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outside the box

Posted: Wed Jun 27, 2012 10:28 am
by beermotor
Couple thoughts from computer games:

Ultima (especially 5; 4/6 to a lesser extent)
DWARF FORTRESS
NetHack

Re: outside the box

Posted: Wed Jun 27, 2012 11:11 am
by finarvyn
What about them? Are these campaign ideas?

Re: outside the box

Posted: Wed Jun 27, 2012 11:28 am
by beermotor
Good places for ideas. Dwarf Fortress is pretty much the ultimate in procedural sandbox. It's also a good way to learn about how stuff gets made, why certain metals are better than others, etc. It's a cool low (really, no) magic fantasy setting. You could even use a screenprinted large map as a campaign world. (Not sure if you can print off the legends/history, but I think you can get to view it... so it should be printable as well. Huge, ready-made backstory if you ever wanted it or needed it.)

I really liked Ultima5's virtues system. I've always felt like there was something missing from the WAY people played fantasy RPGs. Ultima5 also squeezed an incredible amount of atmosphere out of very tight computing ability. The reagent system is kinda cool, too, I've always liked the free-form magic system. (Seems like spell components are always the first thing that gets chucked from D&D 3.x games, in my experience.)

NetHack is a great analog for "you're going to die. A lot. but it will be fun." DF has that as well.

Just some thoughts that I had, while I'm waiting on my book to arrive in the mail.

Re: outside the box

Posted: Wed Jun 27, 2012 2:11 pm
by ragboy
I've dreamed of a conversion of Darklands for a while. Great video game set in medieval Germany. Very sandbox and innovative in the RPG realm. High points are: Alchemist class (and a detailed alchemy system), Clerics that are similar to DCC wizards (saints are their "patrons"), great, what I call, campaign world control -- i.e. if you commit a crime in a city, that city (and possibly the greater area) has you tagged as wanted until you make amends; as well as a fairly complex reputation system that scales local, regional, national, solid economic system.

Re: outside the box

Posted: Thu Jun 28, 2012 12:26 am
by Ravenheart87
Might & Magic and Wizardry series for me, especially Might & Magic III-VIII and Wizardry 6-8.

Re: outside the box

Posted: Thu Jun 28, 2012 3:37 am
by beermotor
Thought about DF some more, and decided to share what a procedurally generated map looks like, for those who aren't familiar with the game. It's pretty badass, goes through a long simulation of uplift and erosion to place mountains, rivers, oceans, deserts, glaciers, etc. You can also tweak all of the parameters at world gen, in case you want tons of volcanoes or something.

https://dl.dropbox.com/u/39712087/world ... -10081.bmp

[Edit: 19MB file, so it make take a bit to load...]

[Edit 2: forgot to add, this is a Huge map, so you could generate a smaller one if you wanted.]

Re: outside the box

Posted: Thu Jun 28, 2012 7:49 am
by ragboy
beermotor wrote:
[Edit: 19MB file, so it make take a bit to load...]

[Edit 2: forgot to add, this is a Huge map, so you could generate a smaller one if you wanted.]
Very cool. I must find this game.

Re: outside the box

Posted: Thu Jun 28, 2012 8:13 am
by beermotor
ragboy wrote:
beermotor wrote:
[Edit: 19MB file, so it make take a bit to load...]

[Edit 2: forgot to add, this is a Huge map, so you could generate a smaller one if you wanted.]
Very cool. I must find this game.
http://www.bay12games.com/dwarves/

Word of warning: very steep learning curve, and it's kinda like looking at the Matrix for a bit until your eyes adjust to the ASCII graphics. Once they do, though, it's more immersive than any slick-graphics game I've ever played.

Re: outside the box

Posted: Mon Feb 04, 2013 7:39 am
by Sveden
beermotor wrote:...

DWARF FORTRESS
NetHack
Amen! Dwarf Fortress is something else. Its so many things I cannot communicate properly. I actually just fell into a DF hole yesterday. Fired it up for the first time in over a year.

Nethack is, of course, full of flavor.

Re: outside the box

Posted: Mon Feb 04, 2013 1:32 pm
by cthulhudarren
ragboy wrote:I've dreamed of a conversion of Darklands for a while. Great video game set in medieval Germany. Very sandbox and innovative in the RPG realm. High points are: Alchemist class (and a detailed alchemy system), Clerics that are similar to DCC wizards (saints are their "patrons"), great, what I call, campaign world control -- i.e. if you commit a crime in a city, that city (and possibly the greater area) has you tagged as wanted until you make amends; as well as a fairly complex reputation system that scales local, regional, national, solid economic system.
I remember that game. I had it. Can you even get it anymore? How do you remember the details of it?

Re: outside the box

Posted: Mon Feb 04, 2013 4:32 pm
by ragboy
cthulhudarren wrote: I remember that game. I had it. Can you even get it anymore? How do you remember the details of it?
*Poof* -- http://www.gog.com/gamecard/darklands

*Poof* -- http://www.eskimo.com/~mwirkk/dl/man/DL_man_TOC.htm

*BLAM!* -- http://www.darklands.net/

Like a thunderstorm.

Re: outside the box

Posted: Tue Feb 05, 2013 5:58 am
by cthulhudarren
ragboy wrote:
cthulhudarren wrote: I remember that game. I had it. Can you even get it anymore? How do you remember the details of it?
*Poof* -- http://www.gog.com/gamecard/darklands

*Poof* -- http://www.eskimo.com/~mwirkk/dl/man/DL_man_TOC.htm

*BLAM!* -- http://www.darklands.net/

Like a thunderstorm.
Thank you ragboy. I should have googled. Heck, with all the support I'm surprised it isn't available for xbox360!

Re: outside the box

Posted: Sun Feb 10, 2013 10:19 pm
by Skars
#rub
What would you like to rub?
j - lamp
"You see a puff of smoke"
:mrgreen: