Goodman Games

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Author:  svaragog [ Sun Aug 12, 2012 4:52 pm ]
Post subject:  Traps.

Just wondering how do you guys handle traps in DCC? Do you use a statblock like in DnD3.5 or do you make each trap something different with little in numbers and stats?


Author:  Rick [ Sun Aug 12, 2012 4:59 pm ]
Post subject:  Re: Traps.

Did you get the DCC RPG 2012 Free RPG Day adventures? The Jeweler That Dealt in Stardust has some great examples.

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