Our Session
Posted: Fri Apr 20, 2012 11:30 pm
Well, we played the DCC Beta rules the other night, and long story short, we had a lot of fun.
There were 3 players, each with 5 characters. In the end, not even half way through the adventure, one of us had lost all his characters, I had 3 left, and the other player had 3 left as well.
We woke up in a dungeon cell, sans equipment, and old school kicked in immediately. How do you get out of a 10'x10' cell with no equipment? Well, we didn't. We spent about 30 minutes trying this and that, only for a friendly warrior type to give his life killing the goblins outside, only to expire just after unlocking one of our cells.
What was interesting was the way we had to rely on our wits and not skills to try and figure a way out. For example, one of my characters was a cooper by occupation, and so he was familiar with iron bands reinforcing the door, because iron bands reinforced the barrells he was making. So it was, he found a weak spot in one of the bands, and started bashing it with a stone he found. There were other ingenious methods used, but to no avail.
So we got out of the cells, and before long, we were faced with goblins and wolves. We lost a few pcs, but eventually got through. Then, shortly after, we walked into a minotaur (got to love old school!) It was then, once I'd managed to hit, that I rolled a measely 3 damage, that I realised I was a halfling gypsy, with Luck 14. Time to burn some on the damage! I spent 13, and did 16 damage from my sling, enough to fell the beast with one strike. David and Goliath right there!
The rest of the session was about mapping and running away, but we enjoyed. We all felt like we were little people thrust into some epic struggle, and this helped create an atmosphere of over the top violence akin to the keystone cops! It was truly bizarre, and quite a unique roleplaying experience. Not bad for some of us who have been involved in our hobby for 30+ years!
There's not much to report about actual game mechanics. It's d&d, we've all played it, and the rules disappeared into the background to let us tell a good story. So sorry there's not much to report in the way of game rules, but I wanted to share - and suffice to say we enjoyed, and laughed hard! And at the end of the day, that's what it's all about - fun not rules.
I got the impression that this was just the tip of the iceberg, and that there's a lot more to do in the game (obvious as we're only 0 level). And whilst it was fun, I was looking forward to the more serious/weird/vibe that DCC can bring at higher levels.
We're all looking forward to the next session.
There were 3 players, each with 5 characters. In the end, not even half way through the adventure, one of us had lost all his characters, I had 3 left, and the other player had 3 left as well.
We woke up in a dungeon cell, sans equipment, and old school kicked in immediately. How do you get out of a 10'x10' cell with no equipment? Well, we didn't. We spent about 30 minutes trying this and that, only for a friendly warrior type to give his life killing the goblins outside, only to expire just after unlocking one of our cells.
What was interesting was the way we had to rely on our wits and not skills to try and figure a way out. For example, one of my characters was a cooper by occupation, and so he was familiar with iron bands reinforcing the door, because iron bands reinforced the barrells he was making. So it was, he found a weak spot in one of the bands, and started bashing it with a stone he found. There were other ingenious methods used, but to no avail.
So we got out of the cells, and before long, we were faced with goblins and wolves. We lost a few pcs, but eventually got through. Then, shortly after, we walked into a minotaur (got to love old school!) It was then, once I'd managed to hit, that I rolled a measely 3 damage, that I realised I was a halfling gypsy, with Luck 14. Time to burn some on the damage! I spent 13, and did 16 damage from my sling, enough to fell the beast with one strike. David and Goliath right there!
The rest of the session was about mapping and running away, but we enjoyed. We all felt like we were little people thrust into some epic struggle, and this helped create an atmosphere of over the top violence akin to the keystone cops! It was truly bizarre, and quite a unique roleplaying experience. Not bad for some of us who have been involved in our hobby for 30+ years!
There's not much to report about actual game mechanics. It's d&d, we've all played it, and the rules disappeared into the background to let us tell a good story. So sorry there's not much to report in the way of game rules, but I wanted to share - and suffice to say we enjoyed, and laughed hard! And at the end of the day, that's what it's all about - fun not rules.
I got the impression that this was just the tip of the iceberg, and that there's a lot more to do in the game (obvious as we're only 0 level). And whilst it was fun, I was looking forward to the more serious/weird/vibe that DCC can bring at higher levels.
We're all looking forward to the next session.