Character creation for my Terminus campaign

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Ravenheart87
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Character creation for my Terminus campaign

Post by Ravenheart87 » Sat Sep 14, 2013 10:27 pm

I'm done with the races and occupation charts for my homebrew Terminus campaign. One of my friends took the opportunity to roll up his zero level characters. Race and class are seperate in my campaign and my friend was always the dwarf-maniac, but now he went hardcore and rolled even the race of his characters. He ended with the following zeroes (no names yet):

Halfling tobacco-farmer, N, Str12, Agi 10, Stm 14, Per 14, Int 12, Lck 10, AC 10, hp 5, hoe, 1lb tobacco, candle, 29 cp
Drow courtesan, C, Str 10, Agi 14, Stm 11, Per 12, Int 11, Lck 10, AC 11, hp 1, dagger, silk clothes, holy water, 22 cp
Android teacher, L, Str 6, Agi 9, Stm 14, Per 12, Int 4, Lck 11, AC 10, hp 2, club, permanent marker, 34 cp
Human baker, N, Str 13, Agi 14, Stm 9, Per 10, Int 8, Lck 15, AC 11, hp 2, club, 1lb flour, 10' chain, 32 cp

Note that the android teacher is illiterate and all of them are male. Can't wait to see the others.
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raskal
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Re: Character creation for my Terminus campaign

Post by raskal » Sun Sep 15, 2013 1:03 am

You create special rules for Drow and Android races ?

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Ravenheart87
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Re: Character creation for my Terminus campaign

Post by Ravenheart87 » Sun Sep 15, 2013 2:28 am

raskal wrote:You create special rules for Drow and Android races ?
Well, I based my elf race on the elf class of the core book, and the drow race on my elf race. They are only slightly different when it comes to abilities (longer infravision, but penalty in bright light), but have a very different occupation chart.

Androids are based on the android creature from the core book. They have the regeneration, mental immunity and infravision, but once they are reduced to zero hit points, even if you they survive, they are incapacitated until someone repairs them. Plus they have to recharge their cells monthly to function.
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Ravenheart87
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Re: Character creation for my Terminus campaign

Post by Ravenheart87 » Sun Sep 15, 2013 11:18 am

Two more players are done with their characters. The first one rolled for all four races, the other has chosen them.

Human navigator, L, Str 9, Agi 13, Stm 16, Per 7, Int 13, Lck 6, AC 11, hp 5, dart, sextant, holy symbol, 29 cp
Human corn farmer, L, Str 9, Agi 12, Stm 11, Per 9, Int 13, Lck 13, AC 10, hp 2, pitchfork, hen, 10' chain, 35 cp
Human urchin, C, Str 14, Agi 9, Stm 6, Per 13, Int 14, Lck 9, AC 10, hp 1, stick, begging bowl, lantern, 31 cp
Halfling gypsy, N, Str 11, Agi 9, Stm 8, Per 8, Int 12, Lck 11, AC 10, hp 1, sling, hex doll, flask of oil, 39 cp

Human cheese maker, N, Str 11, Agi 10, Stm 12, Per 4, Int 16, Lck 7, AC 10, hp 2, cudgel, stinky cheese, torch, 17 cp
Khraan labourer, N, Str 12, Agi 10, Stm 8, Per 7, Int 12, Lck 11, AC 10, hp 3, club, crate of stone, iron spike, 30 cp
Centaur tanner, N, Str 6, Agi 12, Stm 8, Per 7, Int 6, Lck 11, AC 12, hp 1, awl, leather armor, candle, 36 cp
Android mechanic, L, Str 11, Agi 15, Stm 3, Per 12, Int 4, Lck 9, AC 11, hp 1, screwdriver, voltmeter, empty flask, 27 cp
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raskal
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Re: Character creation for my Terminus campaign

Post by raskal » Sun Sep 15, 2013 12:45 pm

Can you tell more on your Terminus campaign setting ?

