Solo Adventures?
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
Solo Adventures?
Does Goodman Games ever intend to make solo adventures, like from the good old days of Tunnels & Trolls? It would be fun to try out the awesome DCC system in a solo format.
- MrHemlocks
- Chaos-Summoning Sorcerer
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Re: Solo Adventures?
I would love it! That way for those of use that are permanent DMs that will give us at least some chance to enjoy the game as a player.
Re: Solo Adventures?
I have used both Stormbringer(elric) and Tunnels & Trolls solo adventures with DCC and it works great. In most cases, it was me with one player, but all I did was read the sections and give him the options.
Re: Solo Adventures?
I would definitely pick up solo modules if GG released some.
I have been thinking of using some old BSOLO/XSOLO TSR modules like Lathan's Gold, Thunderdelve Mountain or Ghost of Lion Castle for DCC.
Not sure how much work it would be to convert it over, maybe not a lot. I am tempted just to dive right in and convert things on the go.
I have been thinking of using some old BSOLO/XSOLO TSR modules like Lathan's Gold, Thunderdelve Mountain or Ghost of Lion Castle for DCC.
Not sure how much work it would be to convert it over, maybe not a lot. I am tempted just to dive right in and convert things on the go.
- sniderman
- Wild-Eyed Zealot
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Re: Solo Adventures?
Also a solo adventure would give the purchaser a way to run himself through the system, learning as he plays, and -- that way -- be more familiar with the system when it comes time to group play. (Tunnels and Trolls was genius for their solo adventures in their rulebooks, giving the new owner a chance to fiddle with the system in actual on-hands play.)
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- Far-Sighted Wanderer
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Re: Solo Adventures?
Throw in another somebody who would absolutely love a solo adventure. Between school and work, it would be nice to have a DCC distraction when I'm alone.
Re: Solo Adventures?
DCC doesn't seem to lend itself to solo adventuring...
- GnomeBoy
- Tyrant Master (Administrator)
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Re: Solo Adventures?
You forgot the "irony smiley" on that post.Clangador wrote:DCC doesn't seem to lend itself to solo adventuring...
What would Conan/Cudgel/John Carter/_(insert favorite solo adventurer here)_ think?
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
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- Far-Sighted Wanderer
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Re: Solo Adventures?
Not sure I agree. Our first use of DCC was with my wife as solo player and me GMing. It was a blast even if it ended in a TPK of level 0 characters. I didn't scale the adventure down quite enough but she actually made it pretty far into the O-level adventure in the rule book. The bigger problem she had with the adventure was that she was not used to old school games that required more deductive problem solving in a module to overcome encounters that are not "balanced". And that is one of the things that has plagued the last couple of editions of the "world's most popular role playing game", the indoctrination of challenge rating.Clangador wrote:DCC doesn't seem to lend itself to solo adventuring...
I'm not sure why more publishers do not make modules with the idea of scaling up for more players rather than scaling down. Frankly I think it is easier to scale up by adding one or two more additional monsters of that type or increasing trap damage by one or more dice.
Anyhow, let me throw my vote in for solo adventures and/or adventures for 1-2 players.
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- Ill-Fated Peasant
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Re: Solo Adventures?
These aren't for DCCRPG, but you should check out Pacesetter Game's I-Series. Bill Barsh has come up with a creative way to play a module solo:
http://www.pacesettergames.com/i1-grave ... flam1.html
http://www.pacesettergames.com/i2beblwa.html
http://www.pacesettergames.com/i1-grave ... flam1.html
http://www.pacesettergames.com/i2beblwa.html
- Raven_Crowking
- Cold-Hearted Immortal
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Re: Solo Adventures?
Wait.....By "solo adventures" do you mean adventures for one character, or adventures that do not require a judge? Because, if you mean the former, DCC does that very well, IMHO.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: Solo Adventures?
Moderated Solo games work great and I think that the "choose your own adventure" will work just great as well due to the DCC Luck mechanism in particular, I just haven't had a chance to try it. Luck offers the last ditch effort, a lucky shot to the happy sacks, or the way out less travelled becomes clear...
Re: Solo Adventures?
Mythic Games Master Emulator system works well for choose-your-own-adventure style gaming
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