuff I can use in my campaigns.

Domain rules are probably my biggest desire along with more spells, items, racial classes and patrons. Alternative/optional classes (ie. not a fan of the cleric as written but would like another healer type) would be nice as well.


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PostPosted: Fri Oct 05, 2012 3:12 pm 
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If you didn't see it, Harley himself lets the corrupted cat out of the bag that there is in fact an upcoming Annual...

http://www.goodman-games.com/forums/viewtopic.php?f=78&t=42153

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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