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 Post subject: How much treasure?
PostPosted: Mon Nov 19, 2012 6:08 am 
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Ill-Fated Peasant

Joined: Mon Nov 19, 2012 2:41 am
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Location: San Francisco
I'm attempting to figure out how much treasure I should include for an adventure. I Understand that massive hordes of gold and magic items are not a thing in DCC, but I want to make sure that my players are being rewarded adequately with the right amount of coin and baubles.


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 Post subject: Re: How much treasure?
PostPosted: Mon Nov 19, 2012 6:51 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
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Location: Atlanta, GA
Tools of the trade can be just as valuable, and perhaps more. Look at the expense of horses, among other things.

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: How much treasure?
PostPosted: Mon Nov 19, 2012 10:51 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
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Location: Left Coast, USA
I'd not worry about parsing out the treasure in an even-handed, appropriate manner. Throw a ton of loot at them on their third adventure, and see how long it takes them to blow through it. Build adventures and encounters based on how they handle it and what they do with it. After a dry spell, plant another big haul for them to find (or not). Provide them something of incredible value, but that looks like yesterday's trash. Or vice versa. Make it as random as anything else in the game.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: How much treasure?
PostPosted: Mon Nov 19, 2012 1:33 pm 
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Cold-Blooded Diabolist

Joined: Fri Apr 06, 2012 3:36 am
Posts: 525
LondonDry wrote:
I Understand that massive hordes of gold
Coins... massive hordes of coins are not really a thing in DCC (unless you want them to be). Nowhere in the book does it say that hauls of jewelry, gemstones, and exotic finery (silk & such) aren't around when they need to be.

Not many folk trade in coins - but folk still trade, and that means pirates and thieves and kings alike still horde something valuable.


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 Post subject: Re: How much treasure?
PostPosted: Mon Nov 19, 2012 2:06 pm 
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Cold-Blooded Diabolist

Joined: Mon Jan 06, 2003 6:19 pm
Posts: 528
However, hordes of valuables are their own dangers. That's how the pirates, bandits and kings got them in the first place -- taking them from folks that couldn't defend them adequately... :)

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 Post subject: Re: How much treasure?
PostPosted: Mon Nov 19, 2012 5:11 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
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GnomeBoy wrote:
I'd not worry about parsing out the treasure in an even-handed, appropriate manner. Throw a ton of loot at them on their third adventure, and see how long it takes them to blow through it. Build adventures and encounters based on how they handle it and what they do with it. After a dry spell, plant another big haul for them to find (or not). Provide them something of incredible value, but that looks like yesterday's trash. Or vice versa. Make it as random as anything else in the game.


+1.

I put in whatever I feel is appropriate for the scenario.

RC

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: How much treasure?
PostPosted: Tue Nov 27, 2012 11:05 am 
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Steely-Eyed Heathen-Slayer
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Joined: Wed Jul 04, 2012 2:23 pm
Posts: 660
Location: Montreal
After three sessions of the funnel, the PCs in my game found their first 11 silver pieces. They hooted and cheered!

The most interesting find was probably two bows and 8 arrows, looted on bandits.

They did find two magic books (the nature of which is unknown to them presently), and one they gave to the village priest because they felt it was "dark magic" and they shouldn't play around with that. Unbeknownst to them, they just gave away a spellbook. (That, incidentally, killed one of the PCs as it was protected with magical runes.) The other book they kept, it's a patron book.

Anyway, the point being: next to no treasure up to now, and everyone is having fun! I'm really not planning on offering treasure, but as suggested by others, when it makes sense, the PCs might well find some valuable treasure.

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Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.


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 Post subject: Re: How much treasure?
PostPosted: Tue Nov 27, 2012 4:08 pm 
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Chaos-Summoning Sorcerer
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Joined: Wed Jan 05, 2011 5:34 pm
Posts: 718
Location: Győr, Hungary
Give them some gold and gems. Wealth is like a magnet for trouble. Especially if you add a band of seven dwarf bandits. Because they can smell gems and gold, you know. :)

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Current campaign: Terminus DCC RPG


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 Post subject: Re: How much treasure?
PostPosted: Wed Nov 28, 2012 2:59 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Wed Jul 04, 2012 2:23 pm
Posts: 660
Location: Montreal
Ravenheart87 wrote:
Especially if you add a band of seven dwarf bandits. Because they can smell gems and gold, you know. :)


That's an interesting idea. I don't know how much the lawful dwarves have bandits amongst their race, but the exception is possible is it not?

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Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.


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 Post subject: Re: How much treasure?
PostPosted: Wed Nov 28, 2012 3:31 pm 
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Chaos-Summoning Sorcerer
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Joined: Wed Jan 05, 2011 5:34 pm
Posts: 718
Location: Győr, Hungary
Skyscraper wrote:
That's an interesting idea. I don't know how much the lawful dwarves have bandits amongst their race, but the exception is possible is it not?

It's your campaign, if you say there can be renegade dwarves, then it's absolutely possible. By the way the core book gives level titles to chaotic and neutral dwarves too. ;)

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Current campaign: Terminus DCC RPG


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