So, the other weekend, I was able to throw down with a short intro game of DCC. My good friend and neighbor, Angelo, played and I DM'd. Given it was just us, and we had minimal time, we opted to go with a single PC, 1st level ... he did roll him up 3d6 in order.
Angelo's a big fan of elves - his favorite, bar none - and we was looking to do the same. His stats were all non-eventful (10s and 11s), with an 8 for Stamina ... and then a 16 for Luck.
He went with a thief.
From there, we did some improve gaming. While he selected his equipment (including not being able to afford thieves' tools ... ), I sketched out some ideas (on the back of the envelope what my copy of Crawl! came in
), and a wandering monster chart:
Angelo's thief was caught (a second time) thieving, and the magistrates sentenced him to a term in the overseas mining penal colony called "Port Bloodwater". The sentence was determined old school style ... I just rolled the entire sent of polyhedrons:Sentenced to 99 years in Port Bloodwater!
From there, it was role-play on the boat. The young thief was sick for a portion, explaining his lowered Stamina after a several months voyage. There was some role-play and exploration of the Port - including an octopus attack that took of a good number of his shipmates - then he was off to accompany a boat up the river (in the middle of "the Green Death" to check on a location at the foot of the mountains. Midway, they were ambushed by what he could only describe as some kind of strange man-wasp hybrid. He rolled a crit, and loved it.
All in all, good time. Both Angelo and I have played D&D for, uh, several decades, so it was pretty easy to embrace DCC and go.