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Ravenheart87
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Re: Character creation for my Terminus campaign

Post by Ravenheart87 » Mon Sep 16, 2013 12:43 am

raskal wrote:Can you tell more on your Terminus campaign setting ?
I'm going to in a few weeks, when we are done with the first few sessions. It's a sandbox campaign set in my homebrew world. Terminus is an artificial continent built by a highly advanced ancient race. It was used to colonize a planet on the fringe of the Interstellar Republic and was populated by various creatures from all around the galaxy. After a civil war and an alien invasion most of the world fall back to stone age. It took many millenia until new civilizations appeared. The campaign begins centuries after the fall of the great Thulean Empire, in the kingdom of Andhoral, which was one a border province of the empire. Andhoral draws people from all around the world because of the resources and treasures it's wilderness holds. Our protagonists will meet in Talon, a city built on ancient ruins and housing the last thulean tyrant and the last know working planetary gate.
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raskal
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Re: Character creation for my Terminus campaign

Post by raskal » Mon Sep 16, 2013 1:40 am

Interesting & original. You will create home rule for "modern" arms ?

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Ravenheart87
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Re: Character creation for my Terminus campaign

Post by Ravenheart87 » Mon Sep 16, 2013 2:10 am

raskal wrote:Interesting & original. You will create home rule for "modern" arms ?
Thanks, but it's far from original. I used a lot of sources for inspiration, including Might & Magic series, Wizardry series, Arduin, Wilderlands, He-Man and the Masters of the Universe, Marvel comics and who knows what else. It's going to be a gonzo kitchen sink.

As for modern arms... The lore of their creation is mostly lost, but there are still working pieces of such equipment. They are not common but it's not impossible at all for players to find one when crawling in forgotten bases or fighting with Talon's elite guards.
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Ravenheart87
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Re: Character creation for my Terminus campaign

Post by Ravenheart87 » Tue Sep 24, 2013 9:47 pm

Three more players, lots of new characters - many of them being Taigetos positive. :D

Halfling burglar, C, Str 7, Agi 7, Stm 12, Per 10, Int 4, Lck 12, AC 9, hp 3, short sword, sack, small hammer, 36 cp
Human herder, N, Str 12, Agi 14, Stm 8, Per 10, Int 9, Lck 9, AC 11, hp 3, staff, herding dog, iron spike, 42 cp
Human tax collector, L, Str 11, Agi 15, Stm 9, Per 7, Int 11, Lck 14, AC 11, hp 4, longsword, thieves' tools, 139 cp
Mhroa confidence artist, C, Str 8, Agi 8, Stm 11, Per 8, Int 7, Lck 14, AC 9, hp 3, dagger, fur cloak, thieves' tools, 30 cp

Android explorer, N, Str 8, Agi 14, Stm 6, Per 14, Int 13, Lck 12, AC 11, hp 2, longsword, binoculars, empty chast, 38 cp
Goblin trapper, C, Str 12, Agi 16, Stm 7, Per 9, Int 10, Lck 10, AC 12, hp 3, sling, rabbit's foot, 10' pole, 27 co
Hobgoblin weaponsmith, C, Str 9, Agi 7, Stm 9, Per 9, Int 8, Lck 11, AC 9, hp 2, hammer, hone stone, 10' chain, 38 cp
Human radish farmer, L, Str 8, Agi 6, Stm 11, Per 14, Int 10, Lck 5, AC 9, hp 3, pitchfork, mule, small hammer, 23 cp

Android mechanic, N, Str 10, Agi 13, Stm 15, Per 5, Int 8, Lck 11, AC 11, hp 2, screwdriver, voltmeter, 50' rope, 39 cp
Avian hunter, C, Str 7, Agi 17, Stm 10, Per 13, Int 11, Lck 13, AC 12, hp 3, shortbow, net, small sack, 26 cp
Human outlaw, N, Str 5, Agi 13, Stm 12, Per 10, Int 7, Lck 9, AC 13, hp 3, short sword, leather armor, torch, 29 cp
Warg guard, L, Str 12, Agi 14, Stm 9, Per 11, Int 12, Lck 14, AC 14, hp 3, longsword, hide armor, backpack, 27 cp

A few more players are left. Tomorrow is going to be the first session.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.

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Ravenheart87
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Re: Character creation for my Terminus campaign

Post by Ravenheart87 » Tue Oct 01, 2013 12:23 am

First session was finished last Thursday, next session is going to start this afternoon. The reports will be online in a few days.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.

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