I thought it'd be neat to share ideas in one thread.
Anything drone/stoner in tone just summons the 1970s right out of the air... I'm currently listening to OM "God is Good" ... which will really fit well with a desert-y themed campaign like mine. And I think it makes for good background music, too. Sleep "Dopesmoker" / "Jerusalem" is great for that, too, also YOB's like that, but a little more "metal." OM is more like rhythmic chanting with a little bass.
Really digging this right now. I may try to play it tonight at the game.
Other thoughts include Steve Von Till's solo records, which are semi-Norse and just accoustic guitar for the most part, Lotus Eaters (entirely ambient), Sunn O))) (sort of evil-sounding drone), Black Sabbath (duh), Dio (double duh), bands like that. Obviously The Sword really evokes the sword & sorcery stuff (they're probably the MOST "Appendix N band" out there). WarHorse "As Heaven Turns to Ash" is also pretty solid.
Of course, Morbid Angel really evokes old school, evil sorcery type stuff. So if you have a Cthulhu-crazed campaign, it'd work well.
I'm interested in what other folks find inspirational as far as music... I listen to a huge range of stuff, but the above stuff is what really makes me think of a fantasy gaming campaigns.
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.