Do you have go-to voices for your NPCs?

A forum for DCC RPG judges. This forum covers adventure design, monsters, judges' advice, campaign building, and all other such things.

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
User avatar
DM Marcus
Wild-Eyed Zealot
Posts: 73
Joined: Tue Sep 03, 2013 7:37 am

Do you have go-to voices for your NPCs?

Post by DM Marcus »

One trick I read somewhere is to pick out some actors and or characters that fit the NPC or villain you are portraying and picture that person saying the lines. For that to work for me, not having Rich Little-like skills, I have found that they need to have very distinctive vocal ticks.

One go-to pool that I will dip in mentally is to picture one of the multitude of Disney characters my girls watched growing up. Some easy ones... Any of the seven dwarfs (which all express distinct emotions and ticks), villains like Scar of Lion King and the Evil Queen in Snow White.

I will sometimes scribble something like "Grumpy" by an NPC in a module to remind me to use that voice. If I don't, I'll overuse that cockney English accent every time.

What are your go-to voices or do you use them at all?
User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 4127
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Do you have go-to voices for your NPCs?

Post by GnomeBoy »

I don't always use voices, as in altering my own voice, but I do try to speak in a way that's the character and not mine, especially if it's relevant to who the person is.

Sometimes this can be over-the-top like giving a crime lord a goodfellas style of speech. Sometimes it's subtle.

But yeah, for example, I ran a thing last month with the note that the character was like Sydney Greenstreet from The Maltese Falcon. It was a Hutt.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
donpimpom
Far-Sighted Wanderer
Posts: 35
Joined: Thu Jan 23, 2014 2:48 pm

Re: Do you have go-to voices for your NPCs?

Post by donpimpom »

Sure! I do voices, and even some body language, specially for old characters, crazy or villains if they are doing an speech, or a tete-a-tete chat with one of the players.
It's a great way to create empathic feedback in the players, for instance when interacting with a disgusting NPC they hate despite they need their help; or when interacting with extremely friendly NPCs that will cheat them later.
But I don't that all the time. All the session doing that can be exhausting for the judge, and boring for the players imho.
User avatar
DCCfan
Steely-Eyed Heathen-Slayer
Posts: 638
Joined: Sun Jun 03, 2007 6:23 am
FLGS: The Comics Club
Location: Auburndale, FL

Re: Do you have go-to voices for your NPCs?

Post by DCCfan »

A former DM of mine used to do voices for his NPCs. They were all great except for one. The pirate voice ended up sneaking out for every evil NPC we came across. It always made us chuckle every time it happened.
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10
Tortog
Mighty-Thewed Reaver
Posts: 343
Joined: Sat Jun 11, 2011 11:44 pm

Re: Do you have go-to voices for your NPCs?

Post by Tortog »

donpimpom wrote:Sure! I do voices, and even some body language, specially for old characters, crazy or villains if they are doing an speech, or a tete-a-tete chat with one of the players.
It's a great way to create empathic feedback in the players, for instance when interacting with a disgusting NPC they hate despite they need their help; or when interacting with extremely friendly NPCs that will cheat them later.
But I don't that all the time. All the session doing that can be exhausting for the judge, and boring for the players imho.
+d100 on all points!

Me too! The neat thing about using voices and such is that it can also help players feel more comfortable with role playing their characters and adopting voices of their own. Used judiciously it's a great way to enhance the game. :mrgreen:
User avatar
Skyscraper
Steely-Eyed Heathen-Slayer
Posts: 660
Joined: Wed Jul 04, 2012 12:23 pm
Location: Montreal

Re: Do you have go-to voices for your NPCs?

Post by Skyscraper »

Although voices help distinguish characters, I try to use them for humoristic or punctual/temporary NPCs only, because adding a different voice to character interpretation usually adds a layer of complexity to playing the role and to making its interpretation profound. For important/serious NPCs, I'll usually use a voice much closer to my own which facilitates conveying emotions, for me.

But I love giving voices for big brutes (e.g. giants), annoying little buggers (e.g. goblins), or agressive loud-mouthed opponents likely to die quickly (e.g. orcs).
Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.
User avatar
DM Marcus
Wild-Eyed Zealot
Posts: 73
Joined: Tue Sep 03, 2013 7:37 am

Re: Do you have go-to voices for your NPCs?

Post by DM Marcus »

Skyscraper wrote:Although voices help distinguish characters, I try to use them for humoristic or punctual/temporary NPCs only, because adding a different voice to character interpretation usually adds a layer of complexity to playing the role and to making its interpretation profound. For important/serious NPCs, I'll usually use a voice much closer to my own which facilitates conveying emotions, for me.

But I love giving voices for big brutes (e.g. giants), annoying little buggers (e.g. goblins), or agressive loud-mouthed opponents likely to die quickly (e.g. orcs).
I like this a lot.
Post Reply

Return to “Judges' Forum”