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 Post subject: Gameplay report - DCC campaign in Birthright (in french)
PostPosted: Wed Sep 12, 2012 1:22 am 
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Ill-Fated Peasant

Joined: Tue Sep 11, 2012 7:25 am
Posts: 3
Hi, I have began a campaign with Sailors on the starless sea and Legends are made, not born - with DCC.
You can read background and game sessions on my french blog here :

http://oll.free.fr/ShackledCity/?cat=99

Image
ruins of DCC#67 and GM screen


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 Post subject: Re: Gameplay report - DCC campaign in Birthright (in french)
PostPosted: Thu Sep 13, 2012 8:14 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
!!!

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Gameplay report - DCC campaign in Birthright (in french)
PostPosted: Thu Sep 13, 2012 12:25 pm 
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Cold-Blooded Diabolist

Joined: Mon Jan 06, 2003 6:19 pm
Posts: 517
!Incriable!

Sorry...don't know French... barely know Spanish.


That looks....amazing.

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AKA Paul Wolfe
The Mystic Bull: Our new publishing website. Have a submission? PM me.
In the Prison of the Squid Sorcerer: 12 Short Adventures for DCC!
The God-Seed Awakens: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal!
My Gamer Profile


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 Post subject: Re: Gameplay report - DCC campaign in Birthright (in french)
PostPosted: Sat Sep 15, 2012 7:18 am 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 596
Location: Auburndale, FL
:shock: NICE CASTLE!!

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"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: Gameplay report - DCC campaign in Birthright (in french)
PostPosted: Tue Apr 08, 2014 12:25 am 
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Ill-Fated Peasant

Joined: Tue Sep 11, 2012 7:25 am
Posts: 3
Thanks.
Since then I ran :

Legends are made, not born
Image

Doom of the savage kings
Image

Barrowmaze (still being explored)
Image

The emerald enchanter
Image

and Tower of the Stargazer
Image

and with another group, People of the pit
Image

All the game reports are on my blog (in french with photos) here for DCC :
http://oll.free.fr/ShackledCity/?cat=99


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