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 Post subject: DCC Podcast
PostPosted: Tue Dec 18, 2012 9:12 pm 
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Joined: Tue Dec 18, 2012 9:01 pm
Posts: 1
Hi,
I've posted some excerpts of a recent DCC game at my podcast, Virtual Play. The episode focuses on the character creation funnel, with excerpts from points in play where player characters were eliminated. In our adventure, out of twelve starting characters and one replacement character, three survived to walk out of the dungeon under their own power. A fourth was revived from death by a magical potion. Not too shabby!


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 Post subject: Re: DCC Podcast
PostPosted: Mon Dec 31, 2012 7:10 pm 
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Far-Sighted Wanderer

Joined: Fri Dec 14, 2012 10:13 pm
Posts: 22
Location: New Jersey, US
Hey Mel, this was super awesome! I hope you post some more DCC games - I'm in preparation to run some games and I've been looking all over for something like this! Seems like you've got some great players there with the right attitudes about their dying PCs and also the right smarts to keep low-levels alive. Thanks for this!


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 Post subject: Re: DCC Podcast
PostPosted: Tue Jan 08, 2013 8:33 am 
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Far-Sighted Wanderer
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Joined: Tue Jan 01, 2013 8:40 am
Posts: 27
Location: Sun Prairie, WI
Listening to it now. Good stuff. Definitely a strange vibe going on in this session. Sounds like everyone had a blast even though the game wasn't taken super serious.

The greater individual XP based on the greater number of PC deaths was an interesting observation... did the game creators intend for that?

VS

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 Post subject: Re: DCC Podcast
PostPosted: Sun Jan 20, 2013 2:28 pm 
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Ill-Fated Peasant

Joined: Tue Jan 15, 2013 7:34 pm
Posts: 4
Hi Mel. Thanks for posting, this was a blast to listen to. I'll be sending your podcast link to my friends who are on the fence about trying DCC RPG.

It sounds like the character who killed himself with a critical miss while using his sling may have been done in by using the wrong die. Zero-level characters typically roll 1d4 for critical hits and critical misses. The fumble die is determined using Table 3-3 on page 72.

Your great GM style and the players' fun attitudes make for awesome RPG sessions that are almost as much fun to listen to as they are to play.

The sound quality and production value of your podcast is polished and a pleasure to listen to as well. You recorded everyone's discussion and the dice rolls clearly. What recording setup did you use to capture this?

I have been looking for sample play sessions like this for DCC RPG ever since discovering the awesome videos that are out there for D&D, sponsored by WOTC and DM'd by Chris Perkins. Sessions like:


The fun and humor that you and your friends bring to the session are up there with any of these. Kudos to you. I'll watch for future DCC RPG posts from you.


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