Corpse issues

A forum for DCC RPG judges. This forum covers adventure design, monsters, judges' advice, campaign building, and all other such things.

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
Dresdom
Ill-Fated Peasant
Posts: 3
Joined: Thu Mar 09, 2017 2:02 am

Corpse issues

Post by Dresdom »

Ok, I have a mild problem.

My players have developed a healthy paranoia for traps. However, they usually carry around a corpse, a chicken or something like that, throwing it through every door, corridor and stairs before them. It grew kind of repetitive and sets off the mood of the trap hunt.

How can I manage this issue?
User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 2998
Joined: Fri Mar 16, 2012 9:41 am
FLGS: The Sword & Board
Contact:

Re: Corpse issues

Post by Raven_Crowking »

First off, mistreating a body is going to offend the dead, so a ghost is, at the very least, appropriate.

Even better is a "Clinging Corpse" that refuses to let go (DC 20 Strength check to get rid of the thing), and only attacks (treat otherwise as a zombie) if it is attacked or someone tries to pull it off. Carry that thing into a town or tavern and see how people react. Soon enough, carrying a corpse isn't going to seem so attractive.

Likewise, if animals behave like animals - chickens are hard to catch, make noise, etc. - you will have fewer problems. I, personally, would have that giant chameleon take a chicken with its tongue from around the corner once in a while. Other monsters are attracted by the noise of the birds. NPCs mention how the PC has chicken sh*t all over him.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
User avatar
bighara
Hard-Bitten Adventurer
Posts: 135
Joined: Mon Jul 17, 2006 6:50 am

Re: Corpse issues

Post by bighara »

It's a dead chicken, right?
  • 1) An adult hen or rooster is maybe 10 pounds? Traps designed to catch people might not be triggered by such a low weight
    2) That sucker is going to start smelling pretty quick. Wandering monsters much?
    3) As the players smack the dead bird into doors and walls, it may start to "leak" a bit, leaving a trail of blood and feathers for baddies to follow.
EDIT: Re-reading the OP, I see he may mean a corpse OR a chicken (possibly live). A full grown human(oid) corpse is an unwieldy thing to lug around and, while it may avoid the first point from above, it certainly doesn't avoid the other two (except the part about feathers).
"Bighara RULES!" -Ogrepuppy

"Well, that's just genius." :D -GnomeBoy
User avatar
ThickSkullAdv
Hard-Bitten Adventurer
Posts: 185
Joined: Wed Jul 27, 2011 9:22 am
Location: San Jose, CA
Contact:

Re: Corpse issues

Post by ThickSkullAdv »

I'm with Daniel on this one - carrying around a PC corpse is bad mojo - Luck scores would almost certainly be affected in my game, as would the patrons of the formerly-deceased.
User avatar
soulcatcher78
Wild-Eyed Zealot
Posts: 94
Joined: Sun Apr 02, 2017 9:50 am
FLGS: Game Knight
Location: Southern Indiana

Re: Corpse issues

Post by soulcatcher78 »

There's a book (title is escaping me ATM) about a group of Dwarves who are professional dungeon cleaners. They use several methods to check halls and rooms for traps that feel very DCC (chickens being one of them, barrels being another).

The protagonist is a human who is mistaken for someone else and gets assigned as a specialist to help them with their current job. Hilarity ensues.
User avatar
soulcatcher78
Wild-Eyed Zealot
Posts: 94
Joined: Sun Apr 02, 2017 9:50 am
FLGS: Game Knight
Location: Southern Indiana

Re: Corpse issues

Post by soulcatcher78 »

Ha! found it. https://www.goodreads.com/book/show/259 ... ungeoneers if you need a good laugh or a few ways to outsmart Grimtooth, it's worth a read.
Post Reply

Return to “Judges' Forum”