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 Post subject: Traps.
PostPosted: Sun Aug 12, 2012 6:52 pm 
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Far-Sighted Wanderer

Joined: Sun Jul 08, 2012 1:15 pm
Posts: 17
Just wondering how do you guys handle traps in DCC? Do you use a statblock like in DnD3.5 or do you make each trap something different with little in numbers and stats?

Svaragog


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 Post subject: Re: Traps.
PostPosted: Sun Aug 12, 2012 6:59 pm 
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Mighty-Thewed Reaver
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Joined: Sat Apr 23, 2011 10:36 am
Posts: 317
Location: N KY / Greater Cincinnati area
Did you get the DCC RPG 2012 Free RPG Day adventures? The Jeweler That Dealt in Stardust has some great examples.


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