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Traps.

Posted: Sun Aug 12, 2012 4:52 pm
by svaragog
Just wondering how do you guys handle traps in DCC? Do you use a statblock like in DnD3.5 or do you make each trap something different with little in numbers and stats?

Svaragog

Re: Traps.

Posted: Sun Aug 12, 2012 4:59 pm
by Rick
Did you get the DCC RPG 2012 Free RPG Day adventures? The Jeweler That Dealt in Stardust has some great examples